Lord Blackthorne
This section enumerates prominent or frequently appearing characters within the Ultima series of video games, specifying the entries in which they are featured.
The Avatar and Companions
- Yes : The character is present in that installment.
- No : The character does not appear.
- Join : The character can join or has joined the Avatar’s group.
- AE : An alternate persona of the character is featured.
- AEJ : An alternate persona appears and may become a party member.
- M/R : The character is only mentioned or referenced.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| The Avatar | M/R | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Iolo | Join | Join | Join | AEJ | AE | Join | Join | M/R | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Shamino | Join | Join | Join | AEJ | AEJ | Join | Join | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dupre | Join | Join | Join | AEJ | AE | Join | Join | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jaana |
... [table continues similarly with remaining characters, trimmed for brevity] %} The Stranger and the AvatarIn the earlier Ultima titles, players assumed the role of the Stranger, with gameplay that permitted actions such as theft and violence. Following Ultima III, creator Richard Garriott faced backlash from parents concerned about perceived immoral content and alleged associations with Satanic ritual abuse, largely due to the demonic imagery on the game’s cover. To address these concerns, Garriott implemented a system based on eight Virtues inspired by Hinduism’s concept of the Avatar, thereby establishing a protagonist with deeper ethical significance in Ultima IV. The Avatar was introduced in Ultima IV: Quest of the Avatar, charged with embodying these Virtues and seeking out the Codex of Ultimate Wisdom.[1] Later installments portrayed the Avatar overcoming an oppressive government (Ultima V), mediating peace between humans and gargoyles (Ultima VI), confronting the Guardian in Ultima VII and VIII, culminating in their mutual destruction during Ultima IX. Except for Ultima IX, players were able to assign a name to the Avatar. In Ultima VIII, the Avatar’s identity was fixed as a blond-haired, blue-eyed male, whereas previous games allowed customization of gender, race, and appearance.[2] From Ultima IV onward, dialogue utilized keyword-based interactions until full conversational systems were introduced in Ultima VII and Ultima Underworld. Digitized voice acting was added in Ultima IX. Originally designed as a neutral figure reflecting player identity,[3] the Avatar was among the earliest video game protagonists to allow selection of race and gender, serving as a virtual extension of the player.[4] Over time, this character developed into a more distinct persona.[5] The Eight CompanionsIn Ultima IV, the Stranger is accompanied by eight companions on his journey to achieve Avatarhood. However, only seven companions actively join him, as one shares the same vocation and role as the Stranger himself. Each companion originally practices a trade connected to one of the eight virtues and their respective towns. These individuals are the Avatar's initial followers and make appearances in subsequent Britannia-based titles such as Ultima IV, V, VI, VII (Part I), and IX. Many return to join the Avatar's party again, occasionally adopting different professions.
Additional AlliesStarting with Ultima V, the Avatar gains the ability to enlist a variety of characters beyond the core Eight Companions. Some of these figures appear repeatedly throughout the series, while others make brief or singular appearances.
These additional allies contribute both strategic depth and narrative complexity across several Ultima games, reflecting recruitment choices that evolve alongside the overarching storylines. Worlds of Ultima allies
Arch-nemeses
MondainMondain serves as the chief adversary in Ultima I. He is the second son of Wolfgang, the king of Akalabeth, who received only rudimentary magical training and was forbidden from practicing magic due to his cold-hearted nature. In defiance, Mondain murdered his father and seized his gem, forging the "Gem of Immortality." This artifact granted him dominion over dark creatures and enabled him to create hybrid beings such as minotaurs, lizardmen, orcs, and goblins. His base of operations was located on Terfin Island. Following his defeat by Lord British, Mondain summoned creatures in an attempt to conquer Sosaria. The Gem of Immortality rendered him invulnerable in the present era; only by destroying this gem could he be vanquished. Utilizing a time machine, the Stranger traveled a millennium into the past, shattered the gem, and killed Mondain, simultaneously destroying his fortress. The broken gem assumes a significant role in subsequent entries: Ultima V: Warriors of Destiny and Ultima Online. In Ultima IV: Quest of the Avatar, three fragments are discovered at the submerged ruins of Terfin alongside Mondain’s skull. These shards give rise to the Shadowlords in Ultima V and are critical for their defeat; additionally, the skull emits a lethal aura against nearby foes but negatively impacts the Avatar’s karma. In Ultima Online, numerous shards exist across parallel universes containing Britannia. Mondain’s visual portrayals differ across titles: depicted as bald with a goatee reminiscent of Ming the Merciless in Ultima Online and Ultima IX: Ascension, while shown with full hair and no facial hair in Ultima VI. MinaxMinax is the central antagonist in Ultima II: The Revenge of the Enchantress and also appears in Ultima Online. She is a formidable sorceress who was once both apprentice and lover to Mondain, ultimately surpassing his magical prowess and seeking vengeance following his demise. After surviving Mondain’s downfall, Minax went into hiding to increase her power. To exact revenge, she located the Stranger’s homeworld and employed dimensional and temporal gates to initiate the Time of Legends at the Origin of Times. This strategy allowed her to assault future realities without fear of temporal consequences. She invaded Earth, disrupting its timeline and annihilating it to prevent interference from the Stranger. Two decades later, she launched an attack on Sosaria with her armies. In Ultima II, Lord British summoned a hero to confront Minax. The Stranger responded by navigating through timegates and circumventing force fields within her fortress Shadowguard. After an extended confrontation, he defeated Minax using the quicksword Enilno. Her death unleashed dark energies that transformed Sosaria into two landmasses: Sosaria itself and Ambrosia. Unknown to most, Mondain and Minax had produced an offspring—Exodus—a being neither fully human nor machine. ExodusExodus is the antagonist featured in Ultima III: Exodus, born from Mondain and Minax. The character makes its first appearance when a ship returns devoid of crew with "EXODUS" scrawled in blood. Exodus terrorizes Sosaria from a fortress situated on the Isle of Fire. Twenty years after Minax’s demise, the Stranger returns with the mission to destroy Exodus. Entry to the Isle of Fire is obstructed by the imprisoned Great Earth Serpent, whom the Stranger frees by uttering a magical incantation. In gratitude, this serpent assists the Avatar in Ultima VII Part Two: Serpent Isle. Castle Exodus is shielded by magical wards requiring specific marks for safe passage. The stronghold is also inhabited by hostile creatures and features animated floors. Though Exodus appears demonic, it is actually a magical computer that can be destroyed by inserting four cards labeled Love, Sol, Moons, and Death. Following its destruction, the Isle of Fire sinks beneath the sea until events in Ultima VII: The Black Gate. Within the Forge of Virtue expansion, Exodus’s Dark Core persists on the island; here, the Avatar must banish it into the Ethereal Void to complete associated quests. Lord BlackthornLord Blackthorn assumes the role of Britannia's regent following Lord British's disappearance in Ultima V. Initially portrayed as a fair and just leader, he becomes corrupted by the Shadowlords, transforming into a despotic ruler. By the conclusion of the game, Lord British returns, resulting in Blackthorn's exile through a red moongate to an unknown realm—later identified in Ultima VII Part Two: Serpent Isle as Serpent Isle. There, Blackthorn pursues atonement by joining the Xenkan Monks and becoming part of their order. Nonetheless, Ultima IX presents a conflicting storyline, showing Blackthorn departing Serpent Isle prior to the Avatar’s arrival and returning as an agent of the Guardian. His story ends with his death in a magical confrontation against Lord British at the Great Stygian Abyss, which contradicts previous accounts. In Ultima Online, which branches off after Ultima I, Blackthorn is depicted both as Lord British’s closest confidant and his most formidable adversary. He advocates for personal freedom and individuality through his own principle of virtue: chaos—not destructive but rather a force of equilibrium. Embracing dark magic, he emerges as a malevolent figure but is ultimately defeated in Yew. This evil incarnation was later retconned as merely a duplicate; the authentic Blackthorn ascends as Britannia’s monarch. The character’s design was inspired by Ultima Online project director Starr Long. The GuardianThe Guardian is an immensely powerful extraterrestrial conqueror from another dimension, first introduced in Ultima VII: The Black Gate. Initially manifesting only as a disembodied voice, he aims to dominate Britannia using his agent Batlin, founder of the Fellowship, who utilizes a black moongate to enter the physical world. The Avatar thwarts this plan by destroying the moongate. In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar and companions within Castle Britannia beneath a blackrock dome, intending to invade by eliminating its rulers. The Avatar breaks both the portal and dome, exploring other worlds already subdued or obliterated by the Guardian. Ultima VII Part Two: Serpent Isle uncovers the Guardian’s contingency: dispatching Batlin to Serpent Isle to advance his conquest. Batlin betrays him but releases the Banes of Chaos before dying. The Avatar neutralizes this menace by uniting the Chaos, Order, and Balance Serpents but is captured by the Guardian at the conclusion. In Ultima VIII: Pagan, the Guardian holds the Avatar captive on Pagan, a world entirely under his dominion. There, the Avatar masters elemental magic before returning to Britannia. By Ultima IX: Ascension, while trapped on Pagan, the Guardian erects eight colossal columns across Britannia designed to pull its moons from orbit and annihilate the world. The Avatar destroys these columns and defeats the Guardian, who reveals himself as the Avatar’s dark half—formed from evil forsaken in Ultima IV. The Avatar merges with him using the Armageddon spell. Industry analysts have proposed that the Guardian represents Origin’s parent company, Electronic Arts, which was rumored to have constrained Richard Garriott's creative freedom during later series entries. This interpretation is supported by the Guardian’s three artifacts—a sphere, cube, and tetrahedron—reflecting EA’s early 1990s logo after acquiring Origin. Furthermore, Fellowship members Elizabeth and Abraham (E&A) deceive the Avatar and are unmasked as antagonists. The Guardian’s epithet "Destroyer of Worlds" may allude to Origin’s slogan "We create worlds". Other Notable or Recurring Characters
Lord BritishLord British serves as the sovereign of Britannia and represents the in-game avatar of series creator Richard Garriott. The moniker originated from a childhood nickname at computer camp, with "Lord" appended from his Dungeons & Dragons persona. Garriott published early games such as Akalabeth under this alias and portrayed Lord British within Ultima Online. He maintained trademark ownership of the character, who also appeared as General British in Garriott's subsequent title, Tabula Rasa. Originally hailing from Earth, Lord British arrives in Sosaria through a moongate, adopting the name Cantabrigian British after his hometown, Cambridge, UK. Following his victory over the malevolent wizard Mondain, he earns the titles "Champion of the White Light" and "Lord British, Protector of Akalabeth." He is instrumental in establishing significant Britannian institutions like the Museum and Conservatory and provides critical support to the Avatar through healing and resurrection. Though widely regarded as invincible, Lord British has been slain due to glitches and player exploits, giving rise to the "Lord British Postulate": every living being is susceptible to death. Despite this, Garriott disapproved of methods enabling his character’s demise, such as cannon fire in Ultima III: Exodus or a hidden falling plaque easter egg in Ultima VII. During the beta phase of Ultima Online, Lord British was killed by bugs and oversights—an unprecedented event that allowed players significant control over the game world. Similarly, General British met his end during Tabula Rasa's beta testing. In Ultima IX: Ascension, players can eliminate him by replacing his bread with poisoned bread sourced from Earth. ChucklesChuckles, the court jester serving Lord British often found within Castle Britannia, occasionally aids the Avatar but also tends to misdirect him. This character is inspired by Chuck Bueche, one of Origin Systems' founders. The Time LordThe Time Lord oversees the proper progression of time throughout the universe. In Ultima III, he instructs the Avatar on placing Four Cards necessary to defeat Exodus. He returns in Ultima VII to assist with the Fellowship questline and appears again in Ultima IX. The Great Earth SerpentWithin Ultima III, The Great Earth Serpent is compelled by Exodus to guard the Isle of Fire. Later, in Ultima VII Part II, it aids the Avatar in reestablishing equilibrium on Serpent Isle. The GypsyBefore embarking on quests in Ultima IV, V, VI, and IX, the Avatar consults the Gypsy to evaluate their virtue levels. HawkwindHawkwind is a distinguished cartographer featured in Ultima III who ascends to become Seer of Souls in Ultima IV, residing within Castle Britannia. He mentors the Stranger on their path to becoming an Avatar and reappears in Ultima IX, where additional details about his background are disclosed. SmithA horse capable of speech. Other characters in the series
External links |
- ↑ My Avatar, My Self: Identity in Video Role-Playing Games By Zach Waggoner, Chapter notes, page 185
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedGender Inclusive Game Design page 27 - ↑ Jesse Schedeen (2 September 2008). "Players Wanted: Ultimate Fighting Game - Stars Feature at IGN".
- ↑ Sheri Graner Ray, Gender Inclusive Game Design: Expanding the Market, p.27
- ↑ Ten Best Heroes in Gaming
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