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Super Pac-Man

From Alfawiki
Namco
Company typePrivate
IndustryVideo games
FoundedJune 1, 1955; 71 years ago (1955-06-01) in Japan
FounderMasaya Nakamura
Headquarters
Tokyo
,
Japan
ProductsVideo games

Super Pac-Man is a maze-style arcade game developed and released by Namco in 1982. Serving as the official follow-up to the original Pac-Man (1980), its North American distribution was managed by Bally Midway, who had earlier commissioned General Computer Corporation for the unofficial Ms. Pac-Man (1982). The game's design was led once again by Toru Iwatani.

Gameplay

This installment introduces a shift from previous titles by requiring players to consume keys that unlock doors, which then reveal food items—formerly referred to as "fruits"—that must be eaten to progress through levels. Initially, keys open doors nearby, but as the game advances, they unlock doors located further away. Players can enter the ghost house at any time without needing a key.

Collecting two "Super" pellets temporarily transforms Pac-Man into Super Pac-Man, enlarging his size and enhancing speed, which can be further accelerated using a "Super Speed" button. In this form, he can pass through doors without unlocking them and is immune to ghost attacks. During this state, ghosts appear thin to suggest that Super Pac-Man is "flying" over them; however, he cannot consume ghosts unless powered by the original power pellet. The Super mode flashes white before ending and can be prolonged by eating additional power or super pellets.

A bonus scoring mechanic involves eating a star positioned between two central boxes displaying flashing symbols. Matching symbols award 2,000 points or 5,000 points if they correspond with the level's symbol; otherwise, bonuses vary from 200 to 1,600 points depending on the stage. Certain versions grant higher points regardless of symbol matching.

Occasionally, bonus rounds appear featuring mazes filled with food items to clear within a time limit. Throughout these stages, Pac-Man remains in Super Mode and faces no ghost threats.

Reception

Following its release in 1982, Midway anticipated sales between 10,000 and 15,000 arcade cabinets within the United States. By May 1983, it ranked as the highest-grossing arcade title of the month.

Arcade Express awarded the game an 8 out of 10 rating, commending the innovative maze design incorporating keys, locked doors, and Super Energy Dots. The review also highlighted the feature allowing Pac-Man to grow via "Super Dots" and praised the "Super-Speed" button that boosts movement velocity.

Despite this positive reception, creator Toru Iwatani expressed dissatisfaction with the game, criticizing Super Pac-Man's oversized form and describing the overall gameplay as dull.

Ports

In Japan, the game was adapted for the PV-2000 under the title Mr. Packn and for the Sord M5 as Power Pac. It later appeared on the Commodore 64 in 1988 and on IBM PC/MS-DOS platforms in 1989.

Although versions for the Atari 5200 and Atari 8-bit computers were completed in 1984, they were never officially released.

Additionally, it was made available on the Game Boy Color through Ms. Pac-Man Special Color Edition.

Legacy