Dino Wars
| Industry | Video game development |
|---|---|
| Headquarters | United States |
| Products | Dino Wars |
Dino Wars is a 1990 video game created and released by DigiTek Software initially for the Amiga, with subsequent versions made available for MS-DOS and Commodore 64 platforms.
Gameplay
In Dino Wars, players engage in a strategy experience where the main objective is to either seize the opponent’s egg or defeat their dinosaur units. The game offers both single-player and multiplayer options, featuring five distinct settings: desert, jungle, river, volcanic, and chess-themed maps. Each faction commands 17 dinosaurs (reduced to 9 on the Commodore 64), encompassing eight different species that differ in attributes such as strength, speed, and armor. Movement takes place on a grid system; when opposing units encounter each other, the gameplay transitions into a one-on-one combat mode where each dinosaur possesses a health bar. This battle segment can also be accessed separately from the strategic portion of the game. Additionally, Dino Wars provides an educational dinosaur encyclopedia for players.
Reception
Computer Gaming World likened Dino Wars to titles like Archon and Beast War, commending its visual presentation but expressing reservations about both its action elements and strategic depth. Meanwhile, VideoGames & Computer Entertainment praised the game's impressive graphics and audio, describing it as "the best dinosaur game ever." Conversely, Amiga Action criticized the gameplay for being simplistic and more suited to younger players rather than seasoned gamers. Amiga Power pointed out the limited variety of moves during combat sequences and considered the overall design to be basic.