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Tony Tough and the Night of Roasted Moths

From Alfawiki
Nayma Software
IndustryVideo game development
Founded1997
Headquarters
Italy

Tony Tough and the Night of Roasted Moths is an adventure title created by Nayma Software and released in 1999.

The initial unveiling of the game took place in December 1997 during the Saloon.bit multimedia event held in Torino. This was followed by a presentation at the MediARTech International Exhibition in Firenze in March 1998, where it attracted interest from Italian computer press and distribution channels.

The original Tony Tough led to a follow-up installment: Tony Tough 2: A Rake's Progress (2006). In 2011, the game was incorporated into the ScummVM platform. Later, on October 24, 2012, it was reissued under license from DotEmu, a Paris-based company specializing in retro gaming.

Gameplay

In this game, players assume control of Tony Tough, a private investigator described as a "gnome-sized, nasal-voiced hypochondriac momma’s boy." The player guides Tony through various puzzles and interactions by having him manipulate objects. The gameplay style is reminiscent of Day of the Tentacle, focusing heavily on conversations with quirky characters, solving puzzles, and combining items. The visuals are presented in a cartoon-like style with animated sequences. Two difficulty settings are available: a beginner mode that simplifies challenges and excludes two mini-games.

Development

Development for Tony Tough commenced in 1997, culminating in its release two years later.

International release

In 2003, the French release was managed by Focus Home Interactive, spurred by the commercial achievements of Runaway: A Road Adventure.

Reception

Critical response to Tony Tough was mixed; for example, The Electric Playground awarded it a score of 6.5 out of 10. The German distributor, DTP Entertainment, characterized sales as "satisfying" but not reaching "hit" status, noting stiff competition from titles such as Broken Sword: The Sleeping Dragon and Uru: Ages Beyond Myst during the holiday period. Meanwhile, Focus Home Interactive in France anticipated modest sales but reported decent early performance. Overall industry feedback suggested that the game did not achieve strong commercial success.

See also

External links