Manhunter 2: San Francisco
| Industry | Video game development |
|---|---|
| Founded | 1980s |
| Founder | Barry Murry, Dave Murry, Dee Dee Murry |
| Products | Manhunter 2: San Francisco |
Manhunter 2: San Francisco is a post-apocalyptic adventure game created by Barry, Dave, and Dee Dee Murry of Evryware, released in 1989 under the Sierra On-Line label. This title serves as a follow-up to Manhunter: New York, developed by the same creative team.
Following Activision's acquisition of Sierra's intellectual property in 2008, the rights to the Manhunter series transferred to them; however, the franchise has remained dormant with no announced plans for future installments.
Plot
Picking up directly after the events of Manhunter: New York, the protagonist chases the villain Phil Cook aboard an Orb spacecraft but ends up crashing in San Francisco. Taking on the role of a deceased Manhunter, the player discovers a local resistance group, uncovers experiments involving mutant slaves, and learns about the Orbs' malevolent objectives. By reversing the mutations, the player empowers former captives to defeat numerous Orbs. The story culminates in a pursuit of Phil Cook as he flees to London, with the player holding onto his escaping ship.
Reception
The UK publication Computer and Video Games awarded it a 61% score, expressing reservations about its unconventional blend of adventure and arcade gameplay compared to other Sierra productions. Conversely, Scorpia from Computer Gaming World regarded it as an "excellent" continuation of the series.
Sales figures surpassed 100,000 units.
External links
- Articles with short description
- 1989 video games
- Adventure games
- Amiga games
- Atari ST games
- Classic Mac OS games
- DOS games
- Evryware games
- Post-apocalyptic video games
- ScummVM-supported games
- Sierra Entertainment games
- Single-player video games
- Video games developed in the United States
- Video games set in 2004
- Video games set in San Francisco