The Karate Kid Part II: The Computer Game
| Industry | Video games |
|---|---|
| Headquarters | United Kingdom |
| Products | The Karate Kid Part II: The Computer Game |
The Karate Kid Part II: The Computer Game is a fighting game released in 1986 by Microdeal, inspired by the 1986 motion picture The Karate Kid Part II. The title first appeared on the Atari ST platform in 1986, with an Amiga version launching the following year in 1987.
Gameplay
In this game, players assume the role of Daniel LaRusso, engaging in karate duels against a variety of challengers, utilizing techniques such as roundhouse kicks and flying kicks that differ in impact. The game includes two special bonus stages: one involves controlling Mr. Miyagi as he attempts to catch a fly using chopsticks, while the other features Daniel shattering blocks of ice. Additionally, the game supports a two-player mode.
Reception
Critics commended the title for its visual and audio presentation, although some mentioned that character sprites were relatively small. Opinions on the soundtrack were divided. Reviewers emphasized the accurate depiction of scenes from the film, responsive joystick handling, and swift attack animations, which collectively distinguished it from standard beat 'em up games. It was also recognized for surpassing typical expectations associated with games adapted from movies.
In 2019, author Jamie Lendino observed that the game's release during a period with limited Atari ST software contributed to its success, noting its strong qualities as a movie tie-in through detailed backgrounds, sound design, fluid animations, and precise control mechanics.
External links
- Articles with short description
- 1986 video games
- Amiga games
- Atari ST games
- Japan in non-Japanese culture
- Karate video games
- Multiplayer and single-player video games
- The Karate Kid (franchise) mass media
- Video games based on films
- Video games developed in the United Kingdom
- Video games set in Japan
- Microdeal games