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The Collective (company)

From Alfawiki
The Collective, Inc.
Company typePrivate
IndustryVideo games
Founded1997
FounderDouglas Hare, Richard Hare, Gary Priest
Defunct2007
FateMerged with Backbone Entertainment to form Foundation 9 Entertainment
Headquarters
Newport Beach, California
,
United States
ProductsVideo games including Star Trek: Deep Space Nine: The Fallen, Buffy the Vampire Slayer, Indiana Jones and the Emperor's Tomb, Marc Ecko's Getting Up: Contents Under Pressure, The Da Vinci Code

The Collective, Inc. was a United States-based video game developer located in Newport Beach, California. Established in 1997 by former executives of Virgin Interactive—Douglas Hare, Richard Hare, and Gary Priest—the studio created games such as Star Trek: Deep Space Nine: The Fallen, Buffy the Vampire Slayer, Indiana Jones and the Emperor's Tomb, Marc Ecko's Getting Up: Contents Under Pressure, and The Da Vinci Code.

On March 29, 2005, The Collective combined operations with Backbone Entertainment, resulting in the formation of Foundation 9 Entertainment. Following this merger, Douglas Hare took on the role of co-president, Richard Hare became chief creative officer, and Gary Priest served as co-chairman. In October 2007, Foundation 9 unified The Collective with its subsidiary Shiny Entertainment, moving both teams into a new office located in Irvine, California. This integration culminated in March 2008 with the establishment of Double Helix Games, led by Shiny’s Michael Persson, aiming to enhance Foundation 9’s market position and streamline business functions.

Games developed

Year Title Platform(s) Publisher(s) Note(s)
1998 Men in Black: The Game PlayStation Gremlin Interactive Adapted from a PC title originally developed by Gigawatt Studio and published by SouthPeak Interactive.
The Game of Life PlayStation Hasbro Interactive Ported from a PC version created by Mass Media.
2000 Star Trek: Deep Space Nine: The Fallen Microsoft Windows, Macintosh Simon & Schuster Interactive Built utilizing the Unreal Engine.
2002 Buffy the Vampire Slayer Xbox Electronic Arts Introduced the studio’s proprietary Slayer Engine, which was used in all following projects.
2003 Indiana Jones and the Emperor's Tomb Xbox, PlayStation 2, Microsoft Windows, OS X LucasArts
2004 Wrath Unleashed Xbox, PlayStation 2 LucasArts
The X-Files: Resist or Serve PlayStation 2 Vivendi Universal Games Initial design work was done before passing development to Black Ops Entertainment.
2005 Star Wars: Episode III – Revenge of the Sith Xbox, PlayStation 2 LucasArts
2006 Marc Ecko's Getting Up: Contents Under Pressure Xbox, PlayStation 2, Microsoft Windows Atari
The Da Vinci Code Xbox, PlayStation 2, Microsoft Windows 2K Games

Cancelled games

Several projects based on prominent intellectual properties were discontinued by the studio. These included Witchblade, a sequel to their Indiana Jones title, a game centered on Jonathan Harker from Dracula, as well as a cancelled Dirty Harry game.

References