Cruis'n Exotica
| Industry | Video games |
|---|---|
| Headquarters | United States |
| Products | Video games (including Cruis'n Exotica) |
Cruis'n Exotica is a 1999 racing game created and distributed by Midway Games specifically for arcade platforms. As the third installment in Nintendo's Cruis'n franchise, it succeeded Cruis'n World. In 2000, ports were launched for the Nintendo 64, developed by Gratuitous Games, and for the Game Boy Color, produced by Crawfish Interactive.
Gameplay
While maintaining the fundamental gameplay elements from earlier titles, this edition introduced a PIN system to save player progress, akin to the feature seen in San Francisco Rush 2049. The racing circuits include a variety of exotic terrestrial and extraterrestrial settings such as Las Vegas, Hong Kong, Atlantis, and Mars. Players have the option to choose from distinctive drivers who appear during races, including unusual selections like a Martian and an infant.
The version released for Nintendo 64 closely replicates the arcade original but incorporates changes such as altered track designs, removal of officially licensed vehicles, and the addition of secret cars.
Reception
The home console adaptations garnered mixed reactions. The Nintendo 64 edition achieved a GameRankings average of 55.87% and a Metacritic score of 43 out of 100, whereas the Game Boy Color version attained a rating of 48%.
According to Electronic Gaming Monthly, the N64 release offers smooth performance but is hindered by pronounced draw-in problems that negatively impact both gameplay and multiplayer sessions. Once players become accustomed to the controls, the game’s replayability was viewed as limited.
Brad Shoemaker from GameSpot commended the N64 port for its steady framerate but criticized its lackluster detail in vehicle and track design, describing the graphics as acceptable yet uninspired. He noted that minimal skill is required to play, making it more appealing to casual gamers.
IGN’s Cory D. Lewis observed that the gameplay closely mirrors previous entries in the series with few new features, which could lead to boredom except among younger or less demanding players. He praised the framerate but delivered harsh critiques on the graphics and found the sound effects inferior compared to other Midway racing games like Stunt Racer 64 and San Francisco Rush 2049.
Regarding the Game Boy Color version, Frank Provo of GameSpot pointed out that it differs significantly from both arcade and console editions. He criticized its weak artificial intelligence and limited sound quality despite noting a fast frame rate and detailed background visuals.
IGN reviewer Craig Harris described the GBC adaptation as technically competent but overall uninspiring, highlighting flaws in AI behavior and game mode structure that diminished its replay potential.
External links
- Articles with short description
- 1999 video games
- Arcade video games
- Game Boy Color games
- Nintendo 64 games
- Cruis'n
- Video games developed in the United States
- Crawfish Interactive games
- Multiplayer and single-player video games
- Gratuitous Games games
- Midway video games
- Video games set in South Korea
- Video games about dinosaurs