Die Hard: Vendetta
| Company type | Video game |
|---|---|
| Industry | Video games |
| Founded | 2002 |
| Founder | Bits Studios |
| Headquarters | United Kingdom |
| Products | Video games |
Die Hard: Vendetta is a first-person shooter released in 2002, developed by Bits Studios and jointly published by Fox Interactive and Vivendi Universal Games for the GameCube. In 2003, the title was made available on PlayStation 2 and Xbox exclusively in Europe. The narrative takes place following the events of the initial three Die Hard movies, with players stepping into the shoes of John McClane as he battles terrorist threats. Reginald VelJohnson returns to voice Sgt. Al Powell, while McClane's daughter Lucy is portrayed as a member of the L.A.P.D. Critical reception for the game was mixed.
Gameplay
Vendetta sets itself apart by blending puzzle-solving elements within its core first-person shooter gameplay. This includes hostage situations featuring multiple possible resolutions, environmental challenges, and interactions with non-player characters (NPCs). Players have the ability to engage NPCs in conversation to obtain tactical guidance.
John McClane can capture adversaries as hostages, which affects enemy AI behavior depending on the hostage's rank. Precision shots to the head activate a sweeping 'bullet time' camera effect similar to that found in Max Payne.
A unique feature called "Hero Time" enables players to slow down time while allowing McClane to move at normal speed—this mechanic proves especially useful during frequent hostage rescue missions. Beethoven’s "Ode to Joy" from Symphony No. 9 accompanies Hero Time activation. Players earn this ability by performing courageous deeds such as saving hostages.
Story
Set five years after Die Hard With a Vengeance, John McClane rejoins an LAPD task force. During a museum exhibition showcasing a painting recovered from South America by Piet Gruber—son of Hans Gruber—a group of criminals takes hostages, including McClane’s daughter Lucy, now an officer with the police department. McClane intervenes to free them and uncovers a conspiracy involving stolen art concealed inside a Chinese cinema.
It is revealed that museum curator Christopher von Laden is secretly collaborating with Piet Gruber and Jack Frontier, a former CIA agent turned criminal. After escaping through aqueduct tunnels alongside Lucy and von Laden, McClane returns to find LAPD headquarters seized by Piet’s forces, who have rigged explosives at the building’s entrance. With assistance from inmates Herbert Dowd and Nitric, McClane disarms the bombs but suffers betrayal from Nitric.
Following a clash where Piet kills von Laden and escapes with several hostages, McClane pursues them to a Hollywood studio. He recovers some artwork and defeats henchman Nitric in a gunfight but is subsequently arrested due to collateral damage caused during the confrontation. Meanwhile, Piet’s group orchestrates a prison break; McClane arms himself again to thwart Nitric’s escape attempt.
A lead directs McClane to a warehouse at the harbor where Piet intends to launch an experimental missile aimed at destroying Los Angeles International Airport unless he receives $1 billion ransom. McClane prevents the launch by destroying fuel tanks but is ambushed by Frontier, who betrays Piet. After defeating Marlin, one of Piet’s associates, McClane learns that Lucy is being held hostage at Nakatomi Plaza.
As LAPD surrounds Nakatomi Plaza, McClane fights through Piet’s henchmen to rescue Lucy, who is strapped with an explosive vest. He successfully defuses it before confronting Piet and Frontier on the helipad. Frontier kills Piet but is ultimately killed by McClane after triggering a bomb at Holmes Observatory during a film premiere.
The crisis concludes with McClane reuniting with Lucy and Captain Al Powell. Offered a role in a movie inspired by recent events, McClane declines and departs alongside his daughter, bringing closure to the ordeal.
Development
Initially conceived as an original intellectual property named Muzzle Velocity, the game centered on Jack, a member of the LAPD SWAT team tackling a surge in criminal activity. After forming a partnership with Fox Interactive, the project pivoted to become an adaptation of the film Speed 2: Cruise Control, predominantly taking place aboard a ship, with a bus level serving as a nod to the original Speed movie. Although it was slated for release in January 1999 on Nintendo 64 and Windows, the unfavorable reception of the film prompted a shift in direction. The title was then reimagined within the Die Hard universe as Die Hard 64, drawing gameplay inspiration from GoldenEye 007.
By early 2000, with development incomplete and next-generation consoles gaining traction, the studio transitioned the project to GameCube, discontinuing the Windows version. The TWED engine underwent enhancements to fully utilize the capabilities of the new hardware, leading to its release under the current name. On August 30, 2017, a former developer made available playable builds of Die Hard 64 representing its most advanced development stage.
Reception
The GameCube edition of Die Hard: Vendetta garnered mixed to average feedback, as aggregated by Metacritic. Fran Mirabella III from IGN highlighted that although the hostage mechanics and control scheme provided moments of enjoyment, the overall presentation suffered from lack of refinement and included elements that hindered the player’s experience.
External links
- 2002 video games
- Bits Studios games
- Cancelled Nintendo 64 games
- Cancelled Windows games
- Die Hard video games
- First-person shooters
- Fox Interactive games
- GameCube games
- Multiplayer and single-player video games
- PlayStation 2 games
- Video games about bomb disposal
- Video games about police officers
- Video games about terrorism
- Video games developed in the United Kingdom
- Video games set in Los Angeles
- Vivendi Games games
- Xbox games