Twisted Edge Extreme Snowboarding
| Industry | Video game development |
|---|---|
| Founded | 1994 |
| Founder | Bob Bates, Steve Ranck, and others |
| Products | Video games including Twisted Edge Extreme Snowboarding, Top Gear Rally |
Twisted Edge Extreme Snowboarding, known in Europe as Twisted Edge Snowboarding, is an extreme sports video game created by Boss Game Studio and distributed by Midway in North America, while Kemco handled publishing duties in Japan and Europe for the Nintendo 64 platform.
The title failed to achieve significant success both commercially and critically.
Gameplay
This game includes a split-screen option that supports two players simultaneously.[1]
Development
Announcement of Twisted Edge Snowboarding occurred on June 10, 1997,[2] coinciding with the start of its development. Originally, Kemco was slated to publish the game,[3] but on October 15, 1997,[4] Midway secured the rights for North American distribution.
The game's design took significant inspiration from the Wave Race franchise,[5] and much of the programming was adapted from Boss Game Studio's prior Nintendo 64 release, Top Gear Rally, utilizing the same Alias software tools.[3][5]
Based on market studies suggesting that Wave Race 64 could have benefited from a narrative mode, Kemco's Japanese branch requested such a feature for their version.[5] Consequently, Boss Games included this as a hidden unlockable element in the U.S. edition.
Following a delay of four months announced on January 22, 1998, the game was eventually released in North America on November 10, 1998. It debuted later in Japan on December 18,[6] and reached the PAL territories on March 12, 1999.
Reception
According to the review compilation site Metacritic, responses to the game were mixed.
The overall consensus among critics was one of disappointment. The four-month postponement intended to enhance quality was met with criticism toward Boss Game Studios. This delay enabled 1080° Snowboarding to launch earlier, surpassing Twisted Edge in sales and establishing itself as a genre benchmark. Reviewers commonly described the gameplay as frustrating and noted that the graphics did not measure up to those of 1080° Snowboarding. Although the soundtrack received positive remarks, it was insufficient to overcome perceptions of the game's mediocrity.
External links
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- Articles with short description
- Pages using infobox company with unknown parameters
- 1998 video games
- Boss Game Studios games
- Kemco games
- Midway video games
- Multiplayer and single-player video games
- Nintendo 64 games
- Nintendo 64-only games
- Snowboarding video games
- Video games developed in the United States
- Pages with reference errors
- Pages with script errors