Gwenno (Ultima)
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This compilation enumerates key or frequently appearing characters within the Ultima series of video games, specifying the titles in which each character is featured.
The Avatar and Companions
- Yes : The character is present in that title.
- No : The character does not appear.
- Join : The character can become part of or has joined the Avatar's group.
- AE : An alternate identity of the character is featured.
- AEJ : An alternate identity appears and may join the Avatar's party.
- M/R : The character is merely mentioned or alluded to.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| The Avatar | M/R | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Iolo | Join | Join | Join | AEJ | AE | Join | Join | M/R | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Shamino | Join | Join | Join | AEJ | AEJ | Join | Join | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dupre | Join | Join | Join | AEJ | AE | Join | Join | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jaana | Join | Join | Join | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Julia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Katrina | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Geoffrey | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mariah | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gwenno | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sentri | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gorn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
}
The Stranger and the AvatarIn the initial Ultima titles, players assumed the role of the Stranger, a character allowing unrestricted gameplay that included actions such as theft and violence. Following Ultima III, creator Richard Garriott encountered backlash from parents concerned about immoral behavior and alleged Satanic themes, largely due to the demonic villain featured on the game's cover art. To address these concerns, Garriott incorporated profound concepts and symbolism inspired by the Hindu notion of the Avatar, which led to the development of eight Virtues guiding the protagonist in Ultima IV. The Avatar made its first appearance in Ultima IV, tasked with embodying the Virtues and recovering the Codex of Ultimate Wisdom.[1] In later installments, the Avatar played pivotal roles such as toppling a despotic ruler (Ultima V), negotiating peace between humans and gargoyles (Ultima VI), and confronting the Guardian in both Ultima VII and VIII, culminating in their mutual destruction in Ultima IX: Ascension. Except for Ultima IX, players had the option to name their Avatar. Most entries permitted customization of attributes like race, gender, and appearance; however, in Ultima VIII: Pagan, the Avatar was fixed as a blond-haired, blue-eyed male.[2] Starting with Ultima IV, communication evolved from simple keyword commands to fully developed dialogue systems in later games, with Ultima IX introducing digitized voice acting. Originally designed as a blank slate to reflect the player's identity,[3] the Avatar helped popularize the modern use of "avatar" as a virtual representation.[4] This character offered unprecedented freedom in selecting race and gender,[5] serving as a medium for player self-expression and moral contemplation. Over time, however, the Avatar acquired a more distinct visual identity and narrative significance.[6] The Eight CompanionsIn Ultima IV, eight companions accompany the Stranger on his journey toward becoming the Avatar. Only seven join directly since one shares the same profession as the Stranger. Each companion practices a trade connected to one of the eight Virtues and their respective towns. These followers appear not only in Ultima IV but also recur throughout Britannia-centric titles such as Ultima V, VI, VII (Part I), and IX. Many can be recruited into the player's party and occasionally change professions later in the series.
Additional AlliesStarting with Ultima V and continuing in later titles, the Avatar has the opportunity to enlist a variety of companions beyond the core Eight. Some of these characters recur throughout the series, while others make brief or singular appearances.
Worlds of Ultima Companions
Arch-enemies
MondainMondain serves as the chief adversary in Ultima I and is depicted as a formidable sorcerer. As the younger son of Wolfgang, the ruler of Akalabeth, he initially received instruction in rudimentary magic; however, he was prohibited from practicing it due to his absence of empathy. In response, Mondain murdered his father and appropriated a gem to forge the "Gem of Immortality," which amplified his dominion over sinister beings and allowed him to fabricate hybrid creatures such as minotaurs, lizardmen, orcs, and goblins. His fortress was located on Terfin Island. Following his defeat by Lord British, Mondain summoned an extensive army to subjugate Sosaria. The Gem of Immortality rendered him invulnerable during that era, necessitating the gem’s destruction to end his life. The Stranger utilized time travel to annihilate the gem a millennium earlier, thereby slaying Mondain and demolishing his stronghold. Fragments of the shattered gem assume pivotal roles in subsequent installments: in Ultima V: Warriors of Destiny, they manifest as the Shadowlords; in Ultima IV: Quest of the Avatar, both shards and Mondain’s skull influence gameplay significantly; and in Ultima Online, multiple shards symbolize alternate realities containing Britannia. In Ultima Online and Ultima IX: Ascension, Mondain is portrayed as bald with a goatee, bearing resemblance to Ming the Merciless; whereas in Ultima VI, he appears with a full head of hair and no facial hair. MinaxMinax acts as the principal antagonist in Ultima II: The Revenge of the Enchantress and also features in Ultima Online. A skilled but vengeful enchantress, she surpassed Mondain’s power. Originally both an apprentice and lover to Mondain, she survived his demise at the hands of the Stranger by going into hiding. A decade later, Minax sought vengeance by invading the Stranger’s homeworld through dimensional and temporal portals, initiating the Time of Legends at the Origin of Times to assault future worlds without jeopardizing her own existence. Minax invaded Earth, causing temporal disruptions and obliterating the planet to prevent interference with her schemes. Two decades after Mondain’s death, she launched a campaign against Sosaria accompanied by her dark forces. In Ultima II, Lord British called upon a hero to confront Minax. The Stranger traversed her fortress Shadowguard using timegates and an enchanted ring to circumvent protective force fields. After an extended confrontation, he defeated Minax with the quicksword Enilno. Her demise unleashed dark energies that transformed Sosaria into two landmasses: Sosaria proper and Ambrosia. Unknown to all, Mondain and Minax had produced offspring—Exodus—a being neither fully human nor machine. ExodusExodus is the antagonist featured in Ultima III: Exodus, born from Mondain and Minax. The character is first encountered when a vessel returns devoid of crew members, with "EXODUS" scrawled in blood on its deck. Exodus proceeds to release monsters from its fortress on the Isle of Fire to terrorize Sosaria. Twenty years following Minax's death, the Stranger returns to confront Exodus. Entry to the Isle of Fire is obstructed by the ensnared Great Earth Serpent, which the Stranger liberates by uttering a magical word; this serpent later assists the Avatar in Ultima VII Part Two: Serpent Isle. Castle Exodus is shielded by magical barriers that require specific marks for safe passage, while hostile entities and animated flooring attack any intruders. Though Exodus appears demonic, it is ultimately revealed to be a magical computer that can only be destroyed by inserting four cards—Love, Sol, Moons, and Death—into designated slots. Upon its destruction, the Isle of Fire sinks until events unfold in Ultima VII: The Black Gate. In the Forge of Virtue expansion, Exodus’s Dark Core persists and must be banished into the Ethereal Void to complete related quests. Lord BlackthornLord Blackthorn assumes the regency of Britannia following the disappearance of Lord British in Ultima V. Initially a fair and just leader, he becomes corrupted by the Shadowlords and transforms into a despotic ruler. By the conclusion of the game, Lord British returns to power, and Blackthorn is banished through a red moongate to an unknown realm—later identified as Serpent Isle in Ultima VII Part Two: Serpent Isle. There, he attains redemption by joining the Xenkan Monks and becoming part of their order. Nevertheless, Ultima IX presents a conflicting narrative, depicting Blackthorn as an agent of the Guardian and antagonist who ultimately perishes in a magical confrontation with Lord British at the Great Stygian Abyss, contradicting his earlier redemption. In Ultima Online, which follows a divergent timeline after Ultima I, Blackthorn is portrayed both as Lord British’s closest ally and his most formidable adversary. He advocates for individuality and liberty through his personal ideal of chaos—not destructive but a balancing force. Embracing dark magic, he emerges as a malevolent presence and is apparently killed during an attack on Yew. This was later retconned as a duplicate; the original Blackthorn remains Britannia’s monarch. It is notable that Lord Blackthorn was the online persona used by Ultima Online project director Starr Long. The GuardianThe Guardian is an immensely powerful extraterrestrial conqueror from another dimension, introduced initially in Ultima VII: The Black Gate. His goal is to subjugate Britannia, initially employing his agent Batlin—the founder of the Fellowship—to construct a black moongate that would allow his physical invasion. The Avatar prevents this by destroying the moongate. In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar inside a blackrock dome encasing Castle Britannia, intending to dispatch forces through a portal to eliminate Britannia’s rulers. The Avatar dismantles both the dome and portal, journeying to worlds already vanquished or devastated by the Guardian. Ultima VII Part Two: Serpent Isle reveals the Guardian’s contingency plan: sending Batlin to Serpent Isle to further his conquest. Batlin betrays him and is slain after releasing the Banes of Chaos. The Avatar neutralizes this menace by uniting the Serpents of Chaos, Order, and Balance but is captured by the Guardian at the game’s conclusion. In Ultima VIII: Pagan, the Guardian detains the Avatar on Pagan, a world under his dominion. There, the Avatar masters elemental magic before returning to Britannia. By Ultima IX: Ascension, the Guardian has erected eight columns across Britannia designed to draw its moons from orbit, risking planetary annihilation. The Avatar destroys these columns and defeats the Guardian, who reveals himself as the Avatar’s dark half—born from the evil discarded in Ultima IV. The Avatar merges with him using the Armageddon spell. Industry analysts have theorized that the Guardian symbolizes Origin’s parent company, Electronic Arts, reflecting alleged creative disputes with Richard Garriott. Supporting this interpretation are the Guardian’s artifacts—the sphere, cube, and tetrahedron—which resemble EA’s early 1990s logo. Additionally, characters Elizabeth and Abraham (E&A) in The Black Gate deceive the Avatar before being revealed as antagonists. The Guardian’s epithet "Destroyer of Worlds" may be an allusion to Origin’s slogan "We create worlds". Other notable or recurring characters
Lord BritishLord British serves as the sovereign of Britannia and represents the in-game avatar of series creator Richard Garriott. His moniker originated from a nickname bestowed by friends during a computer camp, with the "Lord" title appended during his participation in Dungeons & Dragons games. Early titles such as Akalabeth: World of Doom were released under this name, and he also appears as Lord British in Ultima Online. Garriott holds trademark ownership of this character, who also appears under the name General British in his later project Tabula Rasa (video game). Hailing originally from Earth, he adopted the name Cantabrigian British reflecting his birthplace, Cambridge, UK. Following his triumph over the malevolent wizard Mondain, he earned titles including "Champion of the White Light" and "Lord British, Protector of Akalabeth." He is instrumental in establishing key Britannian institutions such as the Museum and Conservatory and provides critical healing and resurrection services to the Avatar. Though widely regarded as invincible within the game world, Lord British has been killed due to programming bugs and player exploits, inspiring the "Lord British Postulate," which suggests that any living character in a game will eventually be targeted for demise. Garriott expressed displeasure when players managed to kill him using cannon fire in Ultima III: Exodus. In Ultima VII, a hidden easter egg permits his death by a falling gold plaque, referencing an actual accident at Origin's offices. During Ultima Onlines beta phase, bugs allowed players to slay Lord British, marking a notable milestone in online gaming where players could influence major NPCs. A similar event occurred with General British during Tabula Rasas beta. In Ultima IX: Ascension, players have the option to eliminate Lord British by poisoning bread crafted on Earth. ChucklesChuckles functions as the court jester to Lord British, commonly found within Castle Britannia. While occasionally assisting the Avatar, he is also known for misleading them. This character is inspired by Chuck Bueche, one of Origin Systems’ founders. The Time LordThe Time Lord oversees the proper progression of time throughout space. In Ultima III, he instructs on how to position the Four Cards to defeat Exodus. He continues to assist the Avatar in both Ultima VII’’ and Ultima IX. The Great Earth SerpentThe Great Earth Serpent is compelled by Exodus to guard the Isle of Fire in Ultima III, later aiding the Avatar in reestablishing balance on Serpent Isle during Ultima VII Part Two. The GypsyThe Avatar seeks guidance from the Gypsy to evaluate their virtue levels prior to undertaking quests in Ultima IV, V, VI, and IX. HawkwindHawkwind is a distinguished cartographer featured in Ultima III. He ascends to become Seer of Souls in Ultima IV, residing within Castle Britannia where he mentors the Stranger on their path to becoming an Avatar. His role is further expanded upon in Ultima IX. SmithA sentient horse capable of speech. Additional characters across the series
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