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The Prophecy (video game)

From Alfawiki
Coktel Vision
IndustryVideo game development
Headquarters
France
,
France
ProductsThe Prophecy (Ween: The Prophecy)

The Prophecy—titled Ween: The Prophecy in Europe—is a fantasy-oriented point-and-click adventure game created by Coktel Vision and MDO. Initially launched in 1992 across Europe for MS-DOS, Amiga, and Atari ST, it later saw a North American release through Sierra On-Line in 1993, alongside a German edition available in retail.

Gameplay and plot

The narrative unfolds within the Kingdom of Blue Rocks, where players assume the role of Ween, a benevolent wizard assigned the mission of stopping the malevolent sorcerer Kraal. Kraal intends to claim dominion during the imminent Great Eclipse, which occurs in three days. A prophecy reveals that inserting three grains of sand into the Revuss hourglass on the day of the eclipse will prevent Kraal’s rise to power. To achieve this, players must embark on three distinct quests and solve various puzzles before time expires.

Gameplay revolves around interacting with objects via cursor control and solving puzzles in a linear sequence. Comparable to Coktel Vision’s Gobliiins series, the protagonist cannot die throughout most of the game, except for a potential game over on the concluding screen. Visually, the game employs a unique artistic approach, featuring faux-sepia hues for outdoor scenes and vivid colors indoors to create an immersive atmosphere.

Critical reception

Quandrey awarded the title an 80% score, mentioning that restricted movement until puzzle completion might discourage some users. Metzomagic also rated it 80%, praising its "total absence of combat" as a strength within this "engaging and demanding" adventure. However, CU Amiga Magazine criticized the puzzles for their lack of logic.

Adventure Gamers gave a lower rating of 40%, suggesting that those who dislike inventory-based puzzles may find it "obscure, tedious, and... simply unenjoyable." Tap-Repeatedly/Four Fat Chicks strongly advised against playing it, citing an absence of enjoyment and a disturbing ambiance.

In contrast, James Trunzo from White Wolf commended its visuals, soundtrack, and challenging puzzles, describing it as "an excellent game" with "beautifully digitized screens" and "intriguing humorous creatures."

External links

  • Ween: The Prophecy at MobyGames