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Zaxxon

From Alfawiki
Sega
IndustryVideo game development and publishing
FoundedJune 3, 1960; 66 years ago (1960-06-03) in Japan
Headquarters
Japan
ProductsArcade games, video games

Zaxxon is an arcade scrolling shooter developed and published by Sega. It initially saw a limited launch in December 1981, followed by a broader release in January 1982. The Japanese electronics company Ikegami Tsushinki also played a role in its development. Players navigate a spacecraft through two heavily fortified space stations and the intervening space to face the Zaxxon robot.

This title was one of the pioneers in employing axonometric projection, notably isometric projection, to create a three-dimensional effect from a third-person perspective. Additionally, it holds the distinction of being the first arcade game promoted via television advertising, featuring a $150,000 commercial produced by Paramount Pictures. The game received both critical acclaim and commercial success, ranking among the top five highest-grossing arcade games in the United States during 1982.

Sega released an enhanced version called Super Zaxxon within the same year and later introduced a similar shooter named Future Spy in 1984.

Gameplay

Players are tasked with destroying targets while evading enemy attacks and managing their fuel supply, which can be restored by shooting fuel tanks worth 300 points. The game consists of two fortress levels separated by an outer space section and concludes with a boss fight against the Zaxxon robot inside the second fortress.

The player's ship casts a shadow to indicate its height, supplemented by an altimeter—both essential for maneuvering through fortress openings and avoiding hazards. The craft moves forward at a constant speed and is controlled using a four-directional joystick designed like an aircraft control stick; pushing forward decreases altitude while pulling back increases it. Arcade cabinets feature artwork around the joystick to assist players in understanding aircraft controls.

Ports

Between 1982 and 1985, Zaxxon was adapted for numerous platforms such as Apple II, Atari 8-bit computers, Atari 2600, Atari 5200, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, IBM PC compatible systems, SG-1000, and various TRS-80 models. Notably, the Atari 2600 and Intellivision versions utilize a third-person viewpoint instead of the original isometric visuals.

In 1984, an Acorn BBC Micro clone titled Fortress was released.

Commercial

Globally, Zaxxon enjoyed significant commercial success. In Japan, despite its late release in 1981, Game Machine magazine ranked it as the 18th highest-grossing arcade game that year; however, it did not make the top 20 in 1982. Later on, in June 1983, it was listed as the eighth highest-earning table arcade cabinet by Game Machine.

In North America, Zaxxon achieved even greater popularity, reaching number one on the US RePlay arcade charts in June 1982. The Amusement & Music Operators Association (AMOA) recognized it as one of the six highest-grossing arcade games in the United States for that year.

The ColecoVision edition also performed well commercially, becoming Coleco's top-selling standalone cartridge until 1983.

Home computer versions found success across North America and Europe. By late 1985, II Computing ranked Zaxxon as the fourth best-selling Apple II game based on sales and market share. In December 1987, it received a "Gold Award" from the Software Publishers Association (SPA) after surpassing 100,000 units sold in the US. Additionally, U.S. Gold’s home computer adaptation reached number two on the UK software sales charts in early 1985.

Critical Reception

Upon its debut, the arcade title garnered positive acclaim. David Cohen, writing for Video Games, lauded the "remarkable three-dimensional realism" of the visuals, deeming it the most advanced graphics in gaming at that time, while characterizing the gameplay as a blend of driving and shooting mechanics. The publication Computer and Video Games recognized the game as pioneering "a new dimension in arcade gaming," emphasizing its "authentic" altitude-based play experience relative to contemporaries.

The 1983 issue of Video Games praised the ColecoVision adaptation as a significant achievement for the platform. Meanwhile, Video magazine’s "Arcade Alley" column described it as "among the most exhilarating games available," with the primary critique being that many players felt they required piloting skills to excel. The Color Computer edition received an 8/10 rating from K-Power, which applauded its "superb three-dimensional visuals" and concluded that Zaxxon is a title "worthy of high commendation."

In 1983, Softline referred to the Atari 8-bit version as an "exceptional three-dimensional computer game," favorably comparing its striking graphics to those of Choplifter. It also praised the Apple II and TRS-80 ports despite their hardware constraints, forecasting that Zaxxon would remain a "long-lasting bestseller." By 1984, it ranked as the fifth most popular Apple software according to readers but was simultaneously listed among the least favored Apple and Atari titles of 1983. The InfoWorld Essential Guide to Atari Computers recognized it as a quality arcade game for Atari systems, highlighting its unique three-dimensional graphical style.

Accolades

At the 1982 Arkie Awards, the arcade version received a Certificate of Merit as runner-up in the Best Science Fiction/Fantasy Coin-Op Game category. Its console cartridge adaptation earned a Certificate of Merit for runner-up in Videogame of the Year at the 1983 Arcade Awards. The 1984 Arkie Awards honored the dedicated console edition with Stand-Alone Game of the Year, while its home computer port was runner-up for Computer Game of the Year. In January 1985, Electronic Games magazine inducted Zaxxon into their Hall of Fame. Additionally, in 1995, Flux placed the arcade original at number 51 on their list of "Top 100 Video Games."

Reissues

Zaxxon has been reissued as a bonus title within the Sega Genesis Collection for PlayStation 2, and is also an unlockable arcade game in Sonic's Ultimate Genesis Collection on Xbox 360 and PlayStation 3. The arcade classic was made available on the Wii Virtual Console starting December 15, 2009, in Japan; March 5, 2010, in PAL territories; and April 12, 2010, in North America. In 2022, it was featured on the Sega Astro City Mini V—a vertically oriented variant of Sega’s Astro City mini console.

Follow-ups

The arcade sequel titled Super Zaxxon, released in November 1982, introduced a new color palette, accelerated ship speed increasing challenge levels, replaced the space section with a tunnel environment, and added a dragon adversary at the conclusion of the second fortress. Despite these innovations, it did not match the original’s commercial success but did reach number one on US RePlay arcade charts for software conversion kits in July 1983. Sega followed up with Future Spy in 1984, which shared stylistic similarities.

In 1987, Zaxxon 3-D debuted on the Master System, employing the 3-D glasses peripheral and transitioning to forward-scrolling gameplay rather than isometric views, akin to versions released on Atari 2600 and Intellivision.

The title Zaxxon's Motherbase 2000, launched on the 32X in 1995, marked the series’ initial use of polygonal graphics. This release bore the Zaxxon name solely within North America; it was issued as Parasquad in Japan and Motherbase across Europe. Critics in the US generally regarded it as insufficiently aligned with earlier entries to warrant branding under the established franchise.

Released on October 4, 2012, for iOS and Android platforms, Zaxxon Escape faced criticism due to its limited connection to the original gameplay experience.

Popular culture

In 1982, the Zaxxon board game was introduced by the Milton Bradley Company.

The year 2012 saw Zaxxon included in the Smithsonian's "The Art of Video Games" exhibition.

External links