Jump to content

Westwood Studios

From Alfawiki
Westwood Studios, Inc.
Company typeSubsidiary (former)
IndustryVideo games
PredecessorBrelous Software, Westwood Associates
FoundedJanuary 1, 1985; 41 years ago (1985-01-01) in Las Vegas, Nevada, United States
FounderBrett Sperry, Louis Castle
DefunctMarch 31, 2003 (2003-03-31)
FateMerged into EA Los Angeles; studio closed
SuccessorEA Los Angeles
Headquarters
Las Vegas
,
United States
Area served
Worldwide
Key people
Brett Sperry, Louis Castle
ProductsCommand & Conquer series, Eye of the Beholder, The Legend of Kyrandia, Dune II, Lands of Lore, The Lion King, Young Merlin, Command & Conquer: Renegade, Earth & Beyond
Number of employees
100 (2003)
ParentElectronic Arts (1998–2003)

Westwood Studios, Inc. was a United States-based video game developer located in Las Vegas, Nevada. Established in 1985 by entrepreneurs Brett Sperry and Louis Castle under the name Brelous Software, the company soon changed its name to Westwood Associates and later adopted the Westwood Studios brand following its acquisition by Virgin Interactive in 1992. Electronic Arts purchased Westwood together with Virgin Interactive's North American division in 1998. By January 2003, Westwood and its affiliate Westwood Pacific were consolidated into EA Los Angeles, resulting in the closure of Westwood’s primary facility in March of that year.

Westwood earned acclaim for groundbreaking contributions to the real-time strategy, adventure game, and role-playing video game sectors. The studio gained substantial commercial success through the Command & Conquer franchise, which sold over 30 million units globally and secured a listing in the Guinness World Records.

Origins and company naming

Brett Sperry and Louis Castle first crossed paths in Las Vegas in 1983, merging Sperry’s expertise in architecture and psychology with their mutual programming skills. Their startup began as Brelous Software but was quickly renamed Westwood Associates to emphasize a cooperative team-oriented development approach. The choice of "Westwood" was inspired by the Los Angeles neighborhood known for blending entertainment with professionalism, reflecting their ambition to create engaging software.

Initially, Westwood concentrated on contract assignments for firms such as Epyx and Strategic Simulations, Inc., focusing on converting 8-bit games to 16-bit systems like the Commodore Amiga and Atari ST. These contracts provided financial support that enabled the company to venture into original game production, starting with Mars Saga (1988) under Electronic Arts’ publishing. Westwood also played an instrumental role in shaping the real-time strategy genre through titles like BattleTech: The Crescent Hawk's Revenge, which adapted tabletop gaming experiences for computer platforms.

The founders’ strategic vision and innovative operational model established Westwood as a significant contributor within the video game market, fostering growth via a broad range of successful offerings.

Growth and Virgin Games acquisition

A notable early achievement was Eye of the Beholder (1991), a real-time role-playing video game developed under license from Dungeons & Dragons for SSI. Early releases from Westwood were also distributed by publishers such as Infocom and Disney. In 1992, the company became part of Virgin Games.

During the late 1980s, Westwood experienced challenges with delayed product launches; however, by 1993 it had earned a reputation for punctual releases and high-quality titles including Eye of the Beholder, The Legend of Kyrandia, and Dune II. At this time, its workforce numbered approximately 50 employees, with around 20 dedicated artists. Additional significant early-1990s titles included Lands of Lore, The Lion King, and Young Merlin.

Westwood’s breakthrough came with the release of the real-time strategy game Command & Conquer in 1995. Building upon the gameplay foundation established by Dune II, it featured pre-rendered 3D visuals, full-motion video cutscenes, a soundtrack blending pop, rock, and techno streamed directly from disk, as well as online multiplayer capabilities. This success, alongside franchises like Kyrandia and Lands of Lore, spawned numerous sequels that greatly expanded Westwood’s market presence and industry stature.

Acquisition by EA and subsequent dissolution

In August 1998, Electronic Arts purchased Westwood along with its affiliate Burst Studios for $122.5 million, acquiring them from the North American division of Virgin Interactive, which EA also took over. At that period, Westwood commanded approximately 5% to 6% of the PC gaming market share, with the Command & Conquer series regarded as a highly valuable asset. Their 50,000-square-foot Las Vegas studio, equipped with motion capture technology, was considered a model facility within the industry. Brett Sperry, Westwood’s co-founder, noted that EA initially permitted operational autonomy by preserving distinct corporate cultures but later enforced a mandate that every game release achieve commercial success.

The last projects developed under Westwood’s name, Command & Conquer: Renegade and Earth & Beyond, fell short of EA's sales targets. In January 2003, EA revealed plans to shut down both Westwood and EA Pacific, merging their operations into EA Los Angeles as part of a larger organizational restructuring. This decision led to substantial layoffs among Westwood’s workforce of about 100 employees, with some being offered positions at EA Los Angeles or at EA’s main offices. By January 31, most personnel had exited, and the studio officially ceased operations on March 31, 2003.

After the studio’s closure, several former Westwood staff members went on to create new companies: in April 2003, Petroglyph Games was established, while co-founders Brett Sperry, Adam Isgreen, and Rade Stojsavljevic launched Jet Set Games in 2008; both companies are headquartered in Las Vegas, Nevada.

External links