The Dark Queen of Krynn
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1992 |
| Products | Role-playing video game |
The Dark Queen of Krynn represents the third entry in the trilogy of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video game titles, launched in 1992.
Plot
Under the command of General Laurana, players embark on a mission to uncover and confront menacing forces threatening Caergoth. This quest leads them to the remote continent of Krynn, specifically Taladas, where sinister powers are orchestrating their schemes.
Gameplay
Participants assemble a group of six adventurers, with the possibility to import characters from Death Knights of Krynn. The gameplay shifts focus toward combat encounters more heavily than exploration when compared to earlier series entries. Although the narrative builds toward a climactic battle against the dark deity Takhisis, the game's launch was marred by several significant technical issues.
Game differences
In contrast with earlier installments, The Dark Queen of Krynn offers upgraded visual presentation; PC and Macintosh versions support up to 256 colors, whereas the Amiga edition remains confined to a 32-color palette. The selection of combat icons for characters is restricted to preset images rather than allowing customization of components and hues. Furthermore, menu interaction is facilitated through either hotkeys or mouse input instead of relying on arrow keys.
Reception
Sales figures indicate that SSI moved 40,640 units of The Dark Queen of Krynn. In 1992, Scorpia from Computer Gaming World acknowledged enhancements in gameplay relative to previous Gold Box games but criticized the title for bugs, flawed design choices, and excessive damage rates, labeling it as "the nadir of the gold box games" suitable primarily for devoted hack-and-slash enthusiasts. By 1993, she described it as the "conclusion of the Krynn series, and none too soon," advising it solely for committed followers of the Gold Box franchise. The New Straits Times dismissed the title as "recycled trash."
Jim Trunzo’s review in White Wolf #33 (Sept./Oct. 1992) awarded it a 4.5 out of 5 score, commending its improved graphics and audio, intricate storylines, and demanding gameplay. He regarded it as one of S.S.I.'s finest fantasy RPG releases and recommended it to players acquainted with prior AD&D games.
According to GameSpy, although Dark Queen of Krynn was somewhat challenging to appreciate fully, its integration of DragonLance lore made it appealing to many enthusiasts.
External links
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- 1992 video games
- Amiga games
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