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The 11th Hour (video game)

From Alfawiki
Trilobyte
IndustryVideo game development
Headquarters
United States
ProductsThe 11th Hour

The 11th Hour is a 1995 interactive movie puzzle adventure game featuring a horror storyline, acting as the follow-up to the 1993 release The 7th Guest. Created by Trilobyte and distributed by Virgin Interactive Entertainment, it became available on DOS, Windows, and Mac OS. An intended version for the 3DO Interactive Multiplayer platform was ultimately never published.

Plot

Set seven decades after the events of the original game, in the year 1995, players take on the role of Carl Denning, an investigative journalist working for "Case Unsolved." His partner and producer, Robin Morales, disappeared in Harley-on-the-Hudson, New York, while probing a series of mysterious murders and vanishings. The sole clue Carl possesses is a portable computer known as the GameBook, which contains Robin’s urgent message for assistance.

The storyline shifts back to Robin’s investigation. She conducts an interview with Eileen Wiley, who survived an encounter at Henry Stauf’s mansion but lost a hand during the ordeal. Robin then meets with Dr. Thornton, who discloses that Eileen was accompanied by Samantha Ford, who has been paralyzed since their experience. Samantha’s family has deliberately concealed details about what occurred.

Robin’s conversation with Samantha is initially antagonistic; however, Samantha later reveals that supernatural forces attacked them within the mansion, resulting in pregnancies—Samantha’s illegal abortion led to her paralysis, while Eileen gave birth to a daughter named Marie. Samantha suspects that Marie is connected to the mansion’s malevolent influence and may be behind recent violent acts. Concurrently, Robin forms a bond with Jim Martin, the local police chief.

When Robin confronts Eileen with these revelations, she faces denial and a challenge to explore the mansion herself. Marie, who works as Dr. Thornton’s receptionist and is secretly involved in the murders alongside her lover Chuck Lynch, overhears this exchange and instructs Chuck to eliminate Robin. Chuck mistakenly kills Jim Martin instead and is subsequently killed by Stauf for his failure.

Robin ventures into the mansion while Samantha remotely monitors her progress. The house subjects Robin to psychological torment by exposing painful truths about her past. Later, Carl arrives at the mansion and witnesses Stauf tempting Robin with promises of power through her television network. Despite Carl’s efforts to communicate and rescue her via the GameBook, Robin ultimately accepts Stauf’s proposition.

Samantha interrupts the transmission to inform Carl that she sent him the GameBook but warns that it might already be too late. Carl then faces Stauf in a game show-like challenge where he must select one of three doors: behind one is Marie, another conceals Robin, and the third represents a television offering a chance to end Stauf’s reign. Samantha urges Carl to make a careful decision.

The game concludes with three possible outcomes depending on Carl’s choice:

  • Choosing Samantha: Carl escapes as they watch the mansion engulfed in flames; Stauf’s spirit starves after being denied.
  • Choosing Robin: Carl mysteriously dies; Robin ascends to lead Stauf Broadcasting System and potentially perpetuates its deadly legacy.
  • Choosing Marie: Carl succumbs to temptation; Marie transforms into Stauf, mocking him as part of the entity controlling the mansion.

This branching storyline highlights themes of temptation and consequence within a horror-themed puzzle adventure setting.

Gameplay

The gameplay retains the puzzle-centric design of its predecessor while introducing a new treasure hunting component to enrich the experience.

Release

Initially slated for an October 1993 debut, Trilobyte postponed The 11th Hour for more than two years, eventually releasing it in November 1995, though it fell short of anticipated sales. Early intentions included a 3DO version planned for May 1994, which was delayed to March 1995 before being canceled. A PlayStation edition was also on the schedule for late 1994 but never came to fruition.

Trilobyte planned a launch for iPhone and iPad devices in 2011; however, this was indefinitely delayed in 2012 due to technical complications. Concurrently, the iOS application The 7th Guest: Book of Secrets was rebranded as Book of Secrets and updated to incorporate material from The 11th Hour.

In 2012, a digital re-release of The 11th Hour for Windows was made available through DotEmu and GOG.com. This was followed by a Steam release in October 2013, resulting from collaboration between Trilobyte and Night Dive Studios.

Development

Originally, the game was intended to feature more mature content within its cut scenes, including scripts containing multiple R-rated sexual scenes. Despite rumors about an "uncut" edition, these R-rated sequences were never filmed.

Several video scenes were shot on location; notably, the fifth scene utilized a blue screen with a plain blue backdrop. The digitization process employed Macintosh Premier software, while video compression was handled using a tool named 'Wavelet'.

Developed by Trilobyte, The 11th Hour incorporated an enhanced Groovie graphics engine building upon that used in The 7th Guest. The soundtrack features compositions by George "The Fat Man" Sanger alongside Team Fat.

Reception

Initial critical responses were mixed. Reviewers commended the game's visual presentation, complex puzzles, narrative depth, and immersive atmosphere, noting it contained less gratuitous violence than its predecessor. Maximum referred to it as "a more sophisticated iteration of 7th Guest." However, some critics felt it bore too close a resemblance to the original; Next Generation pointed out lengthy load times on lower-spec PCs and questioned the overall appeal of the puzzle adventure genre. Steve Honeywell from Computer Game Review described it as a "massive letdown." Despite divided opinions, the game was recognized for its ambitious production quality.

By April 1995, Trilobyte aimed to distribute 250,000 copies at launch. By December of that year, U.S. retailers had placed orders totaling 500,000 units, representing one of the largest PC game shipments at the time. According to Geoff Keighley, this marked the largest initial shipment ever for a PC title—close to half a million units. Commercially, the game succeeded with nearly 300,000 copies sold in the U.S. by May 1996.

Awards

The 11th Hour earned multiple industry honors:

  • Gold Award for Strategy/Puzzle Games at the 1995 New Media Invision Awards
  • Bronze Award for Consumer Interactive Movies at the 1995 New Media Invision Awards
  • Honorable Mention for Consumer Games at the 1995 International Cindy Competition
  • Best Graphic Adventure at the 1995 CD-ROM Today "Rommie" Awards

External links