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Wing Commander (video game)

From Alfawiki
Origin Systems
IndustryVideo game development
Founded1983
FounderRichard Garriott, Robert Garriott, and others
Headquarters
Austin, Texas
,
United States
ProductsWing Commander series

Wing Commander represents the inaugural title in Chris Roberts' space combat simulation Wing Commander series developed by Origin Systems. Originally launched for MS-DOS on September 26, 1990, it was subsequently adapted for various systems such as the Amiga, CD32 (supporting 256 colors), Sega CD, and the Super Nintendo Entertainment System. The PC edition saw a reissue under the name Wing Commander I in 1994. That same year, an upgraded remake titled Super Wing Commander, designed for the 3DO, was released and later made available on the Macintosh platform.

Following the original release, two expansion packs were introduced: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.

This title represented a major leap forward within space flight simulators by integrating sophisticated visuals, immersive sound design, and a story-driven campaign often likened to the Star Wars saga. Set in the year 2654, it depicts a "World War II in space" scenario, featuring a diverse cast from the "Terran Confederation" engaged in combat against the hostile feline species known as the Kilrathi. This alien race draws inspiration from Larry Niven's Kzinti creatures within his Known Space universe.

Gameplay

In Wing Commander, players take on the role of a spacecraft pilot tasked with completing various missions and engaging enemy forces. The player is supported by an AI-controlled wingman, to whom commands can be issued during battles. Each mission presents multiple objectives; however, progression continues as long as the player's character survives. The game features a branching storyline influenced by player performance: successful missions yield medals, promotions, and access to superior ships, whereas failures result in more challenging assignments and downgraded craft. This mission structure allows players to either recover from setbacks or experience decline depending on their achievements. Additionally, wingmen can suffer permanent death, which impacts the campaign's unfolding.

The two Secret Missions expansions do not incorporate branching storylines and require players to successfully complete all missions to progress.

Wing Commander

Players embody an unnamed pilot (later revealed as Christopher Blair) serving aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. After choosing a call sign, players advance through ranks based on mission outcomes. Depending on performance, the campaign diverges: strong results lead to an assault on the Kilrathi High Command starbase located in Venice, compelling their withdrawal; poor results shift focus to defensive operations where human refugees evacuate the sector and the Claw must retreat. The victorious storyline is recognized as canon by subsequent expansions and the sequel Wing Commander II: Vengeance of the Kilrathi.

Wing Commander: The Secret Missions

In this expansion pack, the crew of the Tiger's Claw responds to a distress signal from a devastated Goddard colony. They uncover that a new Kilrathi weapon called the "Graviton," capable of increasing gravitational force by over one hundred times, is responsible. By capturing a Kilrathi courier vessel, it is discovered that this weapon is installed on an advanced Sivar-class dreadnought. The pilot leads an attack that destroys this dreadnought within the Vigrid system; notably, ships of this type do not appear in later storylines.

Wing Commander: The Secret Missions 2: Crusade

This expansion places the Tiger's Claw within the Firekka System, where avian-like natives called Firekkans are in negotiations to join the Terran Confederation amid escalating conflicts. A formidable Kilrathi fleet, featuring enhanced Dralthi II fighters alongside new heavy Hhriss-class fighters and Snakeir-class carriers, assembles in force. Although the Firekkans agree to the Articles of Confederation, the Terran forces, outmatched in numbers, are compelled to withdraw. Kilrathi commander Ralgha nar Hhallas defects with his Fralthi-class cruiser, the Ras Nik'hra, exposing a rebellion erupting on the Kilrathi colony of Ghorah Khar.

Early missions introduce fresh pilots Zachary "Jazz" Colson and Etienne "Doomsday" Montclair following the loss of Major Kien "Bossman" Chen. The Kilrathi presence is connected to the Rite of Sivar, a sacred festival involving live sacrifices. The Confederation dedicates resources in the Firekka sector to disrupt this ritual, employing reconnaissance from captured Kilrathi Dralthi fighters—now incorporated into Terran service after retiring their Scimitar models—and covert troop deployments. Supported by Firekkan warriors and elite Confederation pilots, the Sivar ceremony is ultimately destroyed, forcing Kilrathi forces into retreat but resulting in hostages being taken.

By the conclusion of Crusade, Jeannette Devereaux assumes command as Wing Commander aboard the TCS Austin. The novel Wing Commander: Freedom Flight, authored by Mercedes Lackey and Ellen Guon, offers a multifaceted narrative of this conflict from perspectives including Ralgha nar Hhallas and Firekkan leader K'kai.

Super Wing Commander

Super Wing Commander revisits the storyline of the original game with upgraded visuals and expanded background details on stealth fighters and Admiral Tolwyn to better bridge to Wing Commander II. The plot centers on the Tiger's Claw’s mission to eliminate shipyards manufacturing the Sivar Dreadnought.

The 3DO release was well-received critically; for example, Next Generation magazine awarded it four out of five stars for effectively combining space simulation with arcade-style gameplay.

Development

Originally named Squadron, then briefly called Wingleader, Wing Commander underwent several title changes during its creation. During development, an issue with the DOS memory manager caused an error message when exiting the game. Prior to resolving this bug, programmer Ken Demarest modified the memory manager’s code at a low level to display "Thank you for playing Wing Commander" instead of an error. This temporary fix was removed once the problem was fully corrected.

Release

Released in 1990 for PC/DOS, Wing Commander included a manual designed as an onboard publication titled Claw Marks. This booklet provided tactical guidance, detailed statistics on fighters and weapons used by both Kilrathi and Terran forces, pilot profiles, and shipboard news updates. Notable contributors included Captain Aaron Allston, Major Warren Spector, and Col. Chris Roberts. Additionally, blueprints for all four playable fighter crafts—Hornet, Scimitar, Rapier, and Raptor—were featured within the manual.

Mission expansions

In November 1990, an expansion pack named Wing Commander: The Secret Missions was launched, bringing additional missions, new spacecraft, a distinct storyline, and heightened challenge levels. Unlike the original game’s branching mission paths, this add-on presented a straightforward mission progression; failure resulted in two losing "retreat" missions that deviated from the successful route. This expansion was also made available as a standalone cartridge for the Super NES.

The follow-up expansion, Wing Commander: The Secret Missions 2: Crusade, debuted in March 1991, introducing a fresh plotline, new ships, more demanding missions, and two additional wingmen to the roster.

Ports and subsequent releases

Ports of Wing Commander appeared on the Super NES and Amiga platforms in 1992, followed by releases on the Amiga CD32 in 1993 and Sega CD in 1994. A version intended for the Sega Mega Drive, which would have incorporated a specialized ASIC graphics chip, was planned but ultimately never launched.

In 1994, prior to the release of Wing Commander III: Heart of the Tiger, the original game was retroactively retitled Wing Commander I as part of a bundled re-release alongside Wing Commander II. These updated editions did not include or support the Secret Missions expansions.

By 1996, Wing Commander was packaged together with Wing Commander II and Wing Commander III for Windows 95 under the collection named Wing Commander: The Kilrathi Saga. Although the Secret Missions expansions were absent from the included discs, they remained accessible through downloads from Origin’s official website.

Super Wing Commander

Released on March 23, 1994, for the 3DO and Macintosh, Super Wing Commander presented a reimagined version of the original game featuring upgraded graphics and complete voice acting. This edition incorporated the Secret Missions expansions as well as an exclusive third campaign frequently referred to by enthusiasts as "Secret Mission 1.5".

Legacy

Game designer Chris Crawford remarked that Wing Commander "set a new standard across the industry," noting its production budget was quintuple that of typical games during that era. Its commercial triumph compelled rival developers to elevate their production quality, which led to a more cautious industry stance due to amplified financial risks and the necessity for higher sales figures. Crawford emphasized that Wing Commander significantly impacted video game marketing strategies and economics by revitalizing action games as the most lucrative genre.

In 2006, Electronic Arts adapted the Super NES edition of Wing Commander for the PlayStation Portable as part of the compilation EA Replay, released in North America on November 14. After years without availability, the original PC version saw a digital re-release on gog.com in August 2011. That same year, a former developer contributed the once-lost source code of Wing Commander to its fan community to aid in digital preservation efforts.

Reception

Wing Commander achieved bestseller status, igniting rivalry with other titles such as LucasArts' X-Wing. The game received widespread acclaim from critics; for instance, Dragon awarded it an unprecedented six stars out of five, while its Secret Missions Expansion Disk earned five stars. Computer Gaming World praised its visual presentation, narrative, and soundtrack, referring to it as a "stellar warfare adventure." In a 1992 review focused on strategic space games, the magazine granted the original release five stars and later gave it over four stars in a 1994 follow-up survey. Its readers rated the game 10.91, the highest rating until surpassed by its sequel, which secured the title's place in the publication’s Hall of Fame.

The Sega CD edition was commended by GamePro for its cinematic animations and digitized voiceovers; however, the 3DO remake, Super Wing Commander, was criticized for monotonous mission design and technical flaws.

Jim Trunzo from White Wolf awarded the game a perfect 5 out of 5 score, emphasizing its thrilling gameplay and strong resemblance to the Star Wars film trilogy.

In 1991, Wing Commander earned the Overall Game of the Year accolade from Computer Gaming World. By 1996, the same magazine ranked it as the seventh greatest PC game ever produced and highlighted its memorable Game Over sequence among the top 15 most notable in gaming history. In 2011, Maximum PC included it in a list of 16 classic titles deserving remakes, applauding its fast-paced action combined with a compelling storyline. Furthermore, in 2012, Time recognized it as one of the 100 greatest video games ever made, citing its groundbreaking graphical detail and appeal to space simulation fans seeking a more cinematic experience.

In 1991, PC Format listed it among the top 50 computer games due to its outstanding graphics and intense aerial combat. By 1994, PC Gamer US ranked its CD-ROM edition as the 23rd best game ever released, noting how it pioneered interactive cinema through its use of animated sequences, voice acting, and storytelling. Additionally, Flux (magazine) placed it at number 20 on their Top 100 Video Games list in 1995, while GamesMaster positioned the 3DO version fifth on their "3DO Top 10" ranking in 1996.

The title also received the Origins Award for Best Fantasy or Science Fiction Computer Game in 1990.

By February 1995, sales of Wing Commander had reached approximately 290,000 copies.