The Keys to Maramon
| Industry | Video game development |
|---|---|
| Founded | 1990 |
| Products | The Keys to Maramon |
The Keys to Maramon is a role-playing game released in 1990, created by Knight Tech and distributed by Mindcraft for the platforms MS-DOS, Amiga, and Commodore 64. The game shares its setting with the universe of The Magic Candle.
Plot
Players select from a variety of heroes, each possessing distinct abilities, tasked with defending the town of Maramon. Exploration or rest occurs during daylight hours, while nighttime brings forth monsters that emerge from towers to attack. Players must locate keys that unlock these towers, which hold valuable treasures and harbor the monsters' origin. The main goal is to destroy this source to prevent further nocturnal assaults.
Release
This title implemented copy protection through its manual, requiring users to enter specific words during gameplay to continue.
Reception
According to Computer Gaming World, The Keys to Maramon offers a "manageable quest suitable for novice adventurers," highlighting its short length as a possible benefit. Dragon rated the game 3 out of 5 stars.
Reviews
- Commodore Format - July 1991
- Aktueller Software Markt - June 1991
- Zzap! - August 1991
- 64'er - August 1991
- Amiga Joker - April 1992
- Joker Verlag präsentiert: Sonderheft - 1992