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The Mummy: Tomb of the Dragon Emperor (video game)

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Adapted from the English Wikipedia article The Mummy: Tomb of the Dragon Emperor (video game), available under CC BY-SA 4.0Updated 9 August 2025
The Mummy: Tomb of the Dragon Emperor
IndustryVideo games
Founded2008
FounderEurocom, Artificial Mind and Movement (A2M), Gameloft
ProductsVideo game
ParentSierra Entertainment (publisher), Vivendi Games (parent company)

The Mummy: Tomb of the Dragon Emperor is an action-adventure title presented from a third-person viewpoint, inspired by the movie sharing its name. The PlayStation 2 and Wii editions were created by Eurocom, the Nintendo DS version developed by Artificial Mind and Movement (A2M), and mobile versions by Gameloft. This game was released worldwide during the third quarter of 2008 under the publishing of Sierra Entertainment, a division of Vivendi Games.

Gameplay

In The Mummy: Tomb of the Dragon Emperor, players experience a storyline aligned with the film, controlling either Rick O'Connell or his son, Alex, from a third-person perspective. The gameplay integrates elements of platforming, combat, and puzzle-solving across six distinct stages.

Platforming segments draw inspiration from the Tomb Raider franchise, incorporating agile maneuvers such as edge shimmying and jumping while navigating dangers like spinning saw blades and falling obstacles. Combat alternates between firearm usage and close-quarters fighting, featuring melee strikes and dodging techniques. Firearms include pistols, shotguns, and tommy guns equipped with a lock-on targeting system. Puzzle challenges involve deciphering hieroglyphics. Collecting concealed artifacts unlocks bonus content such as concept artwork.

Reception

According to Metacritic, the game was met with "generally unfavorable reviews" across all platforms, earning scores between 38 and 43 out of 100 on major consoles.

Reviewers pointed out flaws including subpar voice performances and limited gameplay mechanics in the DS edition, although some cinematic sequences received commendation. The Wii and PS2 versions faced criticism for an unsatisfactory boss encounter but were noted for their richly detailed and diverse environments. Common criticisms encompassed uninspired melee combat, restricted camera movement, and the inability to save progress mid-mission; however, puzzle components were generally regarded as a beneficial addition to the overall action experience.

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