Hacker II: The Doomsday Papers
| Industry | Video game development and publishing |
|---|---|
| Founded | 1979 |
| Headquarters | United States |
Hacker II: The Doomsday Papers is a 1986 title created and released by Activision, with design credits to Steve Cartwright. Serving as the follow-up to the 1985 release Hacker, it became available on various systems such as Amiga, Apple II, Amstrad CPC, Atari ST, Commodore 64, IBM PC compatible machines, Mac, and the ZX Spectrum.
Plot
Picking up after the events of the initial game, Hacker II casts the player in the role of an operative who commands a robotic unit tasked with infiltrating a heavily guarded installation. The mission involves securing "The Doomsday Papers" from a fortified vault to safeguard national security interests of the United States. Upon successfully extracting the sensitive documents, it is revealed that the player has been manipulated by a disgruntled former Magma employee seeking retaliation for the company’s prior exposure. Consequently, the player must re-enter the government compound to unmask this saboteur while navigating previously encountered security challenges.
Gameplay
The gameplay diverges notably from its predecessor by focusing on operating a quad-monitor setup linked to an extensive camera system within the facility. Players maneuver Mobile Remote Units (MRUs) strategically placed throughout the single-level complex, utilizing surveillance feeds and an in-game map to monitor guard patrols, track MRU positions, and discover vault access codes. Successfully disabling alarms requires executing a precise sequence. A prerecorded security video can temporarily replace live camera views but demands exact timing to prevent detection.
If detected, the player faces deployment of the "Annihilator," a swift crushing device targeting MRUs. The loss of all MRUs results in game termination. Alarm triggers include guard visual contact, camera detection, incorrect vault procedures, or discrepancies in camera feed timestamps.
As gameplay advances, the in-game map gradually deteriorates, concealing MRU locations, camera angles, and guard movements. This forces reliance on memory or earlier maps to navigate effectively. Notably, the game lacks any save functionality, maintaining uninterrupted tension throughout play.
Reception
According to Compute!, Hacker II was criticized for its lack of narrative originality and absence of a save option but received acclaim for its detailed graphics and intuitive interface, describing it as "among the most thrilling and intense scenarios available in computer gaming," while cautioning it is not suitable for casual players. Antic praised the Atari ST iteration’s visual quality and gameplay depth but warned that mastering it could require hundreds of hours. The review in Computer Gaming World emphasized enhanced graphics and a more authentic portrayal of system cracking in the ST version compared to its predecessor but noted that its difficulty level and scope might limit its audience. Meanwhile, Info awarded four out of five stars to the Commodore 64 edition, calling it "an outstanding sequel ... a captivating and demanding espionage experience."
External links
- Articles with short description
- 1986 video games
- Activision games
- Amiga games
- Amstrad CPC games
- Apple II games
- Apple IIGS games
- Atari ST games
- Classic Mac OS games
- Commodore 64 games
- Hacking video games
- MSX games
- Puzzle video games
- Single-player video games
- Video game sequels
- Video games about robots
- Video games designed by Steve Cartwright
- Video games developed in the United States
- ZX Spectrum games