Star Trek: The Promethean Prophecy
| Industry | Video game development |
|---|---|
| Founded | 1986 |
Key people | Ron Martinez, Jim Gasperini |
| Products | Star Trek: The Promethean Prophecy |
Star Trek: The Promethean Prophecy is a text-based adventure released in 1986, developed by Trans Fiction Systems and distributed by Simon & Schuster Software to mark the 20th anniversary of Star Trek: The Original Series. The game, designed by Ron Martinez and Jim Gasperini—who later contributed to Hidden Agenda—casts players as Captain James T. Kirk aboard the USS Enterprise. After an assault by an unidentified force leaves the vessel severely damaged and its food supplies spoiled, Kirk organizes a landing party to explore a nearby planet in search of essential provisions.[1][2]
Plot
During a mission within the Prometheus Solar System, Captain James T. Kirk faces an attack from a Romulan Bird of Prey. When the science officer becomes incapacitated, command temporarily passes to Spock. Attempts at communication with the Romulans are rebuffed and met with threats. Helmsman Hikaru Sulu fires torpedoes at a decoy representing the Romulan ship, inflicting critical damage. The Romulan leader explains that the assault was motivated by vengeance for his brother's earlier defeat at Kirk's hands. Assessments reveal that leaking phaser coolant has contaminated the ship’s protein reserves.[1] Subsequently, Kirk leads a team to beam down to Prometheus Four, a Class M planet characterized by rich biodiversity and seemingly tranquil conditions.
Reception
In Computer Gaming World, journalist Scorpia commended Promethean, describing it as vastly superior in design and functionality compared to its predecessor, Star Trek: The Kobayashi Alternative. Notably free from previous technical issues, she concluded her review with a strong endorsement: "Bottom line: Highly recommended!"
Reviews
- Isaac Asimov's Science Fiction Magazine v11 n7 (1987 07)