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Shamino

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Ultima series characters
Company typeFictional characters
IndustryVideo games
Founded1980s
FounderRichard Garriott
ProductsVideo game characters

This section enumerates key and frequently appearing characters from the Ultima series of video games, specifying the titles in which they are featured.

The Avatar and Companions

  • Yes : The character is present in that particular game.
  • No : The character does not appear.
  • Join : The character can or does become part of the Avatar's group.
  • AE : An alternate identity of the character is featured.
  • AEJ : An alternate identity exists and may join the party.
  • M/R : The character is mentioned or referenced only.
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
The Avatar No Yes[lower-alpha 1] Yes[lower-alpha 1] Yes[lower-alpha 1] Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes M/R
Iolo No Yes Yes Yes Join Join Join AEJ[lower-alpha 2] AE[lower-alpha 3] No Join Yes Join No Yes M/R
Shamino No Yes No Yes Join Join Join AEJ[lower-alpha 4] AEJ[lower-alpha 5] No Join No Join No Yes Yes
Dupre No No Yes Yes Join Join Join AEJ[lower-alpha 6] AE[lower-alpha 7] No Join Yes Join No Yes Yes
Jaana No No No No

... [Table continues with consistent formatting, truncated here for brevity] ...


The Stranger and the Avatar

In the initial Ultima installments, players assumed the role of the Stranger, with gameplay that permitted actions such as theft and aggression. Following Ultima III, creator Richard Garriott faced backlash from parents concerned about immoral behavior and supposed Satanic themes, especially due to the demonic imagery featured on the game’s packaging. To address these issues, Garriott incorporated profound philosophical concepts inspired by Hinduism’s notion of the Avatar, leading to the establishment of eight Virtues that defined the protagonist in Ultima IV—the Avatar.

The Avatar was introduced in Ultima IV, entrusted with embodying the Virtues and recovering the Codex of Ultimate Wisdom.[1] This role expanded in subsequent titles: in Ultima V, the Avatar dismantles a tyrannical government; in Ultima VI, he negotiates peace between humans and gargoyles; and in Ultima VII and VIII, he confronts the Guardian, culminating in their joint demise in Ultima IX: Ascension.

Players could name their Avatar in every game except for Ultima IX. Earlier entries allowed customization of race, gender, and appearance, but by Ultima VIII, the Avatar was standardized as a blond-haired, blue-eyed male.[2] Dialogue systems evolved from simple keyword triggers in Ultima IV to fully developed conversations in Ultima VII and Ultima Underworld, with digitized voice added in Ultima IX.

Originally conceived as a blank character reflecting players’ identities,[3] the Avatar was among the earliest game protagonists to offer race and gender choices, serving as a direct representation of the player.[4] Over time, this figure gained a more distinct personality and visual identity.[5] The term "avatar" acquired its contemporary virtual connotation largely through this character’s development.[6]

The Eight Companions

In Ultima IV, eight Companions accompany the Stranger on his journey toward becoming the Avatar. However, only seven join directly since the Companion who shares the Stranger’s vocation is excluded. Each Companion practices a trade associated with one of the eight Virtues and their respective towns. These individuals serve as the Avatar’s initial allies and reappear throughout later Britannia-based games—namely Ultima IV, V, VI, VII (Part I), and IX—often joining his party with evolving responsibilities.

  • Iolo is a celebrated bard and crossbow craftsman residing in Britain during Ultima IV. Known fully as Iolo FitzOwen, he composed the tune for "Stones" with lyrics penned by his wife Gwenno. He owns Smith, a sarcastic talking horse, and expands his business to two bow shops by Ultima VII. Iolo is modeled after David R. Watson, a real-life bowyer and musician.
  • Shamino Sallé Dacil hails from Skara Brae as a ranger and once ruled an ancient Sosarian kingdom. After assisting the Stranger in Ultima I, he becomes stranded in Britannia following its continental separation and assumes the ranger role by Ultima IV. He appears again in Ultima VII Part II on Serpent Isle, where he reconnects with his heritage and overcomes capture by the Guardian. Shamino is Richard Garriott’s alter ego, inspired by his bicycle brand Shimano.
  • Dupre serves as a paladin and mayor of Trinsic who joins the Stranger’s mission and remains a vital companion throughout subsequent titles. Knighted between Ultima VI and VII, Dupre is known for his enjoyment of wine and women, frequently visiting taverns and authoring travel guides. He sacrifices himself to protect Serpent Isle but is later resurrected to combat the Guardian in Ultima IX. Dupre is based on Garriott’s friend Greg Dykes.
  • Jaana is a druid allied with Lord British who becomes an outlaw during Blackthorn’s reign, joining resistance efforts. She later relocates to Cove as a healer and assists in fighting against the Guardian. Jaana’s name honors a Finnish friend of Garriott.
  • Julia is a tinker from Minoc with a Scottish accent who exposes deficiencies in shipbuilding during Ultima VII. In Ultima IX, she expresses romantic feelings toward the Avatar. Julia is inspired by one of Garriott’s former romantic partners.
  • Katrina works as a shepherdess and is Magincia’s sole survivor following a daemon attack that destroyed her town. She remains amidst its ruins before resettling New Magincia under Humility's principles. Katrina becomes its last inhabitant prior to restoration efforts. Her character is based on Garriott’s friend nicknamed Trina.
  • Geoffrey is a fighter encountered in Jhelom who rises to captain of the guard defending against gargoyle threats before retiring at Lord British’s castle. Geoffrey represents Jeff Hillhouse, Origin’s first and last employee.
  • Mariah is an adventurous mage from Moonglow who hides on Lycaeum after Shadowlord assaults. She translates Gargoyle tablets during Ultima VI and struggles with mage-related madness until aided by the Avatar. Mariah is modeled after Garriott’s personal assistant Michelle Caddel.

Additional Allies

Starting from Ultima V, the Avatar has the opportunity to enlist a variety of individuals beyond the core Eight Companions. Some characters make multiple appearances throughout the series, while others feature only once, fulfilling roles that range from minor to pivotal within their respective games.

  • Gwenno serves as an entertainer, academic, and adventurer frequently seen alongside her spouse Iolo. She occasionally becomes part of the Avatar’s group and is credited with composing the lyrics for the song "Stones". Her persona was modeled after Kathleen Jones, the wife of David R. Watson (Iolo).
  • Sentri, who first appears in Ultima II, progresses from a swashbuckling figure to the Baron of Serpent Hold. By Ultima VII, he resides in Britain and offers free training to the Avatar and companions. Although absent in Ultima IX, his enchanted leggings are found in Trinsic.
  • Gorn is a barbarian captive introduced in Ultima V who assists the Avatar’s escape and returns as a party member in later installments. His character draws inspiration from Arnold Schwarzenegger’s portrayal of Conan.
  • Johne lost his vessel to a whirlpool prior to Ultima V. Driven insane by fragments of the Gem of Immortality, he created the Shadowlords. Renamed Captain John in Ultima VI, he studies gargoyles, teaches their language, and aids the Avatar with crucial quests.
  • Maxwell and Toshi appear as low-ranking fighter and bard companions respectively in Ultima V.
  • Saduj, connected to Blackthorn's regime known as "Oppression," may join but will betray the party during battles.
  • Seggallion, a pirate lord featured in both Ultima V and Ultima VI, provides the spyglass to the Avatar. He claims to hail from Ashtalarea, a land inaccessible via moongates.
  • Beh Lem is a young gargoyle who escorts the Avatar into Vesper in Ultima VI.
  • Blaine, a gypsy juggler, can join the party in Ultima VI.
  • Ship captains Leodon and Leonna, based at Buccaneer’s Den in Ultima VI, offer combat expertise and equipment upon recruitment.
  • Sherry, a talking mouse scout introduced in Ultima VI, later assists at Lord British’s Nursery in Ultima VII. Her character was inspired by Richard Garriott’s former girlfriend.
  • Spark, who debuts in Ultima VII, pursues justice for his father’s murder; his character is based on programmer Raymond Benson’s son.
  • Ranger Tseramed specializes in bee venom-tipped arrows and harbors resentment toward Fellowship leaders due to personal tragedy; modeled after lead programmer Ken Demarest III.
  • Adept Selina from Moonshade appears in Ultima VII Part Two: Serpent Isle, expressing intentions to join the party.
  • Boydon, resembling Frankenstein’s monster, becomes an ally after being reassembled following experiments by Erstam.
  • Magic thief Stefano assists the Avatar’s escape during Ultima VII Part Two.
  • Bear Knight Wilfred from Monitor may join but conceals ulterior motives.
  • Automaton Petra supports operations at Moonshade's Blue Boar tavern and aids key missions.
  • Sethys, preserved within the Temple of Tolerance for centuries, assists with summoning rituals.
  • Iron automatons can be animated through spellcraft and added to the party during Ultima VII Part Two.
  • Raven, daughter of Samhayne, initially betrays but later allies with the Avatar, providing her ship The Silver Hart for travel. She eventually forms a close relationship before departing ahead of the final confrontation with the Guardian.

Worlds of Ultima Companions

  • Dr. Johann Spector serves as a companion to the Avatar, originating from Earth. Within Ultima: Savage Empire, he falls under the influence of the Valley of Eodon's power, taking on the identity Zipactriotl and becoming the leader of a tribal community. His objective is to rally the insectoid Myrmidex in an effort to invade Earth. Once the Avatar dispels this enchantment, he reverts to Dr. Spector and joins the Avatar’s group, later traveling alongside him to Mars in Ultima: Martian Dreams. This character is inspired by Warren Spector, a former Origin employee.

Arch-enemies

  • Yes : Character appears in that title.
  • No : Character does not appear.
  • M/R : Character is referenced or mentioned.
  • Mnl : Character is noted only in the manual.
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
Mondain Mnl Yes Mnl Mnl M/R M/R Yes[lower-alpha 8] No No No M/R M/R Mnl Mnl M/R M/R
Minax No No Yes Mnl M/R Mnl Yes[lower-alpha 8] No No No M/R M/R Mnl Mnl M/R Yes
Exodus No No No Yes M/R Mnl Yes[lower-alpha 8] No No No Yes No Mnl Mnl M/R Yes
Lord Blackthorn No No No No No Yes No No No No M/R No M/R[lower-alpha 9] Mnl Yes Yes
The Shadowlords No No No No No Yes Mnl No Yes No Mnl style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style= "background:#cfcfcf;" |M/R style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes
The Guardian style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes
Batlin style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style= "background:#cfcfcf;" |M/R style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No


Mondain

Mondain serves as the chief antagonist in Ultima I. As the younger son of Wolfgang, the king of Akalabeth, he received rudimentary magical training but was forbidden from practicing it due to his lack of empathy. In defiance, Mondain murdered his father and seized a gem to forge the "Gem of Immortality," which amplified his dominion over dark entities such as minotaurs, lizardmen, orcs, and goblins. His fortress was located on Terfin Island.

Following his defeat by Lord British, Mondain summoned various creatures in an attempt to subjugate Sosaria. The Gem of Immortality rendered him invulnerable except when the gem itself was destroyed. Utilizing time travel, the Stranger destroyed the gem a millennium earlier, resulting in Mondain's demise and the destruction of his stronghold.

Fragments of the shattered gem play a pivotal role in subsequent installments: Ultima V: Warriors of Destiny, Ultima IV: Quest of the Avatar, and Ultima Online. In these games, shards manifest as antagonists like the Shadowlords or exist within parallel realities housing Britannia. Mondain's portrayal varies across titles, appearing bald with a goatee in Ultima Online and Ultima IX: Ascension, while depicted with full hair in Ultima VI.

Minax

Minax is featured as the principal villain in Ultima II: The Revenge of the Enchantress and also appears in Ultima Online. A formidable sorceress and former apprentice—as well as lover—of Mondain, she surpassed his magical prowess. Surviving Mondain's death, Minax sought vengeance by targeting the Stranger’s homeworld through dimensional and temporal gateways, initiating the Time of Legends to assault future realities without exposure.

She invaded Earth, disrupting its timeline and obliterating it to prevent interference. Two decades after Mondain’s fall, Minax launched an offensive against Sosaria with her dark forces.

In Ultima II, Lord British summoned a hero to confront her. The Stranger navigated her Shadowguard fortress through time gates and protective barriers, ultimately defeating Minax with the quicksword Enilno. Her death unleashed dark energies that transformed Sosaria into two continents: Sosaria and Ambrosia. Unbeknownst to many, Mondain and Minax had produced offspring—Exodus, a hybrid neither fully human nor machine.

Exodus

Exodus acts as the antagonist in Ultima III: Exodus, born from Mondain and Minax. Its initial indication is a missing vessel that returns devoid of crew, with "EXODUS" inscribed in blood on its deck. Exodus commands creatures to terrorize Sosaria from its fortress on the Isle of Fire. Twenty years after Minax's demise, the Stranger returns to confront Exodus.

Access to the Isle of Fire is obstructed by the imprisoned Great Earth Serpent, which the Stranger frees by speaking a magic word. This serpent later aids the Avatar in Ultima VII Part Two: Serpent Isle. Castle Exodus is guarded by magical wards requiring specific symbols for safe passage, with hostile beasts and animated flooring attacking trespassers.

Though Exodus appears demonic, it is revealed to be a magical computer that can only be destroyed by inserting four cards: Love, Sol, Moons, and Death. Following its destruction, the Isle of Fire sinks until events in Ultima VII: The Black Gate. In the Forge of Virtue expansion, Exodus's Dark Core persists and must be banished into the Ethereal Void to complete related quests.

Lord Blackthorn

Lord Blackthorn assumes the role of Britannia's regent following the disappearance of Lord British in Ultima V. Initially portrayed as a fair and prudent leader, he succumbs to corruption under the influence of the Shadowlords, transforming into a despotic ruler. By the conclusion of the game, Lord British reappears, and Blackthorn is banished through a red moongate to an unknown realm, later identified in Ultima VII Part Two: Serpent Isle as the Serpent Isle. There, he attains redemption by joining the Xenkan Monks and becoming part of their community.

Nonetheless, Ultima IX presents a conflicting narrative where Blackthorn departs before the Avatar's arrival and returns as an antagonist allied with the Guardian. His story culminates in a magical confrontation with Lord British at the Great Stygian Abyss, resulting in his death—this contradicts earlier accounts.

In Ultima Online, which diverges from events after Ultima I, Blackthorn is depicted simultaneously as Lord British’s closest ally and most formidable adversary. He champions individuality through his own principle of chaos—not as mere destruction but as a form of freedom. Embracing dark magic, he emerges as a malevolent figure who seemingly perishes during an attack on Yew. This evil incarnation was later retconned as a duplicate; the true Blackthorn ultimately ascends as Britannia’s king. It is worth noting that Lord Blackthorn served as the virtual persona for Ultima Online’s project director Starr Long.

The Guardian

The Guardian is an immensely powerful extraterrestrial conqueror originating from another dimension, making his debut in Ultima VII: The Black Gate primarily as an unseen voice. His objective is to subjugate Britannia through his agent Batlin, founder of the Fellowship, by constructing a black moongate to gain physical entry. The Avatar intervenes and prevents this by destroying the moongate.

In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar within Castle Britannia beneath a blackrock dome, intending to achieve conquest by eliminating its rulers via a portal. The Avatar overcomes this threat by dismantling both the portal and dome while exploring worlds already subdued or annihilated by the Guardian.

Ultima VII Part Two: Serpent Isle unveils the Guardian’s contingency plan: dispatching Batlin to Serpent Isle to further his conquest. Batlin ultimately betrays him and is slain after releasing the Banes of Chaos. The Avatar neutralizes this menace by reconciling the Chaos, Order, and Balance Serpents but is captured by the Guardian at the game’s end.

In Ultima VIII: Pagan, the Guardian confines the Avatar on Pagan, a realm under his dominion. There, the Avatar acquires mastery over elemental magic before returning to Britannia.

By Ultima IX: Ascension, the Guardian has erected eight colossal pillars throughout Britannia designed to drag its moons from orbit and threaten planetary annihilation. The Avatar destroys these columns and defeats the Guardian, who reveals himself as the Avatar’s dark counterpart—an entity forged from evil cast off during Ultima IV. Their final confrontation merges them into a new being through the Armageddon spell.

Industry analysts interpret the Guardian as symbolizing Origin’s parent company, Electronic Arts, reflecting perceived limitations imposed on Richard Garriott’s creative freedom. This interpretation is supported by artifacts associated with the Guardian—the sphere, cube, and tetrahedron—which resemble EA's early 1990s corporate logo during its acquisition of Origin. Moreover, Fellowship members Elizabeth and Abraham (E&A) deceive the Avatar and are revealed as antagonists. The Guardian’s epithet, "Destroyer of Worlds," may allude to Origin’s slogan, "We create worlds."

Other Notable or Recurring Figures

  • Yes : Character is present in the specified game.
  • No : Character does not appear.
  • AE : An alternate persona of the character is featured.
  • M/R : Character is solely mentioned or alluded to.
  • Mnl : Character is referenced only within the game manual.
(Further characters with particular appearances and mentions continue in a similar fashion)
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
Lord British Yes Yes Yes Yes Yes Yes Yes No AE[lower-alpha 10] No Yes Yes Yes No Yes Yes
Chuckles No No Yes Yes Yes Yes Yes No No No Yes M/R No No M/R No
The Time Lord No No Yes Yes Yes No No No No No Yes M/R Mnl No Yes Yes
The Great Earth Serpent No No No Yes No No No No No No No No Yes No No No
The Gypsy No No No No Yes Yes Yes
No No No Mnl Yes No No
No No No No Yes Yes Yes
No No No No Yes[lower-alpha 11] Yes[lower-alpha 12] Yes
No No No No No No Yes
No No No


Lord British

Lord British serves as the sovereign of Britannia and represents the in-game identity of series creator Richard Garriott. The moniker originated as a nickname during a computer camp, with the prefix "Lord" inspired by Garriott's Dungeons & Dragons character. Early releases such as Akalabeth were published under this alias, and he appeared in persona as Lord British within Ultima Online. Garriott maintained the trademark for this character, who also appeared under the title General British in his subsequent game, Tabula Rasa.

Hailing originally from Earth, Lord British arrives in Sosaria via a moongate, adopting the name Cantabrigian British to reflect his origin in Cambridge, UK. After vanquishing the malevolent wizard Mondain, he earns titles like "Champion of the White Light" and "Protector of Akalabeth." He is instrumental in establishing key Britannian institutions such as the Museum and Conservatory and provides critical healing and resurrection assistance to the Avatar.

Despite his reputation for invulnerability, Lord British has been defeated through various glitches and player exploits throughout the series—a concept known as the "Lord British Postulate," which proposes that any living entity within a game can eventually be targeted. For example, he was susceptible to cannon fire in Ultima III: Exodus and could be killed by a falling plaque in Ultima VII, an event inspired by a real incident at Origin Systems. During the beta phase of Ultima Online, bugs allowed players to slay him, marking a landmark moment in online gaming by granting players extraordinary power. Similarly, General British met his demise during Tabula Rasa beta testing. In Ultima IX: Ascension, players have the option to poison Lord British using a specially crafted loaf of bread.

Chuckles

Chuckles functions as the court jester to Lord British, typically found within Castle Britannia. While he sometimes assists the Avatar, he is also known for misleading them. This character is modeled after Chuck Bueche, one of Origin Systems' co-founders.

The Time Lord

The Time Lord is responsible for maintaining temporal order. In Ultima III, he provides guidance on defeating Exodus; in Ultima VII, he advises the Avatar concerning the Fellowship; and he offers assistance once more in Ultima IX.

The Great Earth Serpent

Initially imprisoned by Exodus to guard the Isle of Fire in Ultima III, The Great Earth Serpent later aids the Avatar in reestablishing harmony on Serpent Isle during Ultima VII Part II.

The Gypsy

Appearing across several titles (Ultima IV, V, VI, and IX), the Gypsy evaluates the Avatar’s virtues before embarking on quests.

Hawkwind

Starting as a distinguished cartographer in Ultima III, Hawkwind evolves into the Seer of Souls residing within Castle Britannia by Ultima IV. He guides the Stranger toward becoming an Avatar and returns with an expanded role in Ultima IX.

Smith

A talking horse featured throughout the series.

Other characters

  • The King of the White Dragon once jointly ruled the Lands of Danger and Despair alongside Shamino in Ultima I. Following Mondain’s defeat, which fractured Sosaria, Shamino became stranded, causing Beatrix to die from grief. The King descended into madness, slaughtering visitors during a goblin assault before taking his own life. His vengeful spirit confronts the Avatar in Ultima VII Part Two.
  • Sir Simon
  • Lady Tessa
  • Gwenneth, apprentice to Iolo, manages Iolo's Bows shop by Ultima V after Iolo becomes an outlaw and fully assumes control by Ultima VI.
  • Dr. Cat
  • Sutek
  • Sin'Vraal
  • Nicodemus
  • Rudyom
  • Penumbra
  • Horance
  • Nell
  • Patterson
  • Nastassia
  • Erstam
  • Beatrix—daughter of the King of the White Dragon and Shamino's intended bride—passes away from heartbreak after Shamino’s stranding. Her spirit haunts Shamino’s deserted castle; her fury confronts both him and the Avatar in Ultima VII Part Two.
  • Samhayne

External links


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  1. ↑ My Avatar, My Self: Identity in Video Role-Playing Games By Zach Waggoner, Chapter notes, page 185
  2. ↑ Gender Inclusive Game Design: Expanding the Market, by Sheri Graner Ray, p.27
  3. ↑ Lua error in Module:Citation/CS1/Configuration at line 2123: attempt to index field '?' (a nil value).
  4. ↑ Sheri Graner Ray, Gender Inclusive Game Design: Expanding the Market, p.27
  5. ↑ Ten Best Heroes in Gaming
  6. ↑ Zach Waggoner, My Avatar, My Self: Identity in Video Role-Playing Games, p.185