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SpyHunter 2

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SpyHunter 2
Company typeVideo game
IndustryVideo games
PredecessorSpyHunter (2001)
Founded2003
FounderAngel Studios
FateReleased by Midway Games
Headquarters
United States
Area served
Global (Russia, United States, Asia, Switzerland, Antarctica)
ProductsVehicular combat game for PlayStation 2 and Xbox
OwnerMidway Games

SpyHunter 2 is a vehicular combat game created by Angel Studios and released by Midway Games in 2003 for the PlayStation 2 and Xbox. This title serves as a follow-up to the 2001 reboot of the original 1983 Spy Hunter game.

Picking up where its predecessor left off, the narrative begins in Russia following the collapse of the NOSTRA organization. Players join forces with Agent Duvelle, embarking on missions across diverse global settings including Russia, the United States, Asia, Switzerland, and Antarctica. The returning weapons van now boasts an automated turret/machine gun, enhancing the intensity of vehicle-based combat. The Interceptor SpyHunter vehicle has been upgraded with multiple transformation capabilities, allowing it to switch into off-road variants such as a jet-ski, snowmobile, motor-tricycle, and speedboat. The game’s armory draws inspiration from James Bond and Mission: Impossible, featuring an array of weapons like Mines, Smoke Screens, Oil Slicks, Machine Guns, Rockets, Missiles, Lasers, and Cannons. The soundtrack includes "Dark Carnival" performed by Vanessa Carlton.

Theme song

The theme track for the game, "Dark Carnival" by Vanessa Carlton, is a reimagined version of "Carnival" from her unreleased debut album Rinse. Infused with electronica elements, this piece reflects Carlton’s fascination with espionage motifs. MTV News characterized it as an "[edgy and brooding ballad]" that incorporates haunting tones reminiscent of the Halloween soundtrack.

The lyrics between "Carnival" and "Dark Carnival" differ substantially; the latter embraces darker imagery to align with the game's atmosphere. Notably, "Dark Carnival" was omitted from Carlton’s 2004 album Harmonium. Additionally, the character Agent Vanessa Duvelle was inspired by Carlton herself.

Plot

The storyline opens with Alec Sects acquainting himself with the advanced G-8155 Interceptor before setting out on a reconnaissance mission. He uncovers information about Vladimir Polvac, a defector from Russia’s Nostra faction who possesses vital intelligence regarding the Russian leader known as "The Cossack." Alec escorts Polvac safely to an embassy and facilitates his extraction. An informant reveals funds allocated toward refurbishing a nuclear power plant where Alec and Agent Vanessa Duvelle discover distinctive compact energy cells. The Cossack is revealed to be Vladimir Impalakov, who attempts escape aboard a heavily armed experimental ekranoplan but is ultimately eliminated by Alec.

In New Orleans, Alec encounters Senator and televangelist Noah Thurgood. The American Nostra faction leader "Mad Mojo" Carter assassinates Thurgood using a stolen prototype G-8155 Interceptor. Alec pursues Carter but loses him after he escapes via VTOL aircraft. Further investigation reveals that Carter is actually Calvin Blackwell Jr., an industrialist’s son and MIT engineering alumnus who pilfered classified information from Thurgood before assassinating him. Alec tracks Blackwell to a bayou where he destroys both his cargo jet and the stolen data.

Alec then journeys to Asia aboard a cargo vessel, defending it against attacks en route to an IES Safehouse. He disrupts illicit shipments and battles Phoenix operatives working under Nguyen McGinty of the Krait Fang criminal syndicate. After rescuing Vanessa Duvelle from execution, Alec dismantles McGinty’s forces and infiltrates their stronghold. He learns that McGinty intends to detonate a dirty bomb in a city using a train powered by Russian energy cells; Alec destroys the train and eliminates McGinty.

Next, Alec travels to the Alps where he locates a rogue Interceptor prototype stolen by Leland Chevre, head of the Swiss La Rouge Crime Syndicate. After neutralizing Chevre for intelligence, Alec discovers three European Union nuclear facilities targeted for attacks and proceeds to destroy mobile missile platforms threatening those sites. Following leads with Duvelle, he investigates an Ararat Society castle and uncovers that Thurgood is alive and leading this group.

Thurgood retreats to Antarctica where he commands a Mobile Research Facility designed as an "Ark"—a self-sustaining mobile city. His scheme involves melting polar ice caps using compact energy cells to flood the planet and seize control over survivors. With previous adversaries eliminated, Thurgood moves forward with his plan. Alec destroys the Ark, after which he and Duvelle are deployed on their next assignment in Los Angeles.

Reception

Critical response to the game was mixed across both the PlayStation 2 and Xbox versions, with Metacritic assigning a score of 57 out of 100 for each platform. Review ratings showed considerable variation, including scores such as 5/10 from Electronic Gaming Monthly, 6/10 from Game Informer, and 7/10 from IGN. Additional evaluations from outlets like GameSpot and GameZone ranged between 5.8 and 7 out of 10, whereas Game Revolution and GameSpy provided lower ratings, indicating an overall moderate to tepid critical consensus.

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