Zak McKracken and the Alien Mindbenders
| Company type | Video game developer and publisher |
|---|---|
| Industry | Video games |
| Headquarters | United States |
| Products | Zak McKracken and the Alien Mindbenders, Maniac Mansion |
Zak McKracken and the Alien Mindbenders is a graphic adventure game released in 1988 by Lucasfilm Games. It debuted on the Commodore 64 and MS-DOS platforms, with subsequent versions for the Amiga and Atari ST arriving in 1989. This title was the second to employ the SCUMM engine, following Maniac Mansion. The development team was headed by David Fox, with Matthew Alan Kane serving as co-designer and co-programmer.
Plot
Set in the year 1997, the story centers on Zak, a journalist working for the tabloid National Inquisitor; Annie Larris, an independent scientist; and Yale students Melissa China and Leslie Bennett. Their mission is to stop the alien Caponians, who secretly control a worldwide telecommunications corporation known as "The Phone Company." The Caponians utilize a "Mind Bending Machine" that emits a 60 Hz hum designed to diminish human intelligence. To combat this threat, the group endeavors to reconstruct the "Skolarian Device," an ancient defensive apparatus left behind by another extraterrestrial species, whose components are scattered across Earth and Mars.
Development
Zak McKracken was developed and published by Lucasfilm Games using the SCUMM engine. Initially created for the Commodore 64, it was later adapted to other systems. David Fox led the project alongside Matthew Alan Kane, with input from New Age author David Spangler. While originally conceived as a serious Indiana Jones-style adventure, Ron Gilbert encouraged Fox to incorporate humor into the narrative. The plot draws heavily from popular alien and ancient astronaut theories, featuring iconic locations such as Egyptian and Mexican pyramids, Caral in Lima, Stonehenge, the Bermuda Triangle, and Mars' Face. The Skolarians are inspired by Grey aliens, whereas the Caponians—named after Al Capone—resemble Men in Black archetypes, complete with a Cadillac-shaped spacecraft and an Elvis-themed leader known as "The King." Their heads are designed to look like Easter Island’s Moai statues.
Release
The initial release of Zak McKracken occurred in October 1988 for the Commodore 64, self-published by Lucasfilm Games. The same year saw a port to MS-DOS, including an Enhanced Graphics Adapter version released in 1989. Ports for both Amiga and Atari ST followed in 1989.
In 1990, a Japanese edition was produced for the Fujitsu FM Towns system by Douglas Crockford. This CD-ROM version featured enhanced 256-color graphics alongside a remastered sampled audio soundtrack and supported both English and Japanese languages. The Japanese release also included anime-style sprite redesigns and new box art created by Yuzuki Hikaru (Nishimura Tsukasa).
Re-release
After years without commercial availability, Zak McKracken was reissued on the digital distribution platform GOG.com in March 2015. This marked the first official release of the enhanced 256-color edition outside of Japan.
Reception
David Fox observed that Zak McKracken achieved greater popularity in Germany and Europe than in the United States, potentially due to differences in humor appreciation.
The game has been widely praised in numerous online and print reviews, often cited among the finest adventure games ever developed. Nevertheless, some critiques were mixed. Charles Ardai of Computer Gaming World commended the title but pointed out its limited environments, which seemed smaller and less detailed compared to Maniac Mansion. PC Computing described the PC version’s narrative as clever yet rated its animation as "grade B," suggesting it did not fully meet expectations associated with George Lucas’s name. Compute! expressed fondness for the game but hoped future releases would rely less heavily on humor and puzzles. The frequent maze sequences attracted criticism as well; however, David Fox defended their inclusion as a means of maximizing content within two Commodore 64 disks. Some reviewers also took issue with repeated copy protection challenges when traveling outside U.S. borders.
In 1989, Dragon awarded the game out of 5 stars.
Overall, Zak McKracken received strong ratings from various publications including Zzap!64 (90/100), Power Play, Happy Computer, HonestGamers, Pixel-Heroes.de, Jeuxvideo.com, ST Action, and Quandary magazines.
Reviews
- Jeux & Stratégie (fr) issue 58
Legacy
The title of this game is mentioned in the Teenage Mutant Ninja Turtles episode "Zach and the Alien Invaders." Additionally, architect Antonino Cardillo acknowledged Zak McKracken as an inspiration for his piece House of Dust during a presentation at Cinecittà Studios for the Rome Video Game Lab festival in 2019.
Fan sequels
The Zak McKracken franchise has been expanded through several fan-created sequels:
- In March 2002, "LucasFan Games" released The New Adventures of Zak McKracken, which incorporates visuals from the Japanese FM Towns 256-color edition combined with Neo-Geo backgrounds. Initially, it sparked debate due to an adult-themed ending referencing real people but was subsequently modified. Compared to other fan productions, this title is notably brief and limited in scope.
- Zak McKracken: Between Time and Space, launched in German in April 2008 and later as a director's cut with English and French subtitles in May 2015 by "Artificial Hair Bros.", features hand-drawn 2D artwork, character sprites, and pre-rendered 3D cutscenes. It was developed using the Visionaire Studio engine, which is also employed by professional studios like Daedalic.
Other significant fan projects that remain unreleased include:
- Zak McKracken and the Alien Rockstars, which had a demo planned for release in 2007 but was ultimately discontinued after several restarts. The source code for its game engine was later made available on SourceForge.
- Zak McKracken and the Lonely Sea Monster, intended for July 2007 release, was also canceled but aimed to maintain the visual style of the original game.
External links
- The Zak McKracken Archive
- Zak McKracken C-64 theme hosted by the High Voltage SID Collection
- Zak's Theme, original 1987 recording predating versions used within the game
- Zak McKracken Between Time and Space
- Zak McKracken and the Alien Mindbenders – reissued by Disney/Lucasfilm on GOG.com supporting Windows, Mac, and Linux (March 19, 2015)
- Articles with short description
- 1988 video games
- Adventure games
- Amiga games
- Atari ST games
- Commodore 64 games
- DOS games
- FM Towns games
- LucasArts games
- Point-and-click adventure games
- Science fiction video games
- SCUMM games
- ScummVM-supported games
- U.S. Gold games
- Video games about ancient astronauts
- Video games about extraterrestrial life
- Video games developed in Japan
- Video games developed in the United States
- Video games featuring female protagonists
- Video games set in 1997
- Video games set in Africa
- Video games set in Atlantis
- Video games set in Bermuda
- Video games set in Egypt
- Video games set in London
- Video games set in Mexico
- Video games set in Miami
- Video games set in Nepal
- Video games set in Peru
- Video games set in San Francisco
- Video games set in Seattle
- Video games set on Mars