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Slap Fight

From Alfawiki
Toaplan
IndustryVideo game development
Founded1979
Headquarters
Japan
ProductsVideo games, including Slap Fight, Truxton, Grind Stormer
OwnerTatsujin (current rights holder of Slap Fight)
is a vertically scrolling shooter from 1986 developed by Toaplan and released by Taito. Initially launched as an arcade title, it was later adapted for various home platforms by external developers. The game is set on the colonized world of Theron, where players pilot the SW475 space fighter to thwart an alien assault led by the antagonist Gaudy.

Despite limited arcade hardware production in Japan, Slap Fight achieved considerable popularity in arcades but garnered mixed reactions regarding its Western home computer conversions. Although it never received a direct sequel, its innovative weapon upgrade mechanics influenced later Toaplan shooters such as Truxton and Grind Stormer, the latter often regarded as its spiritual successor. Currently, the rights to Slap Fight are owned by Tatsujin, a company established by Masahiro Yuge.

Gameplay

In Slap Fight, players engage in a science fiction-themed vertical shoot 'em up, controlling the SW475 fighter craft to battle alien invaders on Theron.[1][2][3] Unlike many shooters of its era, the game features no flying enemies except for some stationary helicopter units. Players progress through continuously scrolling levels culminating in boss confrontations. Without collecting power-ups, the ship fires standard forward and side shots that reach only halfway across the screen.[2][3]

The weapon enhancement system draws inspiration from Gradius, utilizing collectible star-shaped items that activate a weapon selection interface at the bottom of the screen.[1][2][3] Choosing upgrades increases the ship's hitbox size, which in turn raises its susceptibility to damage. If the player loses a life before selecting an upgrade, the star power-up carries over to the next life with speed enhancement activated. Discovering hidden bonus secrets by shooting specific scenery elements is crucial for earning high scores and extra lives.

Various weapons interact differently with enemies and environmental objects; for example, laser or homing missile upgrades can destroy certain tower structures or expedite enemy elimination. Bombs and missiles reveal bonus targets or destructible terrain features. Laser shots also enable players to grow plants that grant additional points.[3] A known cheat allowed starting with all power-ups active after dying before firing in a stage.Cite error: The opening <ref> tag is malformed or has a bad name

The game employs checkpoints, so losing a life causes respawn at the most recent checkpoint reached.[2] Taking damage resets firepower to default and costs one life; losing all lives results in game over unless additional credits are inserted to continue. Upon completing all levels, the game loops with increased difficulty and denser patterns of enemy fire. Continues are not available beyond initial credit use, and the gameplay cycles endlessly.

Plot

The storyline of Slap Fight varies depending on region and version. Set in 2059, humanity has settled on an alien planet named Theon after evacuating their previous colony Orac due to a severe alien invasion five years earlier. Now Theon faces a similar extraterrestrial threat, with players assuming control of an Allied League of Cosmic Nations (ALCON) pilot flying the SW475 fighter to defend the colony.

Development

Development of Slap Fight centered around engaging players through secret elements and an intricate weapon upgrade system. Toaplan composer Masahiro Yuge revealed that the team intentionally included numerous hidden features, such as an alien resembling one from Space Invaders, as a tribute to Taito. This title was among Toaplan’s first projects to utilize formal game design documents, although these were often compiled after development had progressed.

The weapon switching mechanic was created as a tactical element; during weapon transitions, the player’s ship becomes temporarily invulnerable. Each weapon was carefully designed for effectiveness in specific sections of the game to encourage strategic use. All secrets were planned early on and expanded during production, including those requiring particular weapon types. The addition of a satellite "option" companion for the player’s ship was conceived by Osamu "Lee" Ōta to provide functionality for a second player on cocktail-style arcade machines.

Ports

Former Toaplan composer Tatsuya Uemura stated that while he supervised all internal ports at Toaplan closely, licensed conversions were largely handled independently by external developers.

The Mega Drive adaptation titled Slap Fight MD was developed by M.N.M Software, a company founded by ex-Dempa Micomsoft member Mikito Ichikawa.[4] Initially intending to port Twin Cobra, Ichikawa was redirected by Tatsuya Uemura to work on Slap Fight, despite its association with Taito. Ichikawa embraced this opportunity due to his admiration for the arcade original.[4]

Produced under subcontract from Toaplan, development of Slap Fight MD spanned one year alongside four other M.N.M projects including Streets of Rage 2 and an unreleased Mega Drive port of Dash Yarō. The intense workload resulted in extensive overtime and health challenges for Ichikawa.[4][5] Tatsuya Uemura acted as producer while Jun Shimizu managed programming and level design.[4] Renowned composer Yuzo Koshiro, famous for his work on Streets of Rage, was brought on board to create the soundtrack, with voice contributions from a friend stationed at a US military base.[4] Ichikawa arranged music based on arcade themes at Uemura’s request using reference materials provided by Toaplan.[4] Parsley Promotion produced the cover artwork.[4]

To distinguish this port from others, M.N.M developed an exclusive mode adding strategic depth beyond a straightforward arcade conversion as required by Toaplan’s contract. This "ultimate version" targeted both casual gamers and hardcore enthusiasts.[4]

Release

Slap Fight first appeared in Japanese arcades in July 1986 and was subsequently released in North America and Europe later that year through Taito distribution. Home computer versions were produced for European and North American audiences on platforms such as Amstrad CPC, Atari ST, Commodore 64, Thomson MO5, Thomson TO8, and ZX Spectrum. Many of these editions were reissued later as budget titles under Ocean Software’s The Hit Squad label.

A prominent Mega Drive port named Slap Fight MD was published by Tengen in Japan on June 11, 1993, with Samsung releasing it in South Korea within the same year. Approximately 5,000 copies were produced by Tengen. This version introduced a unique gameplay mode featuring new stages, updated graphics, additional weapons including a bomb mechanic replacing wing power-ups, and music composed by Yuzo Koshiro. It also included the original game enhanced with options like shield timer adjustment and an in-game announcer. In 2019, Slap Fight MD was included in the Japanese release of the Sega Genesis Mini.

The title also featured in Taito Nostalgia 2, part of Bandai's Let's! TV Play Classic plug-and-play series offering both the original Japanese edition and an alternate version called Slap Fight Tiger. In this variant, players pilot the helicopter from Tiger-Heli instead of the SW475 fighter with altered weapons and additional enemies inspired by Space Invaders. Moreover, Slap Fight was included in the Toaplan Arcade 1 compilation for Evercade handheld consoles, further extending its retro gaming presence.

Reception

Critical Reception
Review Ratings
Source Scores
CPC C64 Thomson ZXS ST SMD
ACE Template:N/A Template:N/A Template:N/A Template:N/A 568/1000 Template:N/A
ASM Template:N/A 10/12 Template:N/A Template:N/A Template:N/A Template:N/A
Amstar 12/20 Template:N/A Template:N/A Template:N/A Template:N/A Template:N/A
Amstrad Action 76%
69%
Template:N/A Template:N/A Template:N/A Template:N/A Template:N/A
Arcades Template:N/A Template:N/A Template:N/A Template:N/A 15/20 Template:N/A
Atari ST User Template:N/A Template:N/A Template:N/A Template:N/A 5/10 Template:N/A
Beep! Mega Drive Template:N/A Template:N/A Template:N/A Template:N/A Template:N/A 29/40

According to Tatsuya Uemura, although only a limited number of arcade boards were manufactured domestically in Japan for Slap Fight, it still enjoyed considerable popularity among arcade patrons. The Japanese publication Game Machine ranked it seventh among table arcade units in September 1986, outperforming titles like Ikari Warriors and Gradius. The outlet Den of Geek praised its innovative weapon mechanics and varied enemy engagement tactics.

Legacy

Masahiro Yuge acknowledged that certain ideas from Slap Fight contributed to concepts implemented in Truxton. Its spiritual successor is considered to be Grind Stormer (1993), which incorporates a similar weapon power-up framework. In recent years, ownership of this title alongside numerous other Toaplan intellectual properties has transferred to Tatsujin—a company founded in 2017 by Yuge himself—named after Truxton’s Japanese title. Tatsujin became affiliated with the Embracer Group in 2022 and continues managing and developing classic Toaplan franchises.

External links

  1. ↑ 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named SFMDmanual
  2. ↑ 2.0 2.1 2.2 2.3 Cite error: Invalid <ref> tag; no text was provided for refs named SFALCONhg101
  3. ↑ 3.0 3.1 3.2 3.3 Cite error: Invalid <ref> tag; no text was provided for refs named SFss
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Cite error: Invalid <ref> tag; no text was provided for refs named EuroGSFMD
  5. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named Beep21