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Boydon

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Adapted from the English Wikipedia article Boydon, available under CC BY-SA 4.0Updated 9 August 20256 sources
Ultima series characters
Company typeVideo game characters
IndustryVideo games
Founded1980s
Headquarters
United States
ProductsUltima series of computer games

This section provides an overview of key and frequently appearing characters throughout the Ultima series of computer games, specifying which titles feature them.

The Avatar and Companions

  • Yes : The character appears in the specified game.
  • No : The character does not appear in that game.
  • Join : The character can join or has joined the Avatar's group.
  • AE : An alternate version of the character is present in that game.
  • AEJ : An alternate version is included and may join the Avatar's party.
  • M/R : The character is only mentioned or referenced within that game.
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
The Avatar No Yes[lower-alpha 1] Yes[lower-alpha 1] Yes[lower-alpha 1] Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes M/R
Iolo No Yes Yes Yes Join Join Join AEJ[lower-alpha 2] AE[lower-alpha 3] No Join Yes Join No Yes M/R
Shamino No Yes No Yes Join Join Join AEJ[lower-alpha 4] AEJ[lower-alpha 5] No Join No Join No Yes Yes
Dupre No No Yes Yes Join Join Join AEJ[lower-alpha 6] AE[lower-alpha 7] No Join Yes Join No Yes Yes
Jaana No No No No Join Join Join
Julia
Katrina
Geoffrey
Mariah
Gwenno
Sentri
Gorn
Johne
Maxwell
Toshi
Saduj[lower-alpha 8]
Seggallion[lower-alpha 9]
Beh Lem
Blaine
Leodon
Leonna
Sherry
Spark
Tseramed
Selina
Boydon
Stefano
Wilfred
Petra
Sethys
Automaton
style=“text-align:left;” Raven[lower-alpha 10]


The Stranger and the Avatar

In the earliest Ultima installments, players assumed the role of the Stranger, a protagonist who could freely engage in actions such as theft and violence. Following Ultima III, creator Richard Garriott encountered parental backlash concerning perceived immoral content and alleged Satanic elements, particularly due to the demonic figure featured on the game's cover art. To address these concerns, Garriott incorporated profound philosophical themes inspired by the Hindu notion of the Avatar, establishing a framework of eight Virtues for the protagonist in Ultima IV, who was henceforth named the Avatar.

The Avatar was introduced in Ultima IV with a mission to embody these Virtues and recover the Codex of Ultimate Wisdom.[1] Across subsequent titles, the Avatar undertook significant challenges: toppling a despotic ruler in (Ultima V), mediating peace between humans and gargoyles (Ultima VI), and confronting the Guardian in Ultima VII and Ultima VIII: Pagan, with their conflict culminating in mutual annihilation in Ultima IX: Ascension.

Except for Ultima IX, players had the option to name their Avatar; while Ultima VIII standardized his appearance as a blond male, other entries permitted customization of race, gender, and physical traits.[2] Dialogue systems evolved from simple keyword inputs to fully developed conversations by Ultima VII and Ultima Underworld, culminating with digitized voice acting in Ultima IX.

Originally designed as a neutral template mirroring players' identities,[3] the Avatar helped popularize the modern usage of "avatar" as a virtual representation.[4] It was among the pioneering RPG characters allowing selection of race and gender,[5] functioning as an extension of player choice within the game world. Over time, this figure acquired a more distinct personality and visual identity.[6]

The Eight Companions

In Ultima IV, the Stranger is accompanied by Eight Companions on his journey toward becoming the Avatar. Only seven companions join him directly since one companion sharing his profession is replaced by the Stranger himself. Each Companion initially practices a trade corresponding to one of the eight Virtues and its associated town. These characters serve as the Avatar's earliest allies and reappear across later Britannia-based games—namely Ultima IV, V, VI, VII (Part I), and IX—frequently joining his party. Some companions adopt different professions in later installments.

  • Iolo is a celebrated bard and crossbow craftsman residing in Britain during Ultima IV. He is married to Gwenno, as revealed in Ultima V, and together they composed the well-known ballad "Stones". Iolo owns a witty talking horse named Smith and operates two bow shops by Ultima VII. His character is modeled after David R. Watson, a real-life bowyer and musician.
  • Shamino Sallé Dacil hails from Skara Brae as a ranger and was once ruler of an ancient Sosarian kingdom. Having assisted the Stranger in Ultima I, he became stranded in Britannia following its continental division. By Ultima IV, he serves as a ranger and later accompanies the Avatar to Serpent Isle during Ultima VII Part II. Shamino’s name derives from Richard Garriott’s persona within the Society for Creative Anachronism, inspired by his bicycle brand Shimano.
  • Dupre functions as both paladin and mayor of Trinsic, joining the Stranger’s quest early on and remaining a steadfast companion. Knighted between Ultima VI and VII, he is known for his enjoyment of wine and women, occasionally authoring travel guides. In Ultima VII, Dupre accumulates a substantial bar tab that players may choose to settle. He sacrifices himself to protect Serpent Isle but is later resurrected to combat the Guardian in Ultima IX. Dupre is based on Garriott’s friend Greg Dykes.
  • Jaana is a druid allied with Lord British who becomes an outlaw under Blackthorn’s regime, joining resistance efforts. She later serves as a healer in Cove and assists against threats posed by the Guardian. Her name honors a Finnish acquaintance of Richard Garriott.
  • Julia is a Scottish-accented tinker from Minoc who aids with shipbuilding defects encountered in Ultima VII. In Ultima IX, she expresses her affection for the Avatar. Julia’s character is inspired by one of Garriott’s former romantic partners.
  • Katrina works as a shepherd and is Magincia's lone survivor after its destruction by daemons. She remains amidst its ruins; when Magincia is reestablished as New Magincia embracing Humility, she becomes its inaugural citizen—and eventually its sole inhabitant—until aided by the Avatar to restore virtue there. Katrina is based on Garriott’s friend nicknamed Trina.
  • Geoffrey is a fighter encountered in Jhelom who rises to captain of the guard defending against gargoyle incursions before retiring at Lord British’s castle. He represents Jeff Hillhouse, Origin’s first and last employee.
  • Mariah originates from Moonglow as an adventurous mage. After surviving attacks by Shadowlords, she takes refuge in Lycaeum where she supports the Avatar. In Ultima VI, Mariah translates Gargoyle tablets but struggles with mage-induced insanity until aided by the Avatar. Her character is modeled after Michelle Caddel, Garriott’s personal assistant.

Additional Allies

Starting with Ultima V, the Avatar gains the opportunity to enlist a variety of companions beyond the core Eight. Some of these characters make multiple appearances throughout the franchise, while others feature only briefly or in a single installment.

  • Gwenno serves as an entertainer, scholar, and adventurer, frequently accompanying her spouse Iolo. Credited with penning the lyrics to the song "Stones" in Ultima V, her character is inspired by Kathleen Jones, the wife of David R. Watson (Iolo).
  • Sentri debuts as a swashbuckling figure in Ultima II and later assumes the title of Baron of Serpent Hold. In Ultima VII, he offers complimentary training to the Avatar and their companions. Although he does not appear in Ultima IX, his enchanted leggings can be found in Trinsic.
  • Gorn is portrayed as a barbarian prisoner who assists the Avatar in escaping captivity in Ultima V and returns in later games. His character draws influence from Arnold Schwarzenegger’s depiction of Conan, complete with a distinctive accent.
  • Johne’s vessel was lost to a whirlpool prior to Ultima V. Driven mad by fragments of the Gem of Immortality, he became responsible for creating the Shadowlords. Referred to as Captain John in Ultima VI, he specializes in gargoyle studies, teaches their language to the Avatar, and aids in critical quests.
  • Maxwell and Toshi appear as low-ranking fighter and bard characters respectively within Ultima V.
  • Saduj, affiliated with Blackthorn's "Oppression" faction in Ultima V, will betray the Avatar if recruited.
  • Seggallion, a pirate lord encountered in both Ultima V and Ultima VI, claims his origins lie in Ashtalarea, a realm featured in Knights of Legend.
  • Beh Lem is a young gargoyle who escorts the Avatar into Vesper and the gargoyle domain during Ultima VI.
  • Blaine is depicted as a gypsy juggler who may join the party in Ultima VI.
  • Leodon and Leonna are ship captains found within Buccaneer's Den (Ultima VI) who provide proficient combat assistance.
  • Sherry, a talking mouse scout introduced in Ultima VI, later reappears as an aide within Lord British's Nursery during Ultima VII. Her character was inspired by Richard Garriott’s former girlfriend.
  • Spark, introduced in Ultima VII, pursues justice for his father’s murder; he is modeled after programmer Raymond Benson’s son.
  • Tseramed, a ranger from Ultima VII, wields bee venom-tipped arrows and holds grudges against Fellowship leaders; based on lead programmer Ken Demarest III.
  • Selina is an adept originating from Moonshade featured in Ultima VII Part Two: Serpent Isle, joining with her own personal agenda.
  • Boydon resembles a Frankenstein-like creature who joins after being reassembled in Ultima VII Part Two.
  • Stefano is a magic thief who assists with escaping from the Mountains of Freedom during Ultima VII Part Two.
  • Wilfred, Bear Knight of Monitor, may join but conceals ulterior motives (Ultima VII Part Two).
  • Petra is an automaton providing aid at the Blue Boar inn; she plays a crucial role in several quests (Ultima VII Part Two).
  • Sethys, preserved for centuries within the Temple of Tolerance, assists with summoning rituals (Ultima VII Part Two).
  • Iron automatons can be brought to life using the Create Automaton spell and incorporated into the party (Ultima VII Part Two).
  • Raven is revealed as Samhayne's secret daughter who initially betrays but ultimately supports the Avatar. She enables navigation of her ship, The Silver Hart, and forms an intimate alliance prior to the final confrontation with the Guardian.

Worlds of Ultima Companions

  • Dr. Johann Spector is an Earth-origin ally of the Avatar who falls under the influence of the Valley of Eodon's power in Ultima: Savage Empire. Taking on the identity Zipactriotl, he commands a formidable tribal community and seeks to unite the insect-like Myrmidex with the goal of conquering Earth. Once the Avatar dispels his enchantment, he returns to his original self and joins the Avatar's group, later journeying alongside him to Mars in Ultima: Martian Dreams. This character was modeled after Warren Spector, a former Origin employee.

Arch-enemies

  • Yes : Denotes character presence in the game.
  • No : Denotes character absence.
  • M/R : Indicates character mention or reference.
  • Mnl : Character is mentioned exclusively in the manual.
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
Mondain Mnl Mnl Mnl M/R M/R M/R M/R Mnl Mnl M/R M/R
Minax Mnl M/R Mnl M/R M/R Mnl Mnl M/R
Exodus M/R Mnl Mnl Mnl M/R
Lord Blackthorn M/R M/R Mnl
The Shadowlords \ \ \ Mnl \ \ \ Mnl \ \ \ M/R \
The Guardian
Batlin M/R


Mondain

Mondain serves as the main adversary in Ultima I. He was the younger son of Wolfgang, the king of Akalabeth, who received only rudimentary magical training but was forbidden from practicing magic due to his merciless nature. In response, Mondain murdered his father and seized a gem to forge the "Gem of Immortality," which became the source of his dark powers. From his fortress on Terfin Island, he commanded various beings such as minotaurs, lizardmen, orcs, and goblins.

Following his defeat at the hands of Lord British, Mondain unleashed creatures to dominate Sosaria. The Gem of Immortality granted him invulnerability during his lifetime; it was only by destroying this gem that he could be slain. The Stranger traveled back in time a millennium to shatter the gem, resulting in Mondain’s death and the destruction of his stronghold.

Fragments of the shattered Gem play significant roles in subsequent games like Ultima V: Warriors of Destiny and Ultima Online. Three shards appear alongside Mondain's skull in Ultima IV: Quest of the Avatar; these fragments later manifest as the Shadowlords in Ultima V and are essential for their defeat. In Ultima Online, several shards are scattered across alternate universes encompassing Britannia.

Mondain’s depiction varies across titles: he appears bald with a goatee in Ultima Online and Ultima IX: Ascension, whereas in Ultima VI he is shown with hair and no facial hair.

Minax

Minax is the principal antagonist in Ultima II: The Revenge of the Enchantress and also features in Ultima Online. As both disciple and lover to Mondain, her magical abilities and malevolence exceeded his own. After surviving Mondain’s demise, she went into hiding before seeking vengeance by assaulting the Stranger’s home dimension.

She utilized portals through time and dimensions to instigate the Time of Legends at the Origin of Times, allowing her to attack future worlds without risk. Minax invaded Earth, disrupting its timeline and ultimately annihilating the planet to prevent interference. Two decades after Mondain’s fall, she launched an invasion on Sosaria with her forces.

In Ultima II, Lord British called upon a hero to confront her. The Stranger navigated through time gates and defenses within Minax’s fortress, Shadowguard, ultimately defeating her using the quicksword Enilno. Her death unleashed dark energies that reshaped Sosaria into two continents: Sosaria itself and Ambrosia. Unknown to many, Mondain and Minax had produced an offspring, Exodus, a being neither fully human nor machine.

Exodus

Exodus stands as the chief antagonist in Ultima III: Exodus, born from Mondain and Minax. Its initial appearance involves a missing vessel returning with its crew vanished and "EXODUS" scrawled in blood on deck. Exodus terrorizes Sosaria from its stronghold on the Isle of Fire. Twenty years after Minax’s death, the Stranger returns to confront Exodus.

The Isle of Fire is inaccessible due to the Great Earth Serpent trapped there; the Stranger frees it by uttering a magical word. This serpent later assists the Avatar in Ultima VII Part Two: Serpent Isle. Castle Exodus is shielded by magical wards that require specific marks for safe passage. Inside, hostile creatures and animated floors attack intruders.

Though Exodus appears demonic, it is revealed to be a magical computer that can only be destroyed by inserting four specific cards—Love, Sol, Moons, and Death—into designated slots. After its destruction, the Isle of Fire sinks beneath the waves until events depicted in Ultima VII: The Black Gate.

In the Forge of Virtue expansion for Ultima VII, Exodus's Dark Core remains on the island. To complete these quests, the Avatar must banish this Dark Core into the Ethereal Void.

Lord Blackthorn

Lord Blackthorn assumes the role of regent in Britannia following Lord British's disappearance in Ultima V. Initially governing with wisdom, he becomes corrupted by the Shadowlords and descends into tyranny. By the conclusion of the game, Lord British is reinstated, and Blackthorn is banished through a red moongate to an unfamiliar realm, later identified in Ultima VII Part Two: Serpent Isle as Serpent Isle. There, Blackthorn attains redemption by joining the Xenkan Monks and becoming part of their order.

Nonetheless, Ultima IX presents a conflicting storyline, showing Blackthorn departing Serpent Isle prior to the Avatar’s arrival and returning as a villain allied with the Guardian. His life ends in a magical confrontation with Lord British at the Great Stygian Abyss, contradicting earlier accounts.

In Ultima Online, which branches off after Ultima I, Blackthorn is portrayed as both Lord British’s closest ally and his most formidable adversary. He advocates for freedom and individuality through his own virtue—chaos—not as destruction but as a force of equilibrium. Though he associates with dark magic and appears as an antagonist, he seemingly perishes during an attack on Yew. This evil incarnation was later retconned as a duplicate; the authentic Blackthorn ultimately becomes Britannia’s king. Notably, Lord Blackthorn was depicted by Ultima Online project director Starr Long.

The Guardian

The Guardian is an immensely powerful extraterrestrial conqueror from another dimension who first appears in Ultima VII: The Black Gate. Initially manifesting only as a disembodied voice, he aims to dominate Britannia through his agent Batlin, founder of the Fellowship, by constructing a black moongate to physically enter the world. The Avatar prevents this by destroying the moongate.

In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar within a blackrock dome encasing Castle Britannia and attempts to seize control by eliminating its rulers via a portal. The Avatar defeats him by destroying both the portal and dome. This installment explores worlds already subdued or annihilated by the Guardian.

Ultima VII Part Two: Serpent Isle unveils a contingency plan: Batlin is dispatched to Serpent Isle but betrays the Guardian and is slain after unleashing the Banes of Chaos. The Avatar concludes this menace by reconciling the Chaos, Order, and Balance Serpents but is captured by the Guardian at the game’s conclusion.

In Ultima VIII: Pagan, the Guardian confines the Avatar on Pagan, a world under his dominion. There, the Avatar learns elemental magic before returning to Britannia.

By Ultima IX: Ascension, while still imprisoned on Pagan, the Guardian erects eight columns across Britannia designed to pull its moons from orbit, endangering the planet's existence. The Avatar dismantles these columns and defeats the Guardian, who reveals himself as the Avatar’s dark counterpart—born from rejected evil in Ultima IV. The Avatar merges with him using the Armageddon spell.

Fans have speculated that the Guardian represents Electronic Arts (EA), Origin’s parent company, which allegedly restricted Richard Garriott’s creative freedom in later series installments. Supporting this theory are the Guardian’s three artifacts—the sphere, cube, and tetrahedron—resembling EA’s early 1990s logo following its acquisition of Origin. Furthermore, Fellowship members Elizabeth and Abraham (E&A) act as deceptive guides and antagonists. The Guardian’s epithet "Destroyer of Worlds" may allude to Origin’s motto "We create worlds".

Other Noteworthy or Recurring Characters

  • Yes : Character is featured in the game.
  • No : Character does not appear.
  • AE : An alternate persona of the character is present.
  • M/R : Character is only mentioned or alluded to.
  • Mnl : Character is referenced solely within the manual.
Character U0 U1 U2 U3 U4 U5 U6 SE MD UU1 U7:BG UU2 U7:SI U8 U9 UO
Lord British Yes Yes Yes Yes Yes Yes Yes No AE[lower-alpha 11] No Yes Yes Yes No Yes Yes
Chuckles No No Yes Yes Yes Yes Yes No No No Yes M/R No No M/R No
The Time Lord No No Yes Yes Yes No No No No No Yes M/R Mnl No Yes Yes
The Great Earth Serpent No No No Yes No No No No No No No No Yes No No No
The Gypsy No No No No Yes Yes Yes No No No
Hawkwind

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#C0C0C0;" | Mnl

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

Smith

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#C0C0C0;" | M/R

Wisps

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes[lower-alpha 12]

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes[lower-alpha 13]

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

Nystul

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

Lord Draxinusom

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes

Arcadion

style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes[lower-alpha 14]

Others (King of the White Dragon, Sir Simon, Lady Tessa, Gwenneth, Dr. Cat, Sutek, Sin'Vraal, Nicodemus, Rudyom, Penumbra, Horance, Nell, Patterson, Nastassia, Erstam, Beatrix, Samhayne, Nelson)

Appear throughout various titles with roles ranging from principal characters to mere references.


Lord British

Lord British serves as the sovereign of Britannia and embodies the in-game representation of series creator Richard Garriott. The name originated from a nickname he received at a computer camp, combined with the "Lord" title he used as a Dungeons & Dragons dungeon master. Early releases such as Akalabeth were published under this moniker, and he appeared as Lord British in Ultima Online. After departing from Origin Systems, Garriott maintained trademark ownership of the name, with the character later appearing as General British in the now-defunct Tabula Rasa.

Originally hailing from Earth, Lord British adopts the name Cantabrigian British, a nod to his birthplace of Cambridge, UK. He is famed for opposing the malevolent wizard Mondain and holds titles including "Champion of the White Light" and "Lord British, Protector of Akalabeth." His contributions encompass founding major institutions within Britannia and offering healing and resurrection services to the Avatar.

Although widely considered invulnerable, Lord British has been slain through various glitches and exploits, leading to the formulation of the "Lord British Postulate," which suggests that any living entity in a game will eventually be targeted for elimination. These deaths have occurred due to bugs or hidden Easter eggs—for example, cannon fire in Ultima III: Exodus and a falling plaque in Ultima VII—events inspired by real incidents at Origin's offices. During Ultima Onlines beta phase, his character was killed multiple times due to programming oversights, marking a pivotal moment in online gaming by allowing players significant influence over the game world. General British also met his end during Tabula Rasas beta testing. In Ultima IX: Ascension, it is possible to kill him by replacing his bread with poison.

Chuckles

Chuckles acts as Lord British’s court jester, typically found within Castle Britannia. While occasionally assisting the Avatar, he is notorious for misleading them. This character is modeled after Chuck Bueche, one of Origin Systems' co-founders.

The Time Lord

The Time Lord oversees the proper progression of time. He provides guidance to the Avatar by disclosing crucial information in Ultima III, aids with comprehension of the Fellowship in Ultima VII, and makes a return appearance in Ultima IX.

The Great Earth Serpent

Initially captured by Exodus to serve as guardian of the Isle of Fire in Ultima III, The Great Earth Serpent later supports the Avatar in reestablishing equilibrium on Serpent Isle during Ultima VII Part II.

The Gypsy

The Gypsy evaluates the Avatar’s virtue levels prior to embarking on quests across Ultima IV, V, VI, and IX.

Hawkwind

Known as a distinguished cartographer in Ultima III, Hawkwind ascends to become Seer of Souls in Ultima IV, residing within Castle Britannia and directing the Avatar toward achieving Avatarhood. His character receives further development in Ultima IX.

Smith

A talking horse featured throughout the series.

Additional Characters in the Series

  • The King of the White Dragon once shared rulership over the Lands of Danger and Despair (later known as Serpent Isle) alongside Shamino in Ultima I. Following Mondain’s defeat which fragmented Sosaria, Shamino was stranded away from his homeland, resulting in Beatrix’s demise from grief. The King descended into madness, slaughtered guests within his castle amid a goblin assault, and ultimately took his own life. His spirit confronts the Avatar during Ultima VII Part Two until overcome.
  • Sir Simon
  • Lady Tessa
  • Gwenneth, apprentice to Iolo, assumes management of Iolo's Bows after he becomes an outlaw in Ultima V and fully takes over by Ultima VI.
  • Dr. Cat
  • Sutek
  • Sin'Vraal
  • Nicodemus
  • Rudyom
  • Penumbra
  • Horance
  • Nell
  • Patterson
  • Nastassia
  • Erstam
  • Beatrix—daughter of the King of the White Dragon and Shamino’s betrothed—dies heartbroken after Sosaria’s fragmentation separates Shamino. Her restless spirit haunts Shamino’s deserted castle and confronts him angrily during Ultima VII Part Two.
  • Samhayne

External links


Cite error: <ref> tags exist for a group named "lower-alpha", but no corresponding <references group="lower-alpha"/> tag was found

  1. ↑ My Avatar, My Self: Identity in Video Role-Playing Games By Zach Waggoner, Chapter notes, page 185
  2. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named Gender Inclusive Game Design page 27
  3. ↑ Jesse Schedeen, IGN
  4. ↑ Zach Waggoner
  5. ↑ Sheri Graner Ray
  6. ↑ Gamespot Ten Best Heroes