The X-Files Game
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 1998 |
| Founder | HyperBole Studios |
| Headquarters | Seattle , United States |
| Products | The X-Files Game |
| Parent | Fox Interactive |
The X-Files Game is an interactive movie released in 1998, developed by HyperBole Studios and distributed by Fox Interactive for Windows, Mac OS, and PlayStation. The narrative is set during the timeline of the American TV series The X-Files third season and centers on FBI agent Craig Willmore from Seattle, who is assigned by Assistant Director Walter Skinner to investigate the mysterious disappearance of agents Fox Mulder and Dana Scully.
Plot summary
Taking place within the third season of The X-Files, the game follows FBI agent Craig Willmore (portrayed by Jordan Lee Williams) as he searches for Mulder and Scully, last reported near Everett, Washington. Willmore employs a variety of investigative gadgets such as night vision goggles, a digital camera, an Apple Newton PDA, lock picks, alongside standard police gear including an evidence collection kit, handgun, handcuffs, and badge. He collaborates with Seattle Police detective Mary Astadourian (Paige Witte), with a subtle romantic storyline developing between them.
Several actors from the television series reprise their original roles: David Duchovny (Mulder), Gillian Anderson (Scully), Mitch Pileggi (Skinner), Steven Williams (X), Bruce Harwood, Tom Braidwood, and Dean Haglund (The Lone Gunmen), with a brief cameo by William B. Davis (The Smoking Man) depending on player choices. Filmed on location in Seattle, these performances were recorded shortly before the production of the feature film Fight the Future.
The storyline incorporates elements of alien possession, connecting to the series’ extraterrestrial mythology. Chronologically, the game is set in April 1996, between the episodes "Avatar" and "Wetwired" from season three, following initial encounters with alien black oil depicted in "Piper Maru".
The script was authored by Richard Dowdy, Greg Roach, and Frank Spotnitz, based on a story developed by Chris Carter and Spotnitz.
Gameplay
Utilizing a point-and-click interface combined with full motion video technology branded as Virtual Cinema, the game features numerous cut scenes. Player decisions influence character interactions and attitudes through a system called "UberVariables," which guides the story along three distinct routes: Paranoia (hallucinations), Loss (gentler communications from Willmore’s ex-wife), and "The X-Track" (unveiling conspiracy information). Choices also affect Willmore’s dynamic with Astadourian.
Production
HyperBole Studios led development on this title. Initially turned down, the project gained approval after developers became familiar with the television series. The design documentation extended beyond 1,000 pages, while a 748-page shooting script was created using FileMaker Pro to handle branching player options. Filming produced around six hours of footage. The overall development period lasted four years with a budget of $6 million.
Production took place between seasons of The X-Files TV show and prior to filming the feature film. Some in-game footage—including hotel interiors and clips from Keystone Cops—repurposed scenes from the episode "Syzygy". Due to limited availability of Anderson and Duchovny, main characters Mulder and Scully were excluded from active gameplay, necessitating introduction of new protagonist Willmore. An ex-U.S. naval base at Sand Point served as the NSA facility setting, while the vessel Tarakan was a converted ocean tugboat previously seized in a drug smuggling operation. Special effects such as the 'melted blast' on the Tarakan employed water-soluble paint, complicating filming during wet weather conditions. ("Tarakan" translates to cockroach in Russian.)
Filming utilized Digital Betacam format with Sony cameras and editing was completed on Power Macintosh computers using Adobe Premiere and Media 100. The X-Files Game made its debut at the 1996 Electronic Entertainment Expo (E3) held in June.
Sales
The X-Files Game achieved notable commercial success. In the United States, it secured the fifth position on PC Data's computer game sales chart for the week ending June 20, maintaining this rank the subsequent week. The title remained within the weekly top ten through mid-July before falling out by its fifth week. During June 1998, it was the ninth highest-selling computer game in the U.S., with an average retail price of $42, and continued to appear in PC Data's monthly top 20 through July, exiting the list by August. By July, sales of the computer edition had reached 64,680 units, generating $2.77 million in revenue within the U.S. market alone. In the United Kingdom, it debuted at number one on Chart-Track rankings for its initial two weeks and stayed within the top ten after nine weeks.
Jason VandenBerghe from HyperBole reported that The X-Files Game consistently appeared among the "top-10 bestseller lists" across most regions where it was distributed, with its strongest sales in Europe and Japan—markets where The X-Files brand enjoyed even greater acclaim than in the United States. Overall, global sales approached one million copies.
Computer versions
Macworld praised the game’s "outstanding integration of QuickTime video," while also mentioning certain "monotonously slow sequences."
At the Academy of Interactive Arts & Sciences’ 2nd Annual Interactive Achievement Awards, The X-Files Game was nominated as a finalist for "Computer Entertainment Title of the Year," "PC Adventure Game of the Year," and "Outstanding Achievement in Character or Story Development." However, it was ultimately bested by Half-Life, Grim Fandango, and Pokémon Red and Blue, respectively.
PlayStation version
Jeff Lundrigan from Next Generation gave the PlayStation edition a rating of two out of five stars. He acknowledged its faithful adaptation and close adherence to the original material but highlighted that it underscored the inherent limitations typical of FMV adventure games.
Reviews
- Backstab issue #12
External links
- Postmortem: The X-Files featured on Gamasutra
- Articles with short description
- 1998 video games
- Fox Interactive games
- Full motion video based games
- Interactive movie video games
- Classic Mac OS games
- PlayStation (console) games
- Point-and-click adventure games
- Sony Interactive Entertainment games
- The X-Files video games
- Video games about police officers
- Video games developed in the United States
- Video games set in Seattle
- Windows games
- Single-player video games