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Breach 2

From Alfawiki
Omnitrend Software
IndustryVideo game development
Headquarters
United States
ProductsBreach 2

Breach 2 is a science fiction strategy video game created by Omnitrend Software in 1990, available on the Amiga, Atari ST, and MS-DOS platforms. Serving as the follow-up to the 1987 title Breach, it was succeeded by Breach 3 in 1995. The game takes place within the same setting as Omnitrend’s Universe and Rules of Engagement, featuring interoperability with the Rules of Engagement series.

In 1991, an enhanced edition titled Breach 2 Enhanced was launched for the Amiga, offering upgraded graphics and the addition of a level editor.

Story

In Breach 2, players assume command of a team operating under the Federated Worlds Special Forces, directing space marines through multiple tactical missions. The survival of the squad leader is paramount; if this character falls, the mission fails. Players manage every action of their units, focusing heavily on strategic planning.

Gameplay

Expanding upon its predecessor’s mechanics, Breach 2 introduced features such as diagonal unit movement and predefined pathing, along with enhanced audio-visual presentation. The arsenal was broadened to include new equipment like smoke grenades, neutron bombs, camouflage suits, proximity mines, and devices for creating foxholes, offering richer tactical possibilities against a variety of adversaries.

The game utilizes a diagonal two-dimensional tile layout; however, its pseudo-isometric perspective was removed in Breach 3. Additionally, integration with Rules of Engagement permits smooth transitions into tactical combat during certain missions.

Reception

In a 1990 review, Computer Gaming World regarded Breach 2 more as an improved iteration than a complete sequel, commending features such as diagonal movement and elimination of permanent character death. The publication recommended it to enthusiasts of the original game. A subsequent 1992 review awarded four stars out of five, emphasizing its user-friendly learning curve, captivating gameplay, scenario editor, and downloadable content that maintained player engagement. A 1994 strategic space games survey gave it a three-star rating.

The game also received favorable evaluations from Dragon magazine—4 out of 5 stars on PC and 4½ on Amiga—and earned a 4 out of 5 score from Jim Trunzo in White Wolf, who highlighted its brief yet compelling scenarios ideal for casual gaming alongside commendations for its graphics and tactical complexity.

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