Space Rogue
| Industry | Video games |
|---|---|
| Founded | 1983 |
| Founder | Richard Garriott, Robert Garriott, and others |
| Headquarters | Austin, Texas , United States |
| Products | Space Rogue, Ultima series, Wing Commander series |
Space Rogue is a space flight simulation game created and distributed by Origin Systems, with subsequent editions released by Wave Brain and Night Dive Studios. Initially introduced in 1989 for the Apple II and Commodore 64, the title was later adapted for DOS, Macintosh, Amiga, and Atari ST. Japanese versions were also developed for the PC-9801, X68000, and FM Towns platforms; notably, the FM Towns version included upgraded introductory animations, fresh artwork, scrolling Japanese text, and unique CD-quality soundtrack. The narrative unfolds in the Far Arm of the Milky Way, focusing on the player's ambition to build a lasting career beyond immediate assignments.
Blending role-playing features akin to those found in later games such as X Rebirth and Elite Dangerous, Space Rogue represents the inaugural project at Origin designed by Paul Neurath, who eventually established Blue Sky Productions (later renamed Looking Glass Studios). The title is often regarded as a conceptual forerunner to Origin’s Wing Commander series. Its initial marketing described it as "the first of its kind in science-fiction/3D space flight simulation. An ORIGIN Cinematic Experience," implying intentions for a dedicated series ('Ultima in Space') before Origin redirected efforts toward Wing Commander. In 2016, rights were reacquired by Night Dive Studios, which reissued the game.
Plot
Players take on the role of a crew member aboard the Princess Blue, assigned to examine a deserted Sunracer-class vessel named the Jolly Roger. During this investigation, hostile aliens known as the Manchis launch an assault using Vulture-class fighters, resulting in the destruction of the Princess Blue.
Left stranded with only the Jolly Roger and minimal resources, players have the freedom to pursue various career paths—ranging from piracy and bounty hunting to interstellar commerce or engaging in planetary politics—thereby influencing their progression within the game’s vast universe.
Gameplay
The experience alternates between a classic top-down RPG format reminiscent of Ultima and a 3D space combat simulator similar to Elite. Players explore starships, space stations, outposts, and planets, navigating between solar systems through ancient Malir Gates—wormhole-like 'Star Gates'. Successfully completing a minigame involving piloting through rings is required to initiate interstellar travel; failure aborts the journey.
During 3D flight sequences, players may switch among three viewpoints: first-person, third-person, or cinematic camera angles.
An additional arcade-style minigame titled "Hive!" can be played within bars. This 2D top-down shooter tasks players with fending off Manchis attackers on foot. Completing five levels earns monetary rewards usable in the main game.
Reception
Computer Gaming World commended Space Rogue for its engaging combination of arcade-style action, role-playing depth, and economic strategy elements.
In January 1990, Dragon critics Patricia Hartley and Kirk Lesser praised it as an innovative sci-fi title featuring sharp graphics that effectively convey a sense of spaceflight. They awarded it 3.5 out of 5 stars, describing it as an entertaining adventure delivering substantial gameplay value.
The magazine Compute! noted how the game skillfully merges top-tier flight simulation with role-playing aspects "credibly and stylishly."
A 1990 review from Zzap64 declared Space Rogue superior to Elite, labeling it the finest space game available across platforms.
On the other hand, Mike Siggins from Games International criticized it as an "almost exact copy of Elite," giving it a low score of 2 out of 10 and recommending players stick with the original instead.
Sources
- DeWitt, Omar. Life in the Fast Frame. Computer Gaming World, December 1989, issue 66.
- Guerra, Bob. Space Rogue. Compute!, December 1989, vol. 11, issue 115.
- Hartley, Patricia; Lesser, Kirk. The Role of Computers. Dragon, January 1990, vol. 14, issue 153.
- Hogg, Robin. Space Rogue. Zzap!64, 1990, issue 58.
- Rand, Paul. Space Rogue. VideoGames: The Ultimate Gaming Magazine, May 1990, issue 102.
External links
- Space Rogue on MobyGames
- Abime
- Atarimania
- Space Rogue at GameFAQs
- Internet Archive: Space Rogue (MS-DOS)
- Articles with short description
- 1989 video games
- Adventure games set in space
- Amiga games
- Apple II games
- Atari ST games
- Commodore 64 games
- DOS games
- FM Towns games
- NEC PC-9801 games
- X68000 games
- Origin Systems games
- Role-playing video games
- Science fiction video games
- Space trading and combat simulators
- Video games developed in the United States
- Single-player video games