The Collective (company)
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 1997 |
| Founder | Douglas Hare, Richard Hare, Gary Priest |
| Defunct | 2007 |
| Fate | Merged with Backbone Entertainment to form Foundation 9 Entertainment |
| Headquarters | Newport Beach, California , United States |
| Products | Video games including Star Trek: Deep Space Nine: The Fallen, Buffy the Vampire Slayer, Indiana Jones and the Emperor's Tomb, Marc Ecko's Getting Up: Contents Under Pressure, The Da Vinci Code |
The Collective, Inc. was a United States-based video game developer located in Newport Beach, California. Established in 1997 by former executives of Virgin Interactive—Douglas Hare, Richard Hare, and Gary Priest—the studio created games such as Star Trek: Deep Space Nine: The Fallen, Buffy the Vampire Slayer, Indiana Jones and the Emperor's Tomb, Marc Ecko's Getting Up: Contents Under Pressure, and The Da Vinci Code.
On March 29, 2005, The Collective combined operations with Backbone Entertainment, resulting in the formation of Foundation 9 Entertainment. Following this merger, Douglas Hare took on the role of co-president, Richard Hare became chief creative officer, and Gary Priest served as co-chairman. In October 2007, Foundation 9 unified The Collective with its subsidiary Shiny Entertainment, moving both teams into a new office located in Irvine, California. This integration culminated in March 2008 with the establishment of Double Helix Games, led by Shiny’s Michael Persson, aiming to enhance Foundation 9’s market position and streamline business functions.
Games developed
| Year | Title | Platform(s) | Publisher(s) | Note(s) |
|---|---|---|---|---|
| 1998 | Men in Black: The Game | PlayStation | Gremlin Interactive | Adapted from a PC title originally developed by Gigawatt Studio and published by SouthPeak Interactive. |
| The Game of Life | PlayStation | Hasbro Interactive | Ported from a PC version created by Mass Media. | |
| 2000 | Star Trek: Deep Space Nine: The Fallen | Microsoft Windows, Macintosh | Simon & Schuster Interactive | Built utilizing the Unreal Engine. |
| 2002 | Buffy the Vampire Slayer | Xbox | Electronic Arts | Introduced the studio’s proprietary Slayer Engine, which was used in all following projects. |
| 2003 | Indiana Jones and the Emperor's Tomb | Xbox, PlayStation 2, Microsoft Windows, OS X | LucasArts | |
| 2004 | Wrath Unleashed | Xbox, PlayStation 2 | LucasArts | |
| The X-Files: Resist or Serve | PlayStation 2 | Vivendi Universal Games | Initial design work was done before passing development to Black Ops Entertainment. | |
| 2005 | Star Wars: Episode III – Revenge of the Sith | Xbox, PlayStation 2 | LucasArts | |
| 2006 | Marc Ecko's Getting Up: Contents Under Pressure | Xbox, PlayStation 2, Microsoft Windows | Atari | |
| The Da Vinci Code | Xbox, PlayStation 2, Microsoft Windows | 2K Games |
Cancelled games
Several projects based on prominent intellectual properties were discontinued by the studio. These included Witchblade, a sequel to their Indiana Jones title, a game centered on Jonathan Harker from Dracula, as well as a cancelled Dirty Harry game.
References
- Articles with short description
- American corporations founded in 1997
- American corporations dissolved in 2007
- Companies headquartered in Newport Beach, California
- Defunct firms located in Greater Los Angeles
- Video game firms founded in 1997
- Video game firms dissolved in 2007
- Obsolete video game companies in the United States
- Video game development studios
- 1997 California establishments
- 2007 California closures
- 5
- American companies established in 1997
- Companies of the United States by year of establishment