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Shining Wisdom

From Alfawiki
Shining Wisdom
Company typeVideo game
IndustryVideo games
Founded1995
FounderSonic! Software Planning, Camelot Software Planning
ProductsVideo game
ParentSega (publisher)

Shining Wisdom is an action-adventure game created by Sonic! Software Planning alongside Camelot Software Planning and published by Sega for the Sega Saturn. Initially developed for the Sega Genesis/Mega Drive, it was ultimately redesigned late in production for the Saturn, maintaining the 2D visual style characteristic of the Genesis era but presented at a higher resolution. This somewhat outdated design choice resulted in mixed critical reception, although its considerable length was recognized positively.

In contrast to other entries in the Shining franchise, Shining Wisdom departs from the traditional multi-character RPG format, centering on a single protagonist whose skills do not improve over time. The gameplay focuses heavily on exploration and puzzle-solving within an expansive world. Despite these gameplay shifts, the title continues the overarching narrative involving the Devil Kings. In North America, localization and publishing were handled by Working Designs.

Gameplay

Shining Wisdom marks a shift towards an action-adventure approach within the Shining series. Players manage one character who relies on agility and skill-based combat rather than turn-based battles or character progression systems typical of earlier installments. The gameplay draws comparisons to The Legend of Zelda, featuring a distinctive attack mechanic that combines collected items with "orbs." The visuals employ CGI-rendered sprites viewed from a top-down perspective.

Plot

Set in Odegan, the story follows Mars, an orphaned squire who gains employment due to his father's legacy and becomes the primary obstacle to Pazort, a dark elf wizard intent on destruction. Pazort's scheme involves using Princess Satera to summon the Giant Seeega (known as "the Dark Titan" in North America) by accessing an orb possessed by King Odegan. Mars must atone for previous shortcomings by thwarting Pazort’s plan.

The narrative unfolds on Parmecia shortly after the events of Shining Force II, incorporating characters such as Sarah and Kazin who are pursuing remnants of Zeon's followers. Pazort, once aligned with Zeon, is opposed alongside their assistance. The plot includes references to Bowie—the hero from Shining Force II—and to Stormsong (referred to as "Thornwood" in English), the setting from Shining in the Darkness. However, Bowie himself does not appear directly. These story connections were removed in the North American release due to localization changes.

Development

Originally intended for the Mega Drive, Shining Wisdom was adapted at the last moment for the Sega Saturn to bolster its game lineup. Character models were created using Softimage 3D. This installment represents the final entry in the Shining series scored by Motoaki Takenouchi, who served as the franchise’s longest-standing composer.

The North American version released by Working Designs introduced numerous alterations to story elements: character names Kazin, Sarah, Bowie, and Zeon were changed to "Parn," "Salah," "Puck," and "Zhaion," respectively; Parmecia was renamed "Palacia" due to copyright restrictions imposed by Sega Japan. The localization also modified character relationships, notably implying a romance between Sarah and Kazin that was not present in the original script.

In Europe, Sega Europe handled translation while preserving original narrative ties and avoiding pop-culture references or altered character portrayals; however, this version contained some grammatical mistakes and typographical errors.

Reception

Electronic Gaming Monthly reviewers criticized Shining Wisdom for its unimpressive and outdated graphics, lack of innovation, and straightforward gameplay. They also disapproved of Working Designs’ translation style, which mocked other games, commenting that "Considering the lackluster quality of this generic title, they have a lot of nerve." A critic from Next Generation remarked that the game "fails to meet 32-bit standards in graphics and gameplay," resembling titles from previous console generations but acknowledged its "lengthy and intricate storyline" along with diverse environments as acceptable filler until more advanced genre titles appeared.

GamePro delivered a harsh review, highlighting a dull plotline, overly cute enemies, and challenging mechanics that made it feel like an outdated RPG compared to contemporaries such as Mystaria and Working Designs’ own Iron Storm.

On the other hand, Maximum agreed that both visuals and sound appeared dated—likely due to its origins as a Genesis/Mega Drive port—but found its "deep RPG action" adequate as a temporary offering before more promising Saturn releases like Dark Savior and The Story of Thor 2 arrived in Europe. Rad Automatic of Sega Saturn Magazine praised its "fast-paced and engaging" storyline along with player-influenced plot choices, concluding it was "ace."

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