The Dreamers Guild
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 1988 |
| Defunct | 1997 |
| Headquarters | Chatsworth, California (relocated in 1994) , United States |
Number of employees | 100+ |
The Dreamers Guild operated as a video game developer and publisher based in North America from 1988 until 1997, with a relocation to Chatsworth, California occurring in 1994.
History
Established on a business philosophy emphasizing an "open, consensus-driven" approach modeled after a guild system, The Dreamers Guild allowed its employees to participate in decision-making through voting. The art division was headed by Bradley W. Schenck, who was recognized for his work on The Labyrinth of Time at Terra Nova Development. At its height, the company’s workforce exceeded 100 individuals.
According to employee Joe Pearce, the company's track record in commercial performance was varied. While Inherit the Earth: Quest for the Orb did not achieve commercial success, I Have No Mouth, and I Must Scream generated moderate sales figures. Their last title, Halls of the Dead: Faery Tale Adventure II (1997), was hurriedly released amid financial strain and was launched shortly before the company filed for bankruptcy.
- Nick of Time – (never released)
- Skulls, Bones and Buccaneers – (never released)
- Halls of the Dead: Faery Tale Adventure II – 1997
- The Legend of Kyrandia: Malcolm's Revenge (Mac OS version) – 1996
- Dinotopia Adventure Game for PC – 1996
- I Have No Mouth, and I Must Scream – 1995
- FiefQuest – 1995
- The Labyrinth of Time (Mac OS version) – 1995
- Inherit the Earth: Quest for the Orb – 1994
- Fast Action Paq – 1994
- Solitaire and Other Card Games – 1994
- Deluxe Music 2.0 – 1993
- The Legend of Kyrandia (Mac OS version) – 1993
- More Vegas Games – 1993
- A-Train & A-Train Construction Set (ports for AmigaOS and Mac OS) – 1993
- Robosport (AmigaOS port) – 1992
- PGA Tour Golf (Mac OS port) - 1991
- Faery Tale Adventure – 1990
- Ebonstar – 1988