Studio Roqovan
| Company type | Private company |
|---|---|
| Industry | Virtual reality |
| Founded | 2014 (originally as Reload Studios) 2016 (renamed Studio Roqovan) |
| Defunct | Template:End date and age |
| Headquarters | , |
Key people | James Chung (CEO) Taehoon Oh (COO) |
| Products | World War Toons |
| Website | roqovan |
Studio Roqovan, initially launched as Reload Studios, was an independent American developer specializing in gaming and virtual reality, staffed by former professionals from Infinity Ward and Disney, with its headquarters situated in Los Angeles.
History
The company was established by James Chung (CEO) and Taehoon Oh (COO), who brought experience from Pixar, Disney, and Infinity Ward, forming the founding leadership team.
In March 2015, Reload Studios revealed its first project, World War Toons, a multiplayer shooter designed for both VR systems and traditional consoles, featuring class-based gameplay.
Throughout 2015, the studio raised a total of $6 million in investment capital, beginning with an initial $2 million, followed by an additional $4 million contributed by World Innovation Lab alongside other venture investors.
In September 2015, the company introduced Rascali, a VR-focused division aimed at non-gaming experiences. Its inaugural endeavor involved digitally reconstructing the Wolfson room from The Courtauld Gallery in London through collaboration with WoofbertVR.
By October 2016, Reload Studios underwent a rebranding process to become Studio Roqovan, signaling its development and broader strategic goals.
The studio ceased operations in March 2019, as announced by CEO James Chung.
World War Toons
World War Toons is a multiplayer virtual reality first-person shooter characterized by stylized World War II cartoon soldiers engaging in battles across European and African theaters. Released in October 2016 for both VR and conventional platforms, it features class-oriented combat where players join either Axis or Allied forces. Designed to accommodate a variety of play preferences, the game was launched as a free-to-play experience appealing to casual and competitive audiences alike.