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Manhunter: New York

From Alfawiki
Evryware
IndustryVideo game development
FounderBarry Murry, Dave Murry, Dee Dee Murry
ProductsManhunter: New York

Manhunter: New York is an adventure game set in a post-apocalyptic world, released in 1988. It was created by Barry Murry, Dave Murry, and Dee Dee Murry of Evryware and distributed by Sierra On-Line. The title was followed by its sequel, Manhunter 2: San Francisco, which came out in 1989.

Plot

Taking place in the year 2004, the storyline centers on Earth under the dominion of alien beings known as the Orbs—massive floating eyes that have subjugated humans through tracking technology, mandatory uniform garments, and prohibitions on communication. The player assumes the role of a character assigned by the Orbs to identify members of a human insurgency. As events progress, it becomes clear that the Orbs consume humans as sustenance, motivating the protagonist to ally with the resistance. The antagonist Phil pursues resistance fighters, culminating in the player seizing control of an Orb vessel to launch an attack on Manhattan before Phil manages to flee. This plot directly sets up the continuation found in the sequel.

Gameplay

Developed using Sierra's Adventure Game Interpreter (AGI), Manhunter: New York deviated from standard AGI games by removing text input commands, utilizing a first-person viewpoint, and incorporating one of the earliest point-and-click control schemes. Its dark artistic style and incorporation of authentic New York City landmarks set it apart from Sierra’s typically more family-oriented titles. Due to memory limitations affecting save options, the Apple II edition provides an option to bypass a sewer maze segment.

Reception

The title achieved sales exceeding 100,000 units.

Reviews

See also

External links