The Companions of the Avatar
| Industry | Video games |
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The Avatar and Their Allies
- Yes : The companion is present in the specified game.
- No : The companion does not appear in that title.
- Join : The companion can become part of the Avatar’s party or is already a member.
- AE : An alternate persona of the companion is featured.
- AEJ : An alternate persona appears and may join the party.
- M/R : The companion is only mentioned or alluded to.
| Character | U0 | U1 | U2 | U3 | U4 | U5 | U6 | SE | MD | UU1 | U7:BG | UU2 | U7:SI | U8 | U9 | UO | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| The Avatar | M/R | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Iolo | Join | Join | Join | AEJ | AE | Join | Join | M/R | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Shamino | Join | Join | Join | AEJ | AEJ | Join | Join | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dupre | Join | Join | Join | AEJ | AE | Join | Join | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Jaana |
style="background:#FFFF90"| Join |
style="background:#FFFF90"| Join |
style="background:#FFFF90"| Join |
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| Julia
... [Table continues with corresponding data for each character] %} The Stranger Versus the AvatarIn the early Ultima installments, players assumed the role of the Stranger, a protagonist who could engage in open-ended actions including theft and violence. Following Ultima III: Exodus, creator Richard Garriott encountered backlash from parents concerned about immoral content and alleged connections to Satanic ritual abuse, particularly due to the demonic figure featured on the game's cover art. This criticism prompted Garriott to incorporate deeper symbolism inspired by a television documentary on Hinduism and the concept of an Avatar, which led to establishing eight guiding Virtues for the hero in Ultima IV, now known as the Avatar. The Avatar was introduced in Ultima IV: Quest of the Avatar with a mission to embody these Virtues and recover the Codex of Ultimate Wisdom. Subsequent titles expanded this storyline, with Ultima V: Warriors of Destiny depicting the Avatar toppling an oppressive government; in Ultima VI: The False Prophet, they negotiate peace between humans and gargoyles; while Ultima VII and Ultima VIII: Pagan focus on confronting the Guardian, culminating in their mutual destruction during Ultima IX: Ascension. Except for Ultima IX, players could personalize the Avatar’s name. Earlier games allowed choices regarding race, gender, and appearance, but in Ultima VIII, the Avatar was fixed as a blond-haired, blue-eyed male. Interaction evolved from keyword-driven dialogue in Ultima IV to fully voiced conversations in later entries, with digitized speech introduced in Ultima IX. Originally designed as a blank canvas reflecting player identity, the Avatar pioneered what is now known as a player’s virtual representation or "avatar." It was among the earliest games permitting selection of protagonist race and gender, facilitating player immersion through identification with their character's actions. Over time, however, this figure developed a more distinct personality and visual identity. The Eight CompanionsIn Ultima IV, the Stranger is accompanied by the Eight Companions on his journey to achieve Avatarhood. Although seven companions join him directly, the one sharing the Stranger’s profession does not appear. Each companion originally practices a trade connected to one of the eight virtues and their respective towns. These individuals are the Avatar’s initial followers and reemerge throughout subsequent Britannia-based titles, often joining the Avatar’s party with shifting responsibilities.
Additional AlliesStarting with Ultima V, the Avatar gains the ability to enlist a wider array of companions beyond the core Eight. Some characters recur throughout the series, while others appear only once, fulfilling roles that range from fleeting cameos to key party members.
Companions from Worlds of Ultima
Arch-enemies
MondainMondain serves as the main villain in Ultima I: The First Age of Darkness. He was the second son of King Wolfgang of Akalabeth and acquired rudimentary magical skills but was prohibited from practicing magic because he lacked empathy. In response, Mondain murdered his father and seized a gem, which he used to forge the "Gem of Immortality," boosting his dark magical abilities. He also created numerous hybrid beings such as minotaurs, lizardmen, orcs, and goblins, establishing his fortress on Terfin Island. Following his defeat by Lord British, Mondain summoned hordes of sinister creatures in an effort to dominate Sosaria. His immortality was sustained by the Gem of Immortality; only by destroying this gem in the distant past could he be vanquished. Utilizing a time machine, the Stranger traveled back 1000 years to shatter the gem, resulting in Mondain’s demise and the destruction of his stronghold. Fragments of the shattered gem are significant in later installments like Ultima V: Warriors of Destiny and Ultima Online. In Ultima IV: Quest of the Avatar, three shards are found amid Terfin’s submerged ruins, which later become the basis for the Shadowlords in Ultima V and are vital to overcoming them. Within Ultima Online, numerous shards represent alternate universes that encompass Britannia. Mondain’s visual depiction changes across titles; he appears bald with a goatee reminiscent of Ming the Merciless in Ultima Online and Ultima IX: Ascension, whereas in Ultima VI: The False Prophet he is shown with hair and without facial hair. MinaxMinax serves as the primary antagonist in Ultima II: The Revenge of the Enchantress and also features in Ultima Online. She is a formidable sorceress who once studied under Mondain—her mentor and lover—and eventually exceeded his magical prowess. Following Mondain's demise at the hands of the Stranger, Minax vanished into obscurity before launching a vendetta aimed at the Stranger’s home planet. By harnessing portals through dimensions and time, she created the Time of Legends at the Origin of Times, enabling her to assault future worlds without risk. To eliminate potential obstacles, Minax obliterated Earth, the Stranger’s native world. Two decades after Mondain’s death, she invaded Sosaria accompanied by her armies. In Ultima II, Lord British called upon a hero to confront her threat. The Stranger traversed various timegates to reach her stronghold, Shadowguard, where an enchanted ring was necessary to bypass protective force fields. After a challenging confrontation, Minax was defeated by the Stranger wielding the quicksword Enilno. Her demise unleashed dark forces that transformed Sosaria into two landmasses: Sosaria itself and Ambrosia. Unbeknownst to many, Mondain and Minax had a child—Exodus—a being neither fully human nor machine. ExodusExodus stands as the central villain in Ultima III: Exodus, born from the union of Mondain and Minax. Its emergence is marked by a missing ship that mysteriously returns with its crew gone and "EXODUS" scrawled in blood on its deck. Subsequently, Exodus releases monstrous creatures from its fortress on the Isle of Fire to wreak havoc across Sosaria. Twenty years after Minax’s fall, the Stranger returns with the mission to eliminate Exodus. The Great Earth Serpent, trapped near the Isle of Fire, blocks access; the Stranger frees it by uttering a magical word, after which it becomes an ally in Ultima VII Part Two: Serpent Isle. Castle Exodus is shielded by mystical barriers that demand specific marks for safe passage. Beyond hostile beasts, even the castle floors pose lethal threats to intruders. Despite its demonic appearance, Exodus is actually a magical computer destroyed by inserting four cards—Love, Sol, Moons, and Death—into designated slots. Once defeated, the Isle of Fire sinks beneath the waves until events depicted in Ultima VII: The Black Gate. In the Forge of Virtue expansion, Exodus’s Dark Core lingers and must be banished into the Ethereal Void to complete related quests. Lord BlackthornLord Blackthorn assumes control over Britannia as regent following Lord British’s disappearance in Ultima V. Initially fair and prudent, he becomes corrupted by the Shadowlords and evolves into a harsh tyrant. By the conclusion of that installment, Lord British is restored to power while Blackthorn is exiled through a red moongate to an unknown realm—later identified as Serpent Isle in Ultima VII Part Two: Serpent Isle. There he pursues redemption among Xenkan Monks and ultimately joins their ranks. However, Ultima IX presents a conflicting storyline where Blackthorn departs Serpent Isle before the Avatar's arrival and returns as an antagonist aligned with the Guardian. His story ends with death in a magical duel against Lord British at the Great Stygian Abyss, contradicting earlier accounts. Within Ultima Online, which diverges from previous timelines after Ultima I, Blackthorn is portrayed both as Lord British’s closest ally and fiercest rival. He advocates for freedom and individuality through his own virtue known as chaos—a force not inherently destructive but essential for balance. After embracing dark magic, he transforms into an evil entity believed slain during an attack on Yew. This malevolent version was later retconned as a duplicate; the original Blackthorn ultimately ascends as Britannia’s ruler. The character’s design was inspired by Ultima Online project director Starr Long. The GuardianThe Guardian is a formidable extraterrestrial conqueror originating from an alternate dimension, initially introduced in Ultima VII: The Black Gate as a disembodied voice. His ambition is to dominate Britannia by using his emissary Batlin, the founder of the Fellowship, who attempts to physically enter via a black moongate. The Avatar foils this scheme by destroying the moongate. In Ultima Underworld II: Labyrinth of Worlds, the Guardian imprisons the Avatar within Castle Britannia beneath a blackrock dome, intending to dispatch forces through a portal to assassinate Britannia’s rulers. The Avatar overcomes this threat by dismantling both the portal and dome, while exploring worlds already subjugated by the Guardian. Ultima VII Part Two: Serpent Isle uncovers the Guardian’s contingency plan involving Batlin on Serpent Isle. Batlin betrays his master by unleashing the Banes of Chaos before his demise. The Avatar neutralizes this menace by harmonizing the Chaos, Order, and Balance Serpents but is ultimately captured by the Guardian at the conclusion. In Ultima VIII: Pagan, the Guardian confines the Avatar on Pagan, a realm under his dominion. There, the Avatar acquires mastery over elemental magic and subsequently returns to Britannia. By the time of Ultima IX: Ascension, the Guardian has constructed eight pillars throughout Britannia designed to draw its moons from their orbits, threatening catastrophic planetary consequences. The Avatar destroys these columns and defeats the Guardian, who reveals himself as the Avatar’s dark counterpart—an entity formed from malice abandoned during Ultima IV. The Avatar employs the Armageddon spell to fuse with him into a new being. Industry analysts have theorized that the Guardian represents Origin's parent company, Electronic Arts, which allegedly imposed creative limitations on Richard Garriott during later entries in the series. This interpretation is reinforced by the Guardian’s three artifacts—the sphere, cube, and tetrahedron—which resemble EA’s early 1990s logo following its acquisition of Origin. Additionally, Fellowship members Elizabeth and Abraham (E&A) mislead the Avatar in The Black Gate and are revealed as antagonists. The Guardian’s epithet "Destroyer of Worlds" may also be an allusion to Origin's slogan, "We create worlds." Other significant or recurring characters
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