Katrina (Ultima)
| Industry | Video games |
|---|---|
| Founded | 1980 |
| Founder | Richard Garriott |
| Products | Video games |
This compilation enumerates prominent or frequently appearing figures within the Ultima series of video games, specifying their involvement across titles.
The Avatar and Allies
- Yes : The character features in the specified game.
- No : The character does not appear.
- Join : The character may become part of the Avatar's group.
- AE : A variant persona of the character is present.
- AEJ : A variant persona appears and might join the group.
- M/R : The character is only mentioned or alluded to.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Avatar | No | Yes[lower-alpha 1] | Yes[lower-alpha 1] | Yes[lower-alpha 1] | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | M/R |
| Iolo | No | Yes | Yes | Yes | Join | Join | Join | AEJ[lower-alpha 2] | AE[lower-alpha 3] | No | Join | Yes | Join | No | Yes | M/R |
| Shamino | No | Yes | No | Yes | Join | Join | Join | AEJ[lower-alpha 4] | AEJ[lower-alpha 5] | No | Join | No | Join | No | Yes | Yes |
| Dupre | No | No | Yes | Yes | Join | Join | Join | AEJ[lower-alpha 6] | AE[lower-alpha 7] | No | Join | Yes | Join | No | Yes | Yes |
| Jaana |
style="#FFFF90"|Join |
style="#FFFF90"|Join |
style="#FFFF90"|Join |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style= "background:#C0C0C0" M/R | ||||||||||||
| style= "text-align:left;"
Julia |
style= "#FFFF90" Join style= "#FFFF90" Join style= "#FFFF90" Join |
style= "#FFFF90" Join style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes | |||||||||||||
| style= "text-align:left;" Katrina |
style= "#FFFF90" Join style= "#FFFF90" Join style= "#FFFF90" Join |
style= "#FFFF90" Join |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style= "background:#C0C0C0" M/R | |||||||||||||
| style= "text-align:left;" Geoffrey |
style= "#FFFF90" Join style= "#FFFF90" Join style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes | |||||||||||||
| style= "text-align:left;" Mariah |
style= "#FFFF90" Join style= "#FFFF90" Join style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
||||||||||||||
| style= "text-align:left;" Gwenno |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="#FFFF90" Join |
style="#FFFF90" Join |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No |
style="#C0C0C0" M/R |
style="#C0C0C0" M/R |
style="#FFFF90" Join |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes | ||
| style= "text-align:left;" Sentri |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes |
style="#FFFF90" Join |
style="#FFFF90" Join |
style="#FFFF90" Join |
style="#C0C0C0" M/R |
style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No | |||||||||
| Gorn |
style="#FFFF90" Join |
style="#FFFF90" Join |
style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes ... (Truncated for brevity; table continues with similar format for remaining characters) |
The Stranger and the Avatar
In the initial Ultima installments, the player-controlled character was known as the Stranger, with gameplay that permitted actions such as theft and violence. Following Ultima III, creator Richard Garriott encountered backlash from parents concerned about immoral behavior and alleged Satanic themes, largely due to the demon depicted on the game’s cover art. To address these concerns, Garriott incorporated profound themes and symbolism inspired by a television program on Hinduism and the notion of the Avatar, which led to the establishment of eight Virtues guiding the protagonist in Ultima IV, now called the Avatar.
The Avatar made its first appearance in Ultima IV, where the player was charged with embodying these Virtues and recovering the Codex of Ultimate Wisdom. The storyline continued to evolve in later titles: in Ultima V, the Avatar topples a tyrannical ruler; in Ultima VI, he negotiates peace between humans and gargoyles; and during Ultima VII and VIII, he confronts the Guardian, culminating in their mutual demise in Ultima IX: Ascension.
Except for Ultima IX, players had the option to name their Avatar. Earlier games allowed customization of race, gender, and appearance, but in Ultima VIII the Avatar was portrayed as a blond-haired, blue-eyed male by default. Interaction systems advanced from keyword-based dialogue to fully developed conversations by Ultima VII and Ultima Underworld, with digitized voice acting introduced in Ultima IX.
Originally designed as a blank character mirroring the player's identity, the Avatar was among the earliest game heroes to offer choices in race and gender, representing one of the first modern uses of "avatar" within virtual environments. Over time, this character gained more distinct traits and visual representation, strengthening player connection and enriching narrative complexity.
The Eight Companions
In Ultima IV, the Stranger is joined by seven companions—out of eight potential ones—as the companion sharing his profession does not participate. Each companion practices a trade aligned with one of the eight Virtues and its associated town. These individuals serve as the Avatar’s initial allies and reappear throughout later Britannia-centric titles such as Ultima IV, V, VI, VII (Part I), and IX, frequently accompanying him on his journey. Some companions even switch professions in subsequent games.
- Iolo is a celebrated bard and crossbow maker living in Britain during Ultima IV. He and his wife Gwenno have been featured since Ultima II. Iolo composed the melody for "Stones," with lyrics provided by Gwenno. Owner of Smith, a talking horse, he runs two bow shops by the time of Ultima VII. His character is modeled after David R. Watson, a real-life bowyer and musician.
- Shamino Sallé Dacil hails from Skara Brae as a ranger and once ruled an ancient kingdom in Sosaria. After assisting the Stranger in Ultima I, he became stranded in Britannia due to Sosaria’s continental division. By Ultima IV, Shamino serves as a ranger and later joins the Avatar on Serpent Isle during Ultima VII Part II. His name is inspired by Richard Garriott’s alias within the Society for Creative Anachronism, itself derived from his bicycle brand Shimano.
- Dupre acts as both paladin and mayor of Trinsic who commits to aiding the Stranger’s quest, remaining a steadfast companion. He earns knighthood between Ultima VI and VII and is known for his fondness for wine and women, even authoring travel guides. In Ultima VII, Dupre accumulates an outstanding bar tab that players can choose to settle. He sacrifices himself defending Serpent Isle but is resurrected to battle the Guardian in Ultima IX. His persona is based on Greg Dykes, a friend of Garriott.
- Jaana is a druid allied with Lord British who becomes an outlaw under Blackthorn’s regime, joining resistance efforts. Later relocating to Cove as a healer, she assists in fighting against the Guardian. Her name honors a Finnish acquaintance of Richard Garriott.
- Julia is a tinker from Minoc with a Scottish accent who helps identify flaws in shipbuilding during Ultima VII. In Ultima IX, she expresses romantic feelings toward the Avatar. Julia’s character draws inspiration from someone Garriott previously dated.
- Katrina works as a shepherdess and is Magincia’s sole survivor following a daemon assault that destroyed her home city. She remains amidst its ruins; when New Magincia embraces Humility as its founding principle, she becomes its first citizen and ultimately its last after abandonment. The Avatar plays a role in restoring Humility there. Katrina is modeled after Garriott’s friend nicknamed Trina.
- Geoffrey is a fighter encountered in Jhelom who rises to captain of the guard defending against gargoyle incursions before retiring at Lord British’s castle. His character is based on Jeff Hillhouse, Origin’s inaugural employee.
- Mariah originates from Moonglow as an adventurous mage. After Shadowlord attacks force her into hiding at Lycaeum, she meets the Avatar. In Ultima VI, she translates Gargoyle inscriptions while grappling with mage-induced madness until aided by the Avatar. Mariah reflects Garriott’s personal assistant Michelle Caddel.
Additional Allies
Starting with Ultima V, the Avatar gains the ability to enlist a variety of characters beyond the core Eight Companions. Some of these figures reappear across multiple installments, while others join temporarily or only once.
- Gwenno is a performer, scholar, and adventurer frequently seen alongside her husband Iolo. In Ultima V, she is credited with composing the lyrics for the song "Stones". Her persona is modeled after Kathleen Jones, the spouse of David R. Watson (Iolo).
- Sentri first appears as a warrior in Ultima II and later ascends to the title of Baron of Serpent Hold. By Ultima VII, he lives in Britain and offers free combat training to the Avatar and their companions. A magical artifact associated with him features in Ultima IX.
- Introduced as a barbarian prisoner in Ultima V, Gorn aids the Avatar during escapes and returns in later titles. His character is inspired by Arnold Schwarzenegger's portrayal of Conan.
- Prior to Ultima V, Johne lost his ship to a whirlpool. Driven insane by shards of the Gem of Immortality, he created the Shadowlords. Known as Captain John in Ultima VI, he supports the Avatar by teaching the Gargish tongue and assisting gargoyles.
- Maxwell and Toshi appear in Ultima V as a novice fighter and bard, respectively.
- Within Ultima V, Saduj, affiliated with Blackthorn's "Oppression", may betray the Avatar if recruited.
- The pirate lord Seggallion from Ultima V and Ultima VI claims origin from Ashtalarea—a realm introduced in Knights of Legend—and was stranded in Britannia through a moongate.
- In Ultima VI, young gargoyle Beh Lem escorts the Avatar into Vesper.
- The gypsy juggler Blaine serves as a companion option in Ultima VI.
- Ship captains Leodon and Leonna provide formidable combat assistance within Buccaneer's Den in Ultima VI.
- The talking mouse scout Sherry, first appearing in Ultima VI, later takes on a nursery assistant role in Ultima VII. Her character draws inspiration from Richard Garriott’s former partner.
- Introduced in Ultima VII, Spark joins the quest seeking retribution for his father’s murder; he is based on programmer Raymond Benson’s son.
- Ranger Tseramed, featured in Ultima VII, employs bee venom-tipped arrows and harbors resentment toward Fellowship leaders; his character reflects lead programmer Ken Demarest III.
- Adept Selina, hailing from Moonshade, becomes an ally during Ultima VII Part Two: Serpent Isle, driven by her own agenda.
- The Frankenstein-inspired figure Boydon can be reconstructed to join the party in Ultima VII Part Two.
- Magic thief Stefano assists with an escape from the Mountains of Freedom in Ultima VII Part Two.
- Bear Knight Wilfred may accompany the group but conceals significant secrets in Ultima VII Part Two.
- The automaton Petra, aiding at Moonshade’s Blue Boar tavern, supports various quests during Ultima VII Part Two.
- The ancient sage Sethys, centuries old, helps summon important individuals within Ultima VII Part Two.
- Iron automatons can be animated through spells and recruited into the party during Ultima VII Part Two.
- Initially betraying but eventually aiding the Avatar, Raven, daughter of Samhayne, offers navigation aboard her ship The Silver Hart and develops a close relationship before departing ahead of the final confrontation with the Guardian.
Worlds of Ultima Allies
- Dr. Johann Spector is an Earth-based ally of the Avatar. Within Ultima: Savage Empire, he falls under the corrupting influence of the Valley of Eodon’s power, assuming the identity of Zipactriotl and proclaiming himself chief of a dominant tribal community. His objective is to unite the insectoid Myrmidex forces to launch an invasion on Earth. Once the Avatar frees him from this enchantment, he reverts to Dr. Spector and joins the Avatar’s group, later accompanying them to Mars in Ultima: Martian Dreams. This character draws inspiration from Warren Spector, a former Origin employee.
Arch-enemies
- Yes : Character appears in the specified game.
- No : Character does not appear in that title.
- M/R : Character is mentioned or alluded to.
- Mnl : Character is referenced solely in the game manual.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mondain | Mnl | Yes | Mnl | Mnl | M/R | M/R | Yes[lower-alpha 8] | No | No | No | M/R | M/R | Mnl | Mnl | M/R | M/R |
| Minax | No | No | Yes | Mnl | M/R | Mnl | Yes[lower-alpha 8] | No | No | No | M/R | M/R | Mnl | Mnl | M/R | Yes |
| Exodus | No | No | No | Yes | M/R | Mnl | Yes[lower-alpha 8] | No | No | No | Yes | No | Mnl | Mnl | M/R | Yes |
| Lord Blackthorn | No | No | No | No | No | Yes | No | No | No | No | M/R | No | M/R[lower-alpha 9] | Mnl | Yes | Yes |
| The Shadowlords | No | No | No | No | No | Yes | Mnl | No | Yes | No | Mnl | No | No | No | M/R | Yes |
| The Guardian | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
| Batlin | No | No | No | No | No | No | No | No | No | No | Yes | No | Yes | No | style="background:#c0c0c0;" M/R | style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|No |
Mondain
Mondain serves as the chief villain in Ultima I. As the second-born son of Wolfgang, the king of Akalabeth, he received rudimentary magical training but was forbidden to practice magic due to his absence of empathy. In response, Mondain murdered his father and seized his gem, crafting the "Gem of Immortality." This artifact granted him escalating power and dominion over sinister beings like minotaurs, lizardmen, orcs, and goblins. His fortress was situated on the island of Terfin.
Following his defeat by Lord British, Mondain summoned his forces to attempt the conquest of Sosaria. Thanks to the gem, he possessed immortality during his lifetime and could only be vanquished by destroying it. The Stranger from Another World utilized time travel to obliterate the gem a millennium earlier, resulting in Mondain’s death and the destruction of his castle.
Fragments of the Gem of Immortality play a significant role in subsequent games such as Ultima V: Warriors of Destiny and Ultima Online. In Ultima V, shards discovered near Terfin give rise to the Shadowlords and are crucial for their defeat; in Ultima IV, Mondain’s skull is a weapon that kills creatures but negatively impacts the Avatar’s karma. Within Ultima Online, several shards symbolize parallel universes containing Britannia.
Visual portrayals differ: in Ultima Online and Ultima IX: Ascension, Mondain is depicted as bald with a goatee reminiscent of Ming the Merciless, whereas in Ultima VI he appears with a full head of hair and no facial hair.
Minax
Minax is the principal antagonist featured in Ultima II: The Revenge of the Enchantress and also appears in Ultima Online. A formidable sorceress once apprenticed to Mondain, she surpassed him both in magical prowess and cruelty. After Mondain’s demise at the hands of the Stranger, Minax retreated into hiding but later sought vengeance by targeting the Stranger’s homeworld.
By employing dimensional and temporal portals, she initiated the Time of Legends at the Origin of Times to assault future realities without risking premature defeat. Minax invaded Earth, disrupting its timeline and annihilating it to prevent interference. Two decades after Mondain’s death, she launched an offensive against Sosaria accompanied by her armies.
In Ultima II, Lord British summoned a hero to confront Minax. The Stranger navigated her fortress Shadowguard through time gates and protective barriers using a magical ring. After a challenging campaign, he defeated her wielding the quicksword Enilno. Her demise unleashed dark forces that transformed Sosaria into two continents: Sosaria itself and Ambrosia. Unbeknownst to all, Mondain and Minax had produced an offspring, Exodus, a being neither fully human nor machine.
Exodus
Exodus is the antagonist in Ultima III: Exodus, born from Mondain and Minax. It first emerges when a vessel returns with its crew missing and "EXODUS" scrawled in blood on its deck. Subsequently, Exodus releases monsters from its stronghold on the Isle of Fire to terrorize Sosaria. Twenty years after Minax’s death, the Stranger returns to confront Exodus.
The Isle of Fire is inaccessible due to the imprisoned Great Earth Serpent, which the Stranger frees using a magical incantation; this serpent later aids in Ultima VII Part Two: Serpent Isle. Castle Exodus is shielded by magical wards requiring specific symbols for safe passage, while hostile creatures and animated floors attack intruders.
Though Exodus appears demonic, it is ultimately revealed as a magical computer that can only be destroyed by inserting four cards—Love, Sol, Moons, and Death—into designated slots. Once destroyed, the Isle of Fire sinks until its reappearance in Ultima VII: The Black Gate. In the Forge of Virtue expansion, Exodus's Dark Core persists and must be banished into the Ethereal Void to complete related quests.
Lord Blackthorn
Lord Blackthorn assumes the role of Britannia's regent following Lord British's disappearance in Ultima V. Initially a just ruler, he succumbs to corruption under the influence of the Shadowlords, transforming into a despotic figure. By the conclusion of the game, Lord British returns, resulting in Blackthorn's exile through a red moongate to an unfamiliar realm—later identified in Ultima VII Part Two: Serpent Isle as Serpent Isle. There, he attains redemption by joining the Xenkan Monks and becoming part of their order.
The storyline shifts in Ultima IX, which depicts Blackthorn departing prior to the Avatar’s arrival and reemerging as an antagonist allied with the Guardian. His life ends in a magical confrontation with Lord British within the Great Stygian Abyss, presenting a narrative that contradicts earlier accounts.
In Ultima Online, which branches off after Ultima I, Blackthorn is portrayed as both Lord British’s closest ally and most formidable adversary. He advocates for personal freedom by founding the virtue of chaos—not as a force of destruction but as a means of protection—and later embraces dark magic, becoming a malevolent figure. Following an apparent demise in Yew, this evil incarnation was retconned as a duplicate; the original Blackthorn goes on to rule Britannia as king. It is notable that Lord Blackthorn served as the virtual identity for Ultima Online’s project director Starr Long.
The Guardian
The Guardian is an immensely powerful extraterrestrial conqueror from another dimension who makes his first appearance in Ultima VII: The Black Gate as a disembodied voice. His objective is to subjugate Britannia by constructing a black moongate to physically enter the world, employing his agent Batlin, leader of the Fellowship, to facilitate this plan. The Avatar disrupts this scheme by destroying the moongate.
In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar within Castle Britannia beneath a blackrock dome and attempts invasion via a portal. The Avatar counters by destroying both the portal and dome while exploring worlds already under the Guardian’s dominion.
Ultima VII Part Two: Serpent Isle unveils the Guardian’s contingency: dispatching Batlin to Serpent Isle to further conquest efforts. Batlin betrays him but is slain after unleashing the Banes of Chaos. The Avatar reunites the Chaos, Order, and Balance Serpents to neutralize this menace yet is subsequently captured by the Guardian.
In Ultima VIII: Pagan, the Guardian confines the Avatar on Pagan, a world under his control. There, the Avatar masters elemental magic before returning to Britannia.
By Ultima IX: Ascension, the Guardian has erected eight columns throughout Britannia designed to pull its moons from orbit and annihilate the planet. The Avatar dismantles these columns and defeats the Guardian, who reveals himself as the dark half of the Avatar—formed from evil discarded in Ultima IV. The Avatar employs the Armageddon spell to fuse them into a single entity.
Industry analysts have theorized that the Guardian symbolizes Origin’s parent company, Electronic Arts, perceived as limiting Richard Garriott’s creative freedom during later series entries. This interpretation is reinforced by the Guardian’s artifacts—a sphere, cube, and tetrahedron—mirroring EA’s early 1990s logo following its acquisition of Origin. Additionally, Fellowship members Elizabeth and Abraham (E&A) misdirect the Avatar before being unmasked as antagonists. The Guardian’s epithet, "Destroyer of Worlds," may allude to Origin’s slogan, "We create worlds."
Other Important or Recurring Characters
- Yes : Character appears within the game.
- No : Character does not appear.
- AE : Alternate persona appears.
- M/R : Only mentioned or referenced.
- Mnl : Referenced solely in the manual.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lord British | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | AE[lower-alpha 10] | No | Yes | Yes | Yes | No | Yes | Yes |
| Chuckles | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | Yes | M/R | No | No | M/R | No |
| The Time Lord | No | No | Yes | Yes | Yes | No | No | No | No | No | Yes | M/R | Mnl | No | Yes | Yes |
| The Great Earth Serpent | No | No | No | Yes | No | No | No | No | No | No | No | No | Yes | No | No | No |
| The Gypsy | No | No | No | No | Yes | Yes | Yes | No | No | No |
Lord British
Lord British serves as the sovereign of Britannia and represents the in-game persona of series creator Richard Garriott. The moniker originated as a nickname among Garriott's acquaintances, with "Lord" appended due to his role as dungeon master in Dungeons & Dragons. Early titles such as Akalabeth: World of Doom were released under this alias, and Garriott occasionally portrayed Lord British within Ultima Online. He holds trademark ownership over both the name and character, who also appeared under the name General British in the now-defunct Tabula Rasa (video game).
Portrayed as an Earth native, Lord British arrives in Sosaria via a moongate, adopting the title Cantabrigian British after his birthplace, Cambridge, UK. Following his defeat of the malevolent wizard Mondain, he earns titles including "Champion of the White Light" and "Lord British, Protector of Akalabeth." He is instrumental in establishing key Britannian institutions such as the Museum and Conservatory, frequently providing aid to the Avatar through healing and resurrection.
Though often regarded as invincible, Lord British has been defeated through various glitches and exploits throughout multiple games. This phenomenon inspired the "Lord British Postulate," which suggests every living entity in a game is vulnerable to being killed. Garriott was notably displeased when players managed to kill Lord British using cannon fire in Ultima III: Exodus. In Ultima VII, an easter egg allows Lord British’s demise by a falling gold plaque, a nod to an incident where Garriott was injured by a metal bar at Origin’s offices. During Ultima Onlines beta phase, bugs allowed players to kill Lord British—a landmark moment that gave players unprecedented control over the game world. Similarly, General British was killed during Tabula Rasas beta testing. In Ultima IX: Ascension, it is possible to poison Lord British with a specially crafted loaf of bread on Earth.
Chuckles
Chuckles acts as the court jester for Lord British and is commonly found within Castle Britannia. While he sometimes assists the Avatar, he is also known for misleading them. This character is inspired by Chuck Bueche, one of Origin Systems’ founders.
The Time Lord
The Time Lord oversees the proper progression of time throughout space. In Ultima III, he provides critical information on how to destroy Exodus; in Ultima VII, he assists the Avatar concerning the Fellowship; and he also appears in Ultima IX.
The Great Earth Serpent
In Ultima III, The Great Earth Serpent is compelled to guard the Isle of Fire. Later, in Ultima VII Part Two, it aids in restoring equilibrium to Serpent Isle.
The Gypsy
Before embarking on quests in Ultima IV, V, VI, and IX, the Avatar consults the Gypsy to evaluate their virtue strengths.
Hawkwind
Hawkwind is a distinguished cartographer featured in Ultima III. By Ultima IV, he becomes Seer of Souls residing within Castle Britannia, guiding the Avatar toward achieving Avatarhood. His role expands further in Ultima IX.
Smith
Smith is a talking horse appearing throughout the series.
Additional Characters in the Series
- The King of the White Dragon once co-ruled the Lands of Danger and Despair (later known as Serpent Isle) alongside Shamino in Ultima I. After Mondain’s defeat fractured Sosaria, Shamino found himself stranded far from his homeland. Beatrix, Shamino's betrothed and daughter of the King, died from a broken heart. The King descended into madness, killing guests during a goblin assault before taking his own life. His ghost manifests as hostile within Ultima VII Part Two until subdued by the Avatar.
- Sir Simon
- Lady Tessa
- Gwenneth serves as Iolo's apprentice and manages Iolo's Bows shop by Ultima V after Iolo becomes an outlaw; she assumes full control by Ultima VI.
- Dr. Cat
- Sutek
- Sin'Vraal
- Nicodemus
- Rudyom
- Penumbra
- Horance
- Nell
- Patterson
- Nastassia
- Erstam
- The story of Beatrix unfolds in Ultima VII Part Two. As daughter to the King of the White Dragon and Shamino's betrothed, she died heartbroken when Shamino became stranded following Sosaria’s fragmentation. Her spirit harbors resentment toward Shamino’s apparent betrayal until confronted during gameplay.
- Samhayne
External links
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