Hacker (video game)
| Industry | Video game development and publishing |
|---|---|
| Founded | 1979 |
| Founder | David Crane, Larry Kaplan, Alan Miller, Bob Whitehead |
| Products | Video games including Hacker (1985) |
| Website | www |
Hacker is a 1985 video game created and distributed by Activision. The title was developed by Steve Cartwright and made available on various platforms such as Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Macintosh, MS-DOS, MSX2, and ZX Spectrum.
Plot
Activision executive Jim Levy introduced Hacker by mimicking a connection to an enigmatic computer outside Activision’s network, setting the stage for the game’s central theme: the player assumes the role of a hacker who inadvertently gains access to a secure system. The absence of any manual upon release further enhanced the immersive sensation of penetrating a guarded network.
Gameplay
The player starts by trying to infiltrate the Magma Ltd. system, initially attempting to guess the login credentials. Basic commands such as "help" provide hints, and entry is eventually granted through a simulated security failure. After gaining access, players must correctly identify robot components with technical designations to advance.
Operating a robot known as the "Subterranean Remote Unit" (SRU), players explore an extensive underground tunnel system beneath the globe, representing Magma Ltd.’s subterranean transport infrastructure. The mission involves retrieving shredded fragments of a confidential document stolen by spies around the world—an effort crucial to averting U.S. government intervention against Magma’s global domination ambitions.
Players engage in negotiations with spies located in multiple cities, beginning with $5,000 allocated for bargaining and expanding their inventory through trading. Success relies on deciphering each spy’s unique requirements, which differ between game versions even on identical platforms.
Magma Ltd. counters by launching security satellites that confront players with obscure questions demanding meticulous note-taking. Players have limited attempts before being disconnected due to detected suspicious activity. Additionally, a time constraint linked to SRU movements adds pressure; exceeding this limit results in automatic disconnection. Network sensors degrade progressively, reducing visibility and forcing dependence on maps. Approaching Australia within the network triggers an immediate game over but provides strategic knowledge for subsequent tries.
Importantly, Hacker does not include a save function; failure necessitates starting over from scratch.
Reception
By late 1987, Hacker had sold more than 50,000 copies, ranking it as Activision’s third highest-selling title for the Commodore platform. Info awarded it four out of five stars, praising its "intriguing concept" alongside "adequate graphics and sound." Roy Wagner of Computer Gaming World described it as "a genuine challenge (some might find it frustrating)." Ahoy! remarked that its puzzle-oriented gameplay would "captivate some players while deterring others," emphasizing that repeated attempts were necessary to uncover the solution. Compute! commended its initial realistic feel and deemed it "a valuable addition to your software library," especially appealing to gamers who appreciate thoughtful adventure titles requiring significant time investment.
Reviews
- Games issue #70
Legacy
Released in 1986, the sequel Hacker II: The Doomsday Papers expanded upon the original game's accomplishments by inviting players to participate based on their performance in the first installment. This continuation tasks players with operating a robot to penetrate a fortified complex and secure vital documents called "The Doomsday Papers," further emphasizing the game's focus on tactical espionage.
See also
External links
- Articles with short description
- 1985 video games
- Activision games
- Amiga games
- Amstrad CPC games
- Apple II games
- Atari 8-bit computer games
- Atari ST games
- Commodore 64 games
- Cyberpunk video games
- DOS games
- Classic Mac OS games
- MSX games
- MSX2 games
- ZX Spectrum games
- Puzzle video games
- Hacking video games
- Video games designed by Steve Cartwright
- Video games developed in the United States
- Single-player video games