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7 dní a 7 nocí

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Adapted from the English Wikipedia article 7 dní a 7 nocí, available under CC BY-SA 4.0Updated 9 August 20251 source
Vochozka Trading
IndustryVideo game publishing
FounderPetr Vochozka
Headquarters
Czech Republic
ProductsVideo games

7 dní a 7 nocí (also known as Sedm dní a sedm nocí; English title: 7 Days and 7 Nights) is a 1994 Czech adventure title developed by Pterodon Software and published for MS-DOS by Petr Vochozka's company, Vochozka Trading. It holds the distinction of being the first Czech game to incorporate Sound Blaster audio support. The game was additionally localized into German under the name 7 Tage, 7 Nächte and Polish as 7 Dni i 7 Nocy.

Gameplay and plot

This comedic adventure with erotic elements draws inspiration from the Leisure Suit Larry series. Players assume the role of Venca Záhyb, entrusted with looking after millionaire Jonathan Smiht’s seven daughters while fending off their suitors. Following a wager involving one lubr with Fanda Kořen, Venca is given a single day per daughter to win their affection, navigating challenges such as Hermína Smihtová’s homosexuality and Filoména Smihtová’s physical appearance.

Creation

The original concept envisioned an adventure/RPG set during the era of Latin American colonization, influenced by the Quest for Glory games. However, after Petr Vochozka requested a project featuring pre-made graphics, the team created an adventure game editor and redirected their efforts toward this new game, all while still attending school.[1]

Release

Pterodon finalized the PC edition within six months. The game contains approximately 50 distinct locations displayed at a resolution of 320x200 pixels and was launched in November 1994—the same year as Tajemství Oslího ostrova. It was groundbreaking as the first Czech adventure title to feature digital music and sound effects through Sound Blaster. One unique aspect was an erotic mini-game that required players to click the mouse rhythmically to advance; Petr Vochozka highlighted that maintaining rhythm was more important than speed for success. Eventually, the game was made available as freeware.

See also

  1. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named :1