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Tipping Point Australia

From Alfawiki
Tipping Point
Company typeTelevision programme
IndustryTelevision game show
FoundedJuly 2, 2012; 14 years ago (2012-07-02)
Headquarters
United Kingdom
Area served
United Kingdom, South Africa
Key people
Ben Shephard (presenter)
ProductsQuiz programme
Websitewww.itv.com/tippingpoint

Tipping Point is a quiz programme from the United Kingdom that has been broadcast on ITV1 since 2 July 2012. It is also shown in reruns on channels such as ITV Quiz, U&W (a channel under UKTV), and Really (TV channel) (owned by Warner Bros. Discovery). In South Africa, the show is available on BBC Brit. Presented by Ben Shephard, the format involves three contestants (four during Series 1–11) who answer general knowledge questions to earn counters. These counters are then used on a large arcade-style coin pusher machine to win cash prizes and other rewards.

Gameplay

The game features a machine with two horizontal shelves holding flat, circular counters. The upper shelf moves slowly forward and backward, while the lower shelf remains fixed in place. At the back of the machine, there are four distinct drop zones separated by pegboards reminiscent of those found in pachinko games. Players answer questions to accumulate counters, which they then drop one at a time into a chosen zone. The goal is for counters to settle flat on the upper shelf so that when it retracts, it pushes counters off the front edge, initiating a chain reaction that causes counters to fall into the "win zone." Each counter landing in this zone awards £50 to the player. Counters that bounce out of the machine but land either on the floor or the edge of the win zone still count toward their total.

Only the contestant who wins at the end keeps their total earnings; all others lose their accumulated amounts.

Starting from Series 2, three "mystery counters" marked with question marks were introduced, offering prizes such as flower bouquets or holidays if they reach the win zone, regardless of final standings. Series 5 added two "double counters" labeled "x2"; if one lands in the win zone, all counters from that drop earn double (£100 each), and if both fall together, points quadruple (£200 each). By Series 9, these mystery and double counters were colour-coded green and yellow respectively for easier recognition. Generally, one of each special counter type begins on the lower shelf, with others positioned on the upper shelf.

Counters that enter the win zone while the machine is not active are termed "ambient drops" and are removed without affecting scores. If this happens after a player has selected a drop zone but before releasing a counter, they may choose to keep or change their chosen zone. Mystery or double counters that fall as ambient drops are returned close to their original spots.

A "ghost drop" occurs when a counter brushes against the transparent front panel during its descent, creating friction that slows or briefly halts its movement. Such ghost drops, along with poorly timed releases or unexpected bounces, can cause counters to partially overlap on the upper shelf. This usually prevents them from falling into the win zone and can disrupt a player's turn.

An "edge surfer" describes a counter that leaves a drop zone resting on its edge as the upper shelf moves forward. Whether it lands before or atop other counters at the edge can influence game results.

From Series 1 through 11, episodes featured four contestants per game; after each round, the player with the lowest score was eliminated and forfeited all winnings. In cases of ties, sudden death toss-up questions determined who advanced: correct answers allowed progression while incorrect answers led to elimination. Multiple ties resulted in repeated sudden death rounds until only one contestant was eliminated or one moved forward. From Series 12 onwards, with three contestants per episode, eliminations occur only after Rounds 2 and 3.

Players who are blind or visually impaired may receive assistance from a backstage aide who offers advice through an audio earpiece based on monitor feeds; however, this helper cannot assist with answering questions or making gameplay decisions. Contestants who are deaf or hearing impaired may have an onstage interpreter to facilitate communication but receive no active help during gameplay.

Round 1

At the start, each participant is given three counters. The host poses general knowledge toss-up questions, and the first contestant to buzz in gets to respond. A correct response allows the player to either deploy one of their own counters or compel an opponent to use one, depending on their judgment of the machine's payout chances. Once all counters are expended, contestants lose the ability to answer further questions. When only a single contestant retains counters, they must continue answering correctly to utilize them.

An incorrect or unanswered question results in the loss of a counter, which is placed into a penalty pool. If any counters remain in this penalty pot at the conclusion of the round, they become available through a final toss-up question open to all players. The contestant who answers correctly claims all penalty counters; a wrong answer disqualifies that player from the next question. If no penalties arise during the round, it concludes once all counters have been played.

Round 2

During this phase, contestants have 45 seconds (30 seconds in Series 1–11) to answer rapid-fire general knowledge questions, earning one counter for each correct response. After time runs out, players use their accumulated counters to win cash prizes. The leader from Round 1 decides who takes the first turn; subsequently, the highest scorer among remaining contestants chooses who plays next. In case of ties, preference goes to the contestant who first answered correctly in Round 1. At the end of this round, the participant with the lowest score is eliminated.

Round 3

The two finalists alternate answering a total of six questions—three per player. After hearing each question, the player in control may choose to answer or pass it to their opponent. A correct answer grants a counter to whoever responds; an incorrect answer awards that counter to the adversary. Counters are immediately played into the machine upon being earned. Control at the start of this round is determined by the Round 2 leader; if tied, priority remains with that leader.

Final

The sole remaining contestant receives a unique jackpot counter and selects a zone within the machine to drop it, aiming for a £10,000 jackpot by landing it in the designated win zone. To earn additional counters, they must answer one multiple-choice question from each of six categories in any sequence they choose. Each question presents three options and can be wagered on for one to three counters—the greater the wager, the more challenging the question. Correct answers yield counters which are immediately dropped into the machine.

Counters that land in the win zone during this stage are valued at £50 apiece, including those dropped while playing with the jackpot counter; mystery and double counters remain active as well. Ambient drops contribute to total winnings once the jackpot counter has been played but are nullified before it enters and after all counters from the final category have been used. Successfully landing the jackpot counter in the win zone increases winnings to £10,000; starting from Series 8, this amount doubles to £20,000 or quadruples to £40,000 if one or both double counters fall alongside it.

If unsuccessful after completing all six categories, contestants may choose to exchange their current winnings for three extra counters or conclude the game and keep their earnings. Opting for extra counters forfeits accumulated money if these additional counters fail to win (except for any mystery prizes), but double and mystery counters only apply if they drop with the jackpot counter. Should a contestant finish without winning and have their jackpot counter resting on the bottom shelf, they play these three extra counters as a final attempt to determine whether trading would have secured them the jackpot.

Tipping Point: Lucky Stars and Specials

The celebrity edition, Tipping Point: Lucky Stars, features famous personalities competing to raise funds for charity and is usually broadcast during primetime with a live studio audience—except during the COVID-19 pandemic and Soccer Aid Specials. Notable alterations to the format include:

  1. Cash amounts are increased twofold, with standard and mystery counters valued at £100 and the jackpot set at £20,000 (excluding Soccer Aid Specials).
  2. The machine contains no double counters (except in Soccer Aid Specials).
  3. Mystery counters provide humorous prizes, cash bonuses, or trivia questions that can earn extra counters; in Soccer Aid Specials, these prizes are donations branded with the Soccer Aid logo.
  4. Round 2 is limited to a 30-second duration (except in Soccer Aid Specials).
  5. Contestants eliminated from the game keep their charity earnings; if a finalist loses after trading, their charity receives £1,000.

Tipping Point: Best Ever Finals

This 30-minute spin-off airs during intervals between regular or Lucky Stars episodes—such as during ITV Horse Racing coverage—and highlights the most thrilling finales from both standard episodes and celebrity specials dating back to Series 2.

Regular

Lucky Stars

Specials

Best Ever Finals

Series Premiere date Finale date Number of episodes Notes
1 12 March 2019 17 November 2019 5 Series one included a break spanning from mid-March to mid-November 2019.
2 10 March 2020 14 June 2021 12 This series marked the initial inclusion of Lucky Stars finales; featured several interruptions between March 2020 and June 2021.
3 15 March 2022 29 August 2022 8 Experienced a pause from March to August 2022.
4 14 March 2023 15 March 2024 Underwent an extended hiatus between March 2023 and March 2024.
5 16 November 2024 16 May 2025 Included breaks during November and December 2024 as well as May 2025.

International broadcasts

  • Australia – The original UK edition of the show began airing on the Nine Network from 2 December 2019, taking over the afternoon news slot during the summer non-ratings period. Episodes are shown on weekdays at 3:00 pm, competing with ITV's The Chase on the Seven Network. The celebrity spin-off Lucky Stars is scheduled for Fridays in the same time slot. Late-night reruns are broadcast after midnight. In January 2021, select episodes were briefly moved to prime time on Saturdays. In April 2023, Endemol Shine Australia revealed intentions to produce a local Australian adaptation filmed on the UK set. By August, Nine Network confirmed a domestic Tipping Point version would premiere in 2024, replacing Millionaire Hot Seat, with Todd Woodbridge as host and production based in Melbourne.
  • Ireland – Episodes air Monday through Friday at 4:00 pm and again at 5:00 pm on Virgin Media Two.
  • New Zealand – The original UK series along with its celebrity edition Lucky Stars are broadcast on TVNZ 1, airing Monday to Saturday at 10:00 am and Monday to Friday at 3:00 pm.

International adaptations

Key:

Country Local title Broadcast network Host Premiere date
File:Flag of Australia (converted).svg Australia Tipping Point Australia Nine Network Todd Woodbridge 24 December 2023 (preview)
29 January 2024 – ongoing
File:Flag of Cyprus.svg Cyprus Tipping Point Alpha TV Cyprus Tasos Tryfonos 10 September 2023 – ongoing

Merchandise

The official Tipping Point mobile application was initially released for iOS devices by Barnstorm Games on 30 March 2014, followed shortly by an Android version on 3 April 2014. In 2015, John Adams launched an electronic board game under its Ideal Games label. A newer app titled Tipping Point Blast! was introduced in 2020.

External links