Jump to content

Mortal Kombat (1992 video game)

From Alfawiki
Midway Games
Company typePrivate
IndustryVideo games
Founded1989 in United States
FounderNone
Headquarters
Chicago
,
United States
ProductsMortal Kombat series

Mortal Kombat is a fighting game released in 1992 by Midway Games, serving as the inaugural installment of the Mortal Kombat franchise. Subsequently, Acclaim Entertainment distributed the title across nearly all prominent home gaming systems available at the time. The storyline revolves around a martial arts competition featuring ten contenders, including seven playable fighters, battling to decide the destiny of Earth. The game introduced hallmark features of the series, such as a distinctive five-button layout and graphic finishing moves known as Fatalities.

Recognized as one of the most influential video games ever created, Mortal Kombat established a thriving franchise with multiple sequels and spin-offs, beginning with Mortal Kombat II in 1993. Both games served as inspiration for a 1995 cinematic adaptation. Its realistic digitized visuals combined with intense violent content sparked considerable debate, ultimately leading to the formation of the Entertainment Software Rating Board (ESRB), an American organization responsible for assigning age-appropriate ratings to video games.

Gameplay

Mortal Kombat is a fighting game that pits players against each other in one-on-one battles where the objective is to reduce the opponent’s health bar until depleted; matches are decided by winning two out of three rounds. Each round is governed by a timer; if it runs out, the fighter with higher remaining health is declared the winner. Two participants can start simultaneously, or a second player may join during gameplay to challenge the current combatant.

The control scheme consists of an 8-directional joystick paired with five buttons—two designated for punches and two for kicks, each offering high and low attack variants. Attack effectiveness varies with distance; common moves include leg sweeps and uppercuts, the latter inflicting substantial damage by sending opponents airborne. Special attacks are executed mainly through joystick taps followed by button presses, avoiding the intricate circular motions typical of other fighting games. Blocking mechanics allow partial damage from standard attacks unless a dedicated block button is used, which significantly reduces damage and stamina loss, facilitating easier counterattacks.

The game introduced "juggling," a technique involving striking airborne opponents repeatedly for extended combos, which influenced many subsequent fighting titles. Its most iconic feature remains the Fatality, a gruesome finishing move performed on defeated adversaries.

In single-player mode, users face all seven selectable characters in sequential one-on-one fights, culminating in a "Mirror Match" against their own chosen fighter. This is followed by three endurance battles against pairs of opponents without any health recovery between matches. Afterwards, players confront the sub-boss Goro and ultimately face off against final boss Shang Tsung.

Between stages, players can engage in "Test Your Might," a minigame that challenges them to rapidly press buttons to break increasingly tough materials—wood, stone, steel, ruby, and diamond—with higher-tier blocks awarding more points. The two-player mode unlocks access to the most durable blocks. This minigame reappears in later titles such as Mortal Kombat: Deadly Alliance, Mortal Kombat vs. DC Universe, and Mortal Kombat X, including its downloadable content Mortal Kombat XL.

Plot

The narrative unfolds in Earthrealm, where the Mortal Kombat tournament takes place on Shang Tsung's Island, featuring seven distinct arenas. Shang Tsung, exiled half a millennium ago, alongside the formidable Goro, oversees the competition with the intent to doom Earthrealm. Goro, having secured nine straight victories, stands on the brink of granting Shao Kahn, Outworld’s Emperor, the power to invade Earthrealm. A new cadre of fighters must rise to confront Goro.

Within the official storyline, Liu Kang emerges victorious in the tournament under Raiden’s mentorship, defeating both Goro and Shang Tsung and liberating souls trapped by Tsung. Following the event, Scorpion avenges his demise by slaying Sub-Zero. Sonya succeeds in rescuing her Special Forces team but fails to apprehend Kano, who manages to escape. Reptile retreats to Outworld, uncertain about his future. As the island collapses, Raiden teleports the survivors to safety. Johnny Cage leverages this ordeal to rejuvenate his declining acting career and develops a prosperous Mortal Kombat film series. Shao Kahn refuses to concede defeat, paving the way for Mortal Kombat II. Character backstories are presented during attract mode, with much of the lore expanded upon in an accompanying comic book.

Characters

Mortal Kombat introduces seven playable fighters, each equipped with distinctive Fatalities that would become iconic within the franchise. The game employs digitized sprites derived from live actors.

Ho-Sung Pak embodies Liu Kang, a former member of the White Lotus Society representing Shaolin temples. Entrusted by Raiden to secure Earthrealm’s safety through victory, Liu Kang’s appearance draws inspiration from Bruce Lee after Pak declined to shave his head.

Special Forces operative Sonya Blade, portrayed by Elizabeth Malecki, enters the tournament aiming to dismantle the Black Dragon cartel following her squad’s capture by Shang Tsung. Sonya’s character design was influenced by actress Cynthia Rothrock.

Richard Divizio takes on Kano, a brutal mercenary affiliated with the Black Dragon clan. Initially characterized as a Caucasian raised within Japan’s criminal underworld, this was later revised to an Australian background. Kano pursues Shang Tsung’s treasures and features cybernetic enhancements including a laser eye.

Carlos Pesina plays Raiden, Earthrealm’s thunder deity and protector who competes as a mortal to guide Liu Kang and other warriors.

Daniel Pesina portrays both Hollywood star Johnny Cage, who seeks to revive his faltering career through the tournament and is loosely based on Jean-Claude Van Damme, and the undead ninja Scorpion, who seeks vengeance for his murder at Sub-Zero’s hands using fire-based abilities.

Sub-Zero, Scorpion’s adversary, is a Lin Kuei assassin wielding ice powers with a goal to eliminate Shang Tsung for a bounty. His blue color palette originated as a swap from Scorpion’s yellow outfit and set a recurring franchise trend.

Goro is a four-armed half-human, half-dragon prince of Outworld serving as a sub-boss with immense strength and immunity to throws. Having won nine tournaments consecutively, another victory would enable Outworld’s domination. His sprites were created based on a stop-motion model crafted by Curt Chiarelli.

Shang Tsung, portrayed by Eric Kincade and Ho-Sung Pak, functions as the primary antagonist and final boss—a sorcerer capable of transforming into any playable character while stealing souls to prolong his life. He serves Shao Kahn but harbors hidden ambitions.

Though not directly seen in-game, Shao Kahn, Emperor of Outworld, is referenced as a ruthless conqueror ready to seize Earthrealm if victorious.

A hidden character, Reptile, can be unlocked by fulfilling specific criteria on the Pit stage; he is a green palette swap combining moves from Scorpion and Sub-Zero. Reptile serves Shang Tsung under false hopes of reviving his species.

Goro, Shang Tsung, and Reptile are exclusively controlled by CPU opponents. The Masked Guard appearing on the Courtyard stage was portrayed by developer John Vogel.

Speculation about secret fighters Ermac and Nimbus Terrafaux circulated among fans; Ermac originated from a text glitch but was later officially included in Ultimate Mortal Kombat 3, whereas Nimbus was revealed as an April Fools’ joke.

Development

The creators of Mortal Kombat, Ed Boon and John Tobias, were commissioned by Midway Games to produce a fighting game within a one-year timeframe, designed to rival the popularity of Street Fighter II. Initially, Tobias and Boon planned a fighting title inspired by Data East's Karate Champ, but featuring large-scale digitized characters. The success of Capcom's titles played a key role in obtaining approval from Midway's management. The primary development team consisted of Boon as programmer, Tobias and John Vogel as artists, and Dan Forden handling sound design, all working with an approximate budget of $1 million.

Richard Divizio and Daniel Pesina have stated that the project originally started as a ninja-themed fighting game idea, which Midway ultimately dismissed. Subsequently, Midway aimed to develop an action game based on the film Universal Soldier, starring Jean-Claude Van Damme, but complications with licensing brought the developers back to their initial concept. The character Johnny Cage, a Hollywood martial arts movie star, was created as a parody of Van Damme. Tobias also acknowledged Asian martial arts cinema as an influence on the game's design.

Boon emphasized that from its inception, the game distinguished itself by incorporating unconventional moves such as fireballs and magical attacks. The graphic violence, including Fatalities, was introduced progressively; these finishing moves evolved from the "dizzied" state mechanic common in earlier fighters but were reimagined to occur after a match concluded. Early builds included additional buttons dedicated to middle-range attacks.

The development period spanned roughly 10 months between 1991 and 1992. An early demo featuring six male fighters gained positive feedback internally, prompting the inclusion of Sonya Blade. Character animations were filmed using Tobias' personal Hi-8 camcorder. The completed arcade version contained eight megabytes of graphical data, with each character rendered in 64 colors and approximately 300 animation frames.

Choosing the game's title proved difficult; after numerous discarded suggestions such as Kumite, Dragon Attack, and Fatality, the name Mortal Kombat emerged when someone altered "combat" to "kombat" on a whiteboard. Pinball designer Steve Ritchie proposed adding "Mortal," which was adopted. Tobias mentioned that although Mortal Combat was preferred initially, it failed legal clearance, resulting in the distinctive use of 'K' instead of 'C' becoming part of the franchise’s branding.

Release

In 1992, the arcade edition of Mortal Kombat was officially launched in Japan by Taito, who handled the publishing of Midway's imported titles there.

Acclaim Entertainment spearheaded the home console releases with a significant promotional effort, debuting versions for SNES, Genesis, Game Boy, and Game Gear simultaneously on September 13, 1993—a day dubbed "Mortal Monday". That same year featured the publication of a comic book authored by designer John Tobias that expanded upon the game's story universe, alongside the release of Mortal Kombat: The Album by The Immortals, which included the iconic track "Techno Syndrome" later used in the film adaptation's soundtrack. Additionally, a novelization penned by Jeff Rovin and action figures inspired by the game were introduced to complement the franchise.

Home editions

During the "Mortal Monday" event, four home versions were launched across North America and Europe: SNES, Genesis, Game Boy, and Game Gear. The SNES adaptation delivered visuals and audio closer to the arcade original but altered blood effects to sweat and significantly toned down Fatalities in compliance with Nintendo's content guidelines. A cheat code was available to reinstate blood. Conversely, the Genesis version allowed uncensored blood and Fatalities through the "ABACABB" cheat, resulting in an MA-13 rating from the Videogame Rating Council.

The Game Boy version was significantly simplified, excluding characters such as Johnny Cage and Reptile and removing blood effects; however, Goro could be unlocked via a code. The Game Gear iteration enhanced the Game Boy experience by introducing color graphics and improved controls but omitted Kano and Reptile. A Master System port, derived from the Game Gear version, was released exclusively in PAL territories. Although an NES version was planned, it was canceled before production began.

Released late in 1993, the DOS port is regarded as the most faithful home adaptation concerning arcade graphics and gameplay. Initially distributed on floppy disks, it was later upgraded on CD-ROM featuring the original soundtrack. Early 1994 saw an Amiga release for Europe with reduced graphical detail and simplified controls.

The Sega CD edition included the "Mortal Monday" commercial introduction and presented uncensored content without requiring codes, earning an MA-17 rating. Despite longer loading times and graphics inferior to the SNES version, it closely replicated arcade gameplay and featured both original CD audio tracks and remixes. Some Sega CD model 1.1 units experienced disc compatibility problems; Acclaim provided replacement discs to affected users.

In Japan, releases appeared for Super Famicom, Game Boy, Mega Drive, Game Gear (titled Mortal Kombat: Legend of the Advent God Fist), and Mega-CD (marketed as an Extended Edition), all largely identical to their Western counterparts.

An Atari Jaguar version developed by Iguana Entertainment was planned but ultimately never launched.

In 2004, Jakks Pacific introduced a Plug It in & Play TV Games edition developed by Digital Eclipse. This version was a direct arcade code port but suffered from hardware limitations impacting background visuals. The premium edition of Mortal Kombat: Deception included an emulated arcade version with minor audio and gameplay discrepancies.

The title also featured in the 2005 compilation Midway Arcade Treasures: Extended Play, which similarly exhibited sound issues. On August 31, 2011, Warner Bros. Interactive released Mortal Kombat Arcade Kollection, bundling Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3 for Windows, PlayStation 3, and Xbox 360 platforms.

Following mixed feedback on the SNES release, Sculptured Software proposed an enhanced SNES edition titled Mortal Kombat Nitro. This version would have included new costumes, an expanded story mode with multiple endings, playable characters such as Goro, Shang Tsung, and Reptile, along with restored fatalities. Although a prototype was created, development was halted to prioritize the SNES adaptation of Mortal Kombat II.

Legacy and reception

In September 1992, RePlay identified Mortal Kombat as the second most favored upright arcade cabinet in the United States. It subsequently dominated the RePlay charts for upright arcade cabinets during October to November 1992, February to March 1993, and once more in November 1993. Additionally, it secured the top position on the Play Meter arcade chart in December 1992. RePlay also ranked it as the second highest-grossing arcade game of the summer of 1993, trailing only behind NBA Jam. Together with NBA Jam, it ranked among the two highest-earning arcade games in America for 1993, surpassing that year’s domestic box office revenue of the film Jurassic Park. Furthermore, it led the Sega CD sales rankings in June 1994.

By November 1993, Acclaim had announced shipments exceeding three million units of Mortal Kombat across home platforms such as SNES, Genesis, Game Boy, and Game Gear. The title sold copies globally within its initial three weeks. In the United States, it was the top-selling game for Sega Genesis, SNES, and Game Gear throughout 1993; notably, the Genesis version was the best-selling console title that year and maintained leading positions on both Genesis and SNES sales charts into January 1994. In the United Kingdom, it topped home video game sales in October 1993, dominated Sega Master System sales from May through August 1994, and led Mega CD sales during June 1994.

By July 1994, worldwide sales of home cartridge editions exceeded units sold and generated over in revenue. As of , total cartridge sales reached , with the Genesis version contributing the majority due to its retention of original arcade fatality moves; Game Boy versions added another one million units sold. The original arcade release sold approximately 24,000 cabinets and amassed an estimated , while licensing agreements related to films and television expanded overall game and licensing revenues to roughly .

Reviews

The arcade edition received mixed critiques from publications such as Computer and Video Games and Sinclair User. The digitized sprite visuals were commended and favorably compared to those in Pit-Fighter, yet gameplay was regarded as inferior relative to titles like Street Fighter II and Fatal Fury 2.

Home console adaptations generally earned positive feedback. GamePro highlighted the SNES port's graphics as being closer to the arcade original than other early ports, featuring sharper definition and an enhanced color palette. Though four fatalities were removed, new finishing moves effectively replaced them. Controls were less responsive compared to the Genesis version; however, audio quality improved due to inclusion of the announcer's voice. Despite some control issues and modified Fatalities, it was considered a solid arcade conversion. Nevertheless, Nintendo’s censorship of blood and gore negatively impacted sales and attracted criticism lasting decades. IGN ranked this port eighth among worst arcade-to-console conversions in 2006. Nintendo's family-friendly alterations were also listed by GameSpy among gaming’s most regrettable moments. Meanwhile, Nintendo Power praised the SNES version’s visuals, animation, and sound but noted that four finishing moves differed from arcade originals and that gameplay was "fairly easy" unless set to hard difficulty.

The Genesis adaptation received similar praise for its graphics, sound design, and controls; however, fatalities appeared more crude in "Mode A". The three-button controller limited move execution but still delivered a compelling beat-em-up experience overall.

The Game Gear version earned accolades from GamePro for its sharp visuals and graphic violence when enabled. Although audio was basic and controls somewhat problematic, it was regarded as an impressive portable rendition that won GamePro’s 1993 handheld game of the year award.

Bill Kunkel of Electronic Games described both Genesis and SNES versions as "excellent, first-rate conversions," noting that while SNES featured superior graphics it exhibited slower character movement. He remarked that Goro’s animation was comparatively less refined and highlighted challenges in performing moves accurately, cautioning players about unintentionally triggering special attacks.

Conversely, the Game Boy edition faced sharp criticism from GamePro due to unresponsive two-button controls, sluggish gameplay pace, poor animation quality, minimal sound effects, and unclear graphics—labeling it the weakest version. Conversely, Nintendo Power acknowledged simplified visuals but affirmed that it retained much of the arcade and SNES essence despite slower animations.

The Sega CD port attracted negative reviews because of minimal improvements over the Genesis version coupled with excessive lag and lengthy load times between matches that disrupted gameplay fluidity.

Retrospective analysis by Retro Gamer emphasized an intriguing character lineup alongside distinctive blocking mechanics that promoted strategic play styles. While considered inferior to Street Fighter II, its main appeal lay in its graphic presentation and gore rather than innovative gameplay elements.

Accolades

Mortal Kombat was designated as the "Most Controversial Game of 1993" by Electronic Gaming Monthly. By 1995, the Daily News emphasized its worldwide acclaim, attributing success to its narrative, characters, and graphic violence, while noting that controversy significantly enhanced its visibility. In 1996, the arcade edition was positioned at number 81 on GamesMaster’s "Top 100 Games of All Time." That same year, Flux ranked it fifth in their "Top 100 Video Games," commending its visuals, storyline, gameplay mechanics, and character design.

In 2004, readers of Retro Gamer voted it as the 55th greatest retro game, acknowledging it as the foundation of the franchise. CraveOnline placed it second among premier 2D fighting games, while Forbes recognized it as one of the "most beloved arcade games," highlighting that original arcade cabinets command prices ranging from several hundred to $2,500. In 2011, Complex listed it as the 12th finest fighting game ever created, and Wirtualna Polska ranked it the 19th best title available on Amiga.

By 2012, Time included it in their compilation of the 100 greatest video games. The following year, Complex honored it as the top arcade game of the 1990s decade, with its sequel earning sixth place. In 2019, The Strong National Museum of Play inducted Mortal Kombat into the prestigious World Video Game Hall of Fame.

Controversy

Between 1992 and 1993, Mortal Kombat was among several violent video games that ignited public debate and concern among parents and officials. Congressional hearings addressing video game violence were spearheaded by Senators Joseph Lieberman and Herb Kohl, centering on realistic human portrayals in titles such as Mortal Kombat, Night Trap, Doom, and Lethal Enforcers, contrasting with more cartoon-like violence seen elsewhere. These discussions compelled the gaming industry to implement a rating system within a year or face potential government regulation. Consequently, this led to the establishment of the Entertainment Software Rating Board (ESRB), which requires all video game packaging to display content ratings.

External links