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Zipper Interactive

From Alfawiki
Zipper Interactive
Company typeSubsidiary
IndustryVideo games
FoundedJune 1995; 31 years ago (1995-06)
FounderJim Bosler, Brian Soderberg
DefunctMarch 30, 2012 (2012-03-30)
FateShut down by parent company
Headquarters
Redmond, Washington
,
United States
Area served
Worldwide
ProductsSOCOM U.S. Navy SEALs series, MAG, Unit 13
OwnerSony Computer Entertainment (2006–2012)
ParentSCE Worldwide Studios

Zipper Interactive was a United States-based video game developer located in Redmond, Washington, operating under SCE Worldwide Studios. Established in June 1995 by Jim Bosler and Brian Soderberg, the company gained recognition primarily for the SOCOM U.S. Navy SEALs franchise. This series was created in partnership with the United States Naval Special Warfare Command and published by Sony Computer Entertainment for the PlayStation 2. Sony expanded its development studio lineup by acquiring Zipper Interactive on January 25, 2006.

Games

Game title Year released Platform
DeathDrome 1996 Microsoft Windows
Top Gun: Hornet's Nest 1998 Microsoft Windows
Recoil 1999 Microsoft Windows
MechWarrior 3 1999 Microsoft Windows
MechWarrior 3: Pirate's Moon 1999 Microsoft Windows
Crimson Skies 2000 Microsoft Windows
SOCOM U.S. Navy SEALs 2002 PlayStation 2
SOCOM II U.S. Navy SEALs 2003 PlayStation 2
SOCOM 3 U.S. Navy SEALs 2005 PlayStation 2
SOCOM U.S. Navy SEALs: Fireteam Bravo 2005 PlayStation Portable
SOCOM U.S. Navy SEALs: Combined Assault 2006 PlayStation 2
SOCOM U.S. Navy SEALs: Fireteam Bravo 2 2006 PlayStation Portable
MAG 2010 PlayStation 3
SOCOM 4 U.S. Navy SEALs 2011 PlayStation 3
Unit 13 2012 PlayStation Vita

Closure

Sony declared on March 29, 2012, that Zipper Interactive would be shut down as part of a "resource re-alignment," a statement confirmed by Sony Computer Entertainment the next day. Prior to its closure, Zipper Interactive was working on two undisclosed PlayStation 4 projects—one being a continuation of the SOCOM U.S. Navy SEALs series and the other a new first-person shooter intellectual property—both of which were discontinued following the studio's shutdown.