Fright Night (video game)
| Industry | Video game development |
|---|---|
| Headquarters | United Kingdom |
| Products | Fright Night (Amiga game) |
Fright Night is a video game released by the UK-based software developer Microdeal for the Amiga platform. The game draws its inspiration from the American horror-comedy motion picture Fright Night.
Gameplay
In this title, players assume the role of Jerry Dandridge, navigating through a mansion to feed on its residents while evading crucifixes hurled at him. The objective is to completely drain the blood of all characters within each level to progress further. Players can restore health by reaching a coffin, which acts as a checkpoint, but must do so before dawn to prevent a Game Over scenario. Additionally, players need to steer clear of toxic blood that inflicts damage on the character.
Reception
Tom Malcom from Info characterized the game's humor as "junior-high silliness," appealing to many. Mark Higham of ST/Amiga Format emphasized the unique aspect of playing as the antagonist and commended the graphics, predicting commercial success. Andy Storer writing for New Computer Express praised the strong audiovisual presentation but expressed dissatisfaction with the gameplay mechanics. Duncan Evans of Amiga Computing acknowledged impressive visuals and sound design yet described the gameplay as lacking depth. Meanwhile, Amiga User International criticized the title's unoriginality, suggesting it was undeserving of success despite the developers' capabilities.
Reviews
- Videogame & Computer World (Italy)
- Joystick Hebdo (France)
- Aktueller Software Markt (Germany)
- Guida Videogiochi (Italy)
- K-7 (Italy)