Tiger Electronics
| Company type | Subsidiary |
|---|---|
| Industry | Toy industry, Electronic games |
| Founded | June 1978 |
| Founder | Gerald Rissman, Randy Rissman, Arnold Rissman |
| Fate | Acquired by Hasbro |
| Headquarters | Vernon Hills , United States |
Area served | Worldwide |
| Products | Furby, Talkboy, Giga Pet series, 2-XL robot, Brain Warp, Brain Shift, handheld electronic games, Game.com, R-Zone |
| Owner | Hasbro |
| Parent | Hasbro (since 1998) |
Tiger Electronics Ltd.—also referred to as Tiger or Tiger Toys—is a U.S.-based toy company known for its handheld electronic gaming devices, including well-known products like the Furby, Talkboy, Giga Pet series, the 2-XL robot, and audio-driven games such as Brain Warp and Brain Shift. The company operates out of Vernon Hills, Illinois, and has been a subsidiary of Hasbro since 1998.
History
Established in June 1978 by the Rissman brothers—Gerald, Randy, and Arnold—Tiger initially produced low-technology items such as phonographs before shifting its focus to handheld electronic games and educational toys. Early notable releases include the 2-XL Robot launched in 1978 and the Talking Learning Computer K28 introduced in 1984, both distributed internationally through retailers like Kmart. Tiger gained popularity with straightforward handheld games like Electronic Bowling alongside licensed titles tied to major franchises such as RoboCop, Terminator, and Spider-Man. The early 1990s marked a breakthrough with the introduction of the Talkboy cassette recorder/player, prominently featured in the film Home Alone 2, followed by the development of the Brain series of games. Additionally, Tiger obtained licensing rights for the Lazer Tag brand from Shoot the Moon Products.
During the 1990s, licensed handheld LCD games formed the backbone of Tiger’s revenue. A 1993 analysis credited their strong market position to three main factors: an assertive approach to licensing popular trends; competitive pricing near $20 per unit compared to rivals charging over $30 plus extra hardware expenses; and uncomplicated yet engaging gameplay that resonated with children between five and twelve years old.
In 1994, Tiger introduced Tiger Barcodzz—a line of barcode-scanning handheld games—which found remarkable success in Japan and even inspired competitive reality television shows centered on barcode gaming. Other notable releases from this period include a rendition of Lights Out (circa 1995), Fishing Championship (1997), and the widely popular Skip-It toy.
The year 1995 saw Tiger broaden its scope by acquiring Texas Instruments' toy division while also forging manufacturing and marketing partnerships with Hasbro and Sega, thereby strengthening its product range and expanding its global footprint.
Merging with Hasbro
On April 1, 1998, Tiger Electronics was acquired by Hasbro in a deal valued at approximately $335 million. Following this merger, Tiger diversified its offerings by licensing the Yahoo! brand to produce electronics such as digital cameras, webcams, and the "Hits Downloader," which enabled Internet music downloads for Tiger's "HitClips" players. The company’s product portfolio further included rugged devices like the iDog Interactive Music Companion; the ZoomBox—a portable all-in-one home entertainment projector compatible with DVDs, CDs, and gaming consoles; the VideoNow personal video player; VCamNow digital camcorders; ChatNow two-way radios designed for children; and TVNow handheld DVR players. Moreover, Tiger developed electronic tabletop adaptations of popular television game shows such as Who Wants to Be a Millionaire?, hosted by Chris Tarrant, and The Weakest Link, featuring voiceovers by Anne Robinson.
Standalone Handheld Devices
Tiger gained recognition for producing cost-effective handheld electronic games that utilized LCD screens with static backgrounds, where illuminated segments depicted characters and objects. The company obtained licenses from major franchises to create adaptations of popular titles such as Capcom's Street Fighter II, Sega's Sonic 3D Blast, and Konami's Castlevania II: Simon's Quest. Additionally, Tiger pioneered "wrist games," which integrated digital timepieces with compact handheld gaming units.
In 1995, Tiger introduced the Super Data Blasters series—sports-themed handheld consoles that incorporated up-to-date player statistics, recording features, built-in sports simulations, and organizer tools like address books and calculators.
By 1998, the company unveiled the 99X Games line, featuring handheld devices equipped with dot-matrix displays capable of rendering varied backgrounds and gameplay scenarios. These dedicated units supported cable connections for two-player matches, enhancing interactive experiences across their product lineup.
Cartridge-Based Handheld Systems
Tiger developed three prominent cartridge-driven platforms. The first, Quiz Wiz, became a well-liked interactive quiz device that combined cartridges with accompanying quiz books. The second system, the R-Zone, employed red LCD cartridges projected onto a reflective screen designed for single-eye viewing, bearing similarity to Nintendo's Virtual Boy. The third, the Game.com handheld, was positioned to rival Nintendo's Game Boy and Game Boy Color, as well as Sega's Game Gear and Genesis Nomad, featuring a touchscreen interface and limited online connectivity. Despite these innovations, both the R-Zone and Game.com failed commercially and were poorly received in the marketplace.
Furby
With backing from Hasbro, Tiger swiftly developed the Furby, launching it during the 1998 holiday season where it achieved significant commercial success and became the must-have toy of both 1998 and 1999. This triumph prompted further Furby-related product lines: the FurReal series in 2003, a contemporary Furby model released in 2012, and the technologically advanced Furby Connect introduced in 2016. In 2023, Tiger unveiled a new Furby model equipped with voice command functionality, strengthening its footprint in the interactive toy sector.
Brain Family
Between 1994 and 1999, Tiger released the Brain Family collection—electronic handheld audio games designed to engage users through interactive challenges. The 1994 Brain Bash offered multiple gameplay modes centered on pressing buttons in response to voice instructions. In 1996, Tiger launched Brain Warp, a spherical device featuring six colored knobs that reacted to vocal prompts; this model underwent several hardware updates to enhance sound quality. Hasbro reissued Brain Warp in 2002 with improved audio components. A themed edition called Death Star Escape was introduced in 1997 under the Star Wars brand, incorporating franchise-specific gameplay elements.
In 1998, Tiger debuted Brain Shift, distinguished by six colored LED indicators and unique voice commands requiring players to manipulate a stick shift controller. The game featured various modes including memory tests and code-breaking challenges constrained by time limits. Some units experienced hardware malfunctions affecting audio output when batteries were low. These products exemplified Tiger’s deliberate focus on innovative electronic games aimed at blending interactive learning with entertainment.
Manufacturing toys and games for external brands
The company established itself as a prominent manufacturer of electronic toys tied to a wide array of licensed franchises, such as Star Trek, Star Wars, Barney & Friends, Arthur, Teletubbies, Winnie the Pooh, Neopets, Jeopardy!, Wheel of Fortune, Who Wants to Be a Millionaire?, Batman Returns, and Sonic the Hedgehog.
In 1996, Tiger created replicas of the Turbo Man figure featured in the holiday movie Jingle All the Way. This toy incorporated signature components such as a disk launcher, boomerang accessory, jetpack with lights and sounds, and a voice box that delivered four phrases instead of the five originally advertised.
Boogey Ball
Released in 1999, Tiger Electronics introduced Boogey Ball, an electronic LED-based light game available in two editions. The first iteration suffered from gameplay issues across multiple modes due to excessively rapid red light movement and unpredictable light sequences. Additionally, the audio balance was flawed, with voice prompts overpowering the subdued background music. These shortcomings were addressed in Version 2.0, which enhanced gameplay by allowing players to guide a green LED through a maze while avoiding red lights or collecting yellow ones, evoking gameplay similar to Pac-Man. The game was distinguished by its unique Austin Powers–inspired electronic voice.
Distributed by Hasbro, the game contained a known malfunction causing it to become trapped in an endless audio loop, ignoring power-off attempts—likely related to an automatic testing feature. Despite this flaw, Boogey Ball enriched the company's lineup of cutting-edge electronic games aimed at younger audiences.
Harry Potter Challenge Wand
In 2001, Tiger Electronics unveiled the Harry Potter Magic Spell Challenge, commonly referred to as the 'Challenge Wand'. This memory-based game challenges players to recall spells cast by an Evil Wizard. The main mode, 'Compete Against an Evil Wizard', includes four auditory commands and two spoken commands—"Wingardium" (tilt wand downward 90°) and "Leviosa!" (tilt wand upward 90°). It offers eight levels that increase in difficulty. Upon committing three errors, the game concludes with the Evil Wizard claiming victory. A Simon-like mode titled "2 Wizards are Better Than One" incrementally adds commands for solo gameplay, while a third mode enables two players to exchange patterns between their wands. This product exemplifies Tiger Electronics’ approach of utilizing popular intellectual properties to expand their market reach.
Test modes/demo modes
Both Tiger Electronics and Hasbro incorporate concealed test modes within their electronic games to assess audio components. These modes generate test tones—typically 1000Hz sine or square waves—and cycle through all programmed sounds either manually or automatically. Products such as Brain Warp, Brain Shift, Boogey Ball, Brain Bash, along with tabletop games like Who Wants to Be a Millionaire?, feature these functionalities, demonstrating consistent quality assurance practices throughout the company’s range of offerings.
External links
- Articles with short description
- Hasbro subsidiaries
- American companies founded in 1978
- Toy manufacturers established in 1978
- 1998 mergers and acquisitions
- Companies located in Lake County, Illinois
- Vernon Hills, Illinois
- United States toy companies
- Electronic toys
- American companies established in 1978
- Companies of the United States by year of establishment
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